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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 262306 times)

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Tombolo

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #425 on: March 25, 2018, 11:10:06 pm »
+4

In a Changeling/Hoard game, you can gain a Changeling instead of the green card and still get the free Gold.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #426 on: March 28, 2018, 10:36:58 am »
+1

 #13042647 has taught me the Artificer/Diplomat interaction. Nice.
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matste

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #427 on: March 28, 2018, 01:54:31 pm »
+6

Band of Misfits can be played as a Conclave to play another Band of Misfits as a Conclave to play another Band of Misfits as a Conclave.

This can create surplus actions in terminal only kingdoms.
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weesh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #428 on: March 28, 2018, 02:54:22 pm »
+1

...Conclave...

This can create surplus actions in terminal only kingdoms.

Neat!  But surely a kingdom with conclave can't be classified as "terminal only" right?  It's a situational pseudo-village....but surprisingly reliable.
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matste

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #429 on: March 28, 2018, 04:37:28 pm »
0

Right. Conclave is not a terminal. You can achieve the same result with a Throne Room, bit then you need two other action cards with different names.
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WQB

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #430 on: March 28, 2018, 05:22:10 pm »
+1

Pirate Ship + Lurker + bad opponent

Lurk a pirate ship, your opp. will likely "steal" it, and trash your coppers.

Hahaha!  :D  :D
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hypercube

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #431 on: March 28, 2018, 06:37:33 pm »
+2

Gear + Leprechaun

Buy two Leprechauns, set one aside with Gear every turn, never worry about missing out on a Wish because you had to play more than 6 cards to get to your Leprechaun.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #432 on: April 03, 2018, 10:05:10 pm »
+1

Dismantle + Fountain
Dismantling your 3 starting Estates/Shelters gets you up to 10 Coppers immediately, plus you get the 3 Golds. This is also probably good with Keep and Palace.
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Tombolo

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #433 on: April 04, 2018, 11:02:16 pm »
+5

Alms bypasses Tax.  Useful for openings AND flavor bonus!
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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #434 on: April 12, 2018, 10:24:56 pm »
+3

Skulk + Gardens

Skulk is 2 cards for the price of one, gives Buys, and helps you hit $4.
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Chase Adolphson

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #435 on: April 12, 2018, 11:59:54 pm »
0

Tunnel/tactician was awesome. Get a hand of tactician and four tunnels then you get four golds and a double turn without discarding any of your awesome treasures and nights.
« Last Edit: April 13, 2018, 12:03:14 am by Chase Adolphson »
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ipofanes

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #436 on: April 13, 2018, 03:10:43 am »
+1

I am not entirely sure how it works. Tactician has a search space of four cards for tunnels, if no handsize increasers are played before. I am glad for you it worked in your game, but Storeroom, Oasis, Navigator have better chances to Tunnel than Tactician.
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BRoh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #437 on: April 13, 2018, 06:57:05 am »
+2

Hi,
today i found out that Cursed Village and Secret Cave is quite powerful :-)
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William Howard Taft

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #438 on: April 13, 2018, 03:06:14 pm »
+1

Squire and Donate are a lot of fun together, especially when Relic or Idol are on the board. Spend your first two or three turns buying Squire, then Donate for instant economy.
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Dr.Goomonkey

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #439 on: April 13, 2018, 04:48:12 pm »
+1

Cultist and Lost Arts.

Giant was on the board too, so at a certain point I had a Cultist engine running like mad and 2 Giants being played nearly every turn. From turn 14-21 I bought a Colony every single turn. After the second Colony I was playing against Rattington...

Amulet was the only trashing I used, and Worker's Village meant that I could continue to get more Cultists while getting those Colonies.
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GendoIkari

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #440 on: April 13, 2018, 05:43:51 pm »
0

Cultist and Lost Arts.

Giant was on the board too, so at a certain point I had a Cultist engine running like mad and 2 Giants being played nearly every turn. From turn 14-21 I bought a Colony every single turn. After the second Colony I was playing against Rattington...

Amulet was the only trashing I used, and Worker's Village meant that I could continue to get more Cultists while getting those Colonies.

Welcome to the forum! I've seen the Cultist+Lost Arts = Village thing talked about before, in just a 2-card combo context: http://forum.dominionstrategy.com/index.php?topic=12757.msg634347;topicseen#msg634347.

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humcalc216

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #441 on: April 14, 2018, 09:32:18 pm »
+1

Hoard + Aqueduct

Not especially strong, but, as long as there are VP tokens left on the Gold pile, buying a Victory card is worth an extra point for every Hoard you have in play.
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terminalCopper

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #442 on: April 15, 2018, 10:20:16 am »
+1

Death Cart + Inheritance

- Open DC+Silver
- Inheritance on DC
- Turn your estates into provinces if they come with 3$; add estates with <8$

If you are lucky to draw DC in T3 with at least 2$, you can start greening in T4.
In a perfect world, this gets 4 provs in T7. There will surely be some duds, but I guess that an average close to 10 turns for four provinces might be realistic.

On top of being a two-card-shaped-thing-combo, sifters can improve the strategy.
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Puk

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #443 on: April 15, 2018, 04:44:38 pm »
0

stables + loan

discard copper with stables, draw almost your entire deck, trash the copper with loan.

(loan was the only trasher available)
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #444 on: April 15, 2018, 04:51:11 pm »
0

(loan was the only trasher available)

You should usually buy it even if it isn't.
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mameluke

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #445 on: April 15, 2018, 09:41:33 pm »
+8

Monastery + Ill-Gotten Gains

IGG is sometimes called a dysfunctional Silver because it gives $2 except it junks your deck -- except with Monastery in hand, you can trash that gained Copper immediately after using it.
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Holunder9

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #446 on: April 19, 2018, 10:15:44 am »
+1

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #447 on: April 19, 2018, 11:30:55 am »
+5

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?
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weesh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #448 on: April 19, 2018, 06:02:46 pm »
+1

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?

Does it matter if the decision is tough?
The reward for guessing right is high, and the penalty for guessing wrong is low.
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Cuzz

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #449 on: April 19, 2018, 10:32:30 pm »
0

Shepherd + Tournament
Grab Followers, be happy about getting engine components instead of junk from it.

Okay but Shepherd/Tournament seems likely to lead to tough tactical decisions:

Hand is Shepherd, Estate, Province, Copper, Copper. Do you discard the Province or not?

Depends on the shuffle
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