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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 158329 times)

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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #425 on: March 10, 2017, 12:03:02 pm »

Oh, if he uses his shot and gets killed UB doesn't get a shot.

Yeah. Did you use your shot already Joseph?

He clearly did.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #426 on: March 10, 2017, 12:03:46 pm »

oh, also, Incidentally, pps don't fucking do that
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

AndrewisFTTW

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #427 on: March 10, 2017, 12:04:02 pm »

Oh, if he uses his shot and gets killed UB doesn't get a shot.

Yeah. Did you use your shot already Joseph?

He clearly did.

Well first he said he did, then he said he wasn't going to.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #428 on: March 10, 2017, 12:05:22 pm »

Oh, if he uses his shot and gets killed UB doesn't get a shot.

Yeah. Did you use your shot already Joseph?

He clearly did.

Well first he said he did, then he said he wasn't going to.

Well, I think it would be bad form for LaLight to let him retract it. That the thread isn't locked is evidence enough as LaLight was clearly present.
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Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #429 on: March 10, 2017, 12:06:09 pm »

Request vote count
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #430 on: March 10, 2017, 12:07:05 pm »

So the good news is we start tomorrow with only one dead townsperson. Also we have an IC to weigh with today.

Can someone better at setups confirm scum cannot be governor? Because, I mean, we have to consider the possibility, right? That would better explain him forgetting the UB.
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #431 on: March 10, 2017, 12:07:49 pm »

joseph shouldn't have claimed but well that's done. would we rather the ub have a governor shot or not have an extra town die?
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #432 on: March 10, 2017, 12:08:21 pm »

scum can't be governor you drongus
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

Witherweaver

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #433 on: March 10, 2017, 12:08:33 pm »

It is open, scum can only have these roles:

Scum Roles (In addition to the factional 1-night Switch)
TTTTTT = Goon, Goon, Goon
TTTTT = Goon, Goon, Goon; Hidden Ascetic***
TTTT = Rolecop, 1-shot Ninja, Goon
TTT = Rolecop, 1-shot Ninja, Goon; Hidden Ascetic***
TT = Rolecop, 2-shot Ninja, Strongman
T = Rolecop, 2-shot Ninja, Strongman; Hidden Ascetic***
0 Ts = Rolecop, 2-shot Ninja, Strongman; Hidden Ascetic***
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #434 on: March 10, 2017, 12:08:45 pm »

If I understand the role correctly there will be no further lynching today.
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LaLight

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #435 on: March 10, 2017, 12:08:54 pm »

Request vote count

Vote Count stays the same, Twilight is 12 hours long.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #436 on: March 10, 2017, 12:09:17 pm »

What is a night switch?
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #437 on: March 10, 2017, 12:09:25 pm »

VV or WW required.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #438 on: March 10, 2017, 12:09:36 pm »

I thought Governor let us lynch again.
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #439 on: March 10, 2017, 12:09:54 pm »

What is a night switch?

Can turn off powers for the night.  See Switch Mafia.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #440 on: March 10, 2017, 12:10:06 pm »

Really want reads info from Joseph since we can trust it, especially on mcmc.
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #441 on: March 10, 2017, 12:10:18 pm »

I thought Governor let us lynch again.

Don't think so.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #442 on: March 10, 2017, 12:10:32 pm »

What is a night switch?

Can turn off powers for the night.  See Switch Mafia.

That also disables the NK?
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #443 on: March 10, 2017, 12:11:16 pm »

See, now, we got us an interesting D1. I knew we had it in me.
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #444 on: March 10, 2017, 12:11:43 pm »

No.  It turns off a town power (they choose a category).
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schadd

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #445 on: March 10, 2017, 12:12:14 pm »


What is a night switch?

Can turn off powers for the night.  See Switch Mafia.

That also disables the NK?
only powers from one category


See, now, we got us an interesting D1. I knew we had it in me.
no, we really didn't.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #446 on: March 10, 2017, 12:12:33 pm »

No.  It turns off a town power (they choose a category).

Well, that's ugly.
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #447 on: March 10, 2017, 12:12:37 pm »

I like the Gov using it on himself.  It's neg utility usually.

Likely kill target tonight, which negates some stuff. 
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ashersky

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #448 on: March 10, 2017, 12:13:42 pm »

I think a Restless Spirit should claim.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 1)
« Reply #449 on: March 10, 2017, 12:14:19 pm »


What is a night switch?

Can turn off powers for the night.  See Switch Mafia.

That also disables the NK?
only powers from one category


See, now, we got us an interesting D1. I knew we had it in me.
no, we really didn't.

You don't think improving our D2 start, having an IC to read for 12 hours, and having some wagon info to weigh in on beforehand isn't better than the typical D1? Damn, I'm really gonna have to step it up when I design that game...
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