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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 158324 times)

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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1525 on: April 03, 2017, 03:52:21 pm »

Seems Donald X. caved to popular demand:

http://riograndegames.com/Game/1312-Dominion-Intrigue-3rd-edition

Thank goodness they found new artwork. The old Scout art was the worst part of the card. Wonder if RR will change his avatar to this or keep the old one?
i wish i had seen this to remind myself how good of a scum player you are
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Witherweaver

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1526 on: April 03, 2017, 03:53:54 pm »

I always get nervous about pushing a lynch on hunches and being wrong, so I let myself get talked out of a lynch, and it always seems to end up onto a mislynch and off of scum.  I didn't want to lynch either Joseph or Dylan but ended up on both. 
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IDontPlayThisGame

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1527 on: April 03, 2017, 04:24:04 pm »

gg wp scum

Can anyone give me a few pointers? This...didn't go well for me.

Eevee

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1528 on: April 03, 2017, 04:42:48 pm »

oh unrelated but can you post one time outside of forum games?
i like the suspense.
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1529 on: April 03, 2017, 05:02:07 pm »

gg wp scum

Can anyone give me a few pointers? This...didn't go well for me.
i dunno how to improve as town other than play a bunch and really pay attention/remember what towns/scums are more likely to do (and knowing people individually is really helpful, but recall i was able to be briefly right about robz for reasons largely unrelated to robz himself). it's also helpful to play scum at least once. so uh try to do that



oh unrelated but can you post one time outside of forum games?
i like the suspense.
:((((((((((
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mcmcsalot

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1530 on: April 03, 2017, 05:03:55 pm »

I always get nervous about pushing a lynch on hunches and being wrong, so I let myself get talked out of a lynch, and it always seems to end up onto a mislynch and off of scum.  I didn't want to lynch either Joseph or Dylan but ended up on both.

Yea I was always pretty sure you were town, I just thought you were wrong. I honestly think I was just really cocky and forced town to listen to me.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1531 on: April 03, 2017, 05:06:00 pm »

gg wp scum

Can anyone give me a few pointers? This...didn't go well for me.

also definitely don't get too wrapped up in setup analysis, especially in 9++s, is something i learned in M86. this game isn't really the place for logic (l0l) and whatever logical energy you do have should probably go into vote count analysis
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mcmcsalot

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1532 on: April 03, 2017, 05:11:55 pm »

gg wp scum

Can anyone give me a few pointers? This...didn't go well for me.

What schadd said. Play a lot, remember how individual people act as town/scum, and then be very very active. Had I still been alive I would not have allowed us to lynch schadd based solely on how much he was posting. No matter how many times we go through it, top posters are almost always town. Me/ww/schadd were pretty confirmed town after days 1 and 2. Andrew/eevee were in the middle of the post pack and twm at the low end.

We used to do post counts by day and compare people's activity in day one to day three ect. I when you don't know what to say start asking people questions.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1533 on: April 03, 2017, 05:12:50 pm »

twm is a bit of a bad example for post count though lma0
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mcmcsalot

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1534 on: April 03, 2017, 05:15:44 pm »

Also I have to look at this again but I'm pretty sure this setup is really bad for town. It is almost never solvable unless you lynch the key scum role, the switch is super super powerful, and at least recently we have had roles like restless spirit(negative town utility), bodyguard(very niche), and governor(very niche). Though it is true we have just gotten unlucky with our universal backup in this setup recently.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1535 on: April 03, 2017, 05:17:51 pm »

restless spirit ain't no negative town utility
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1536 on: April 03, 2017, 05:21:03 pm »

the worst thing that happens is it makes an uninformative lynch if you claim it, so the trick is to just not claim it
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Witherweaver

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1537 on: April 03, 2017, 05:24:58 pm »

restless spirit ain't no negative town utility

It is when they hammer the last town for the scum win!
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1538 on: April 03, 2017, 05:25:21 pm »

you hammered the last town actually
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1539 on: April 03, 2017, 05:25:41 pm »

how do i remember this better than you
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Witherweaver

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1540 on: April 03, 2017, 05:25:54 pm »

you hammered the last town actually

Oh, right.  He enabled it though.
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Robz888

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1541 on: April 03, 2017, 08:43:46 pm »

I hope, though, we have put to bed the idea that "I get why you think I'm scummy" is some kind of scum tell for me. My post that everyone thought was so scummy, when I was saying yeah, I get it guys, I seem like scum.... that was 100% genuine, and I was town.
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1542 on: April 03, 2017, 09:17:05 pm »

i think if you look back at it, the only person who actually suggested it's scummy from you is eevee. so, l0l
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Eevee

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1543 on: April 03, 2017, 09:31:17 pm »

guilty.
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Robz888

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1544 on: April 03, 2017, 09:54:46 pm »

Good point.
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Robz888

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1545 on: April 03, 2017, 09:55:19 pm »

you hammered the last town actually

Oh, right.  He enabled it though.

Our Restless Spirit did hammer the last town in Mafia 90, though. I think I agree with mcmc.
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schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1546 on: April 03, 2017, 10:18:22 pm »

omg it's like nobody cares about my nitpicking
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faust

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1547 on: April 04, 2017, 10:59:18 am »

Also I have to look at this again but I'm pretty sure this setup is really bad for town. It is almost never solvable unless you lynch the key scum role, the switch is super super powerful, and at least recently we have had roles like restless spirit(negative town utility), bodyguard(very niche), and governor(very niche). Though it is true we have just gotten unlucky with our universal backup in this setup recently.

I think it is harder to play for town than standard C9++ or asher++. However, I don't think it is scum-favored once some meta has been established. I just think town in general does not have a very good handle on how to use the PRs yet. Like, it should never ever happen that the Governor gets lynched.

I might end up changing the Mafia Strongman because it's really quite annoying to not have the protective roles take effect. Actually a 1-shot Strongman should suffice.
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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1548 on: April 04, 2017, 11:08:38 am »

I might end up changing the Mafia Strongman because it's really quite annoying to not have the protective roles take effect. Actually a 1-shot Strongman should suffice.

I agree. There was basically never a time that we felt using ninja would be better than strongman.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

schadd

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Re: M96: Fibonacci Mafia (Game over! Scum won!)
« Reply #1549 on: April 04, 2017, 11:35:41 am »

i think it would have been better to use it n2, though it's kind of silly that switching protective roles and using strongman isn't very redundant (but that's mostly because bodyguard isn't very uh good a lot of the time)
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