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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 264539 times)

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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1075 on: April 07, 2023, 05:19:38 pm »
0

Reckless Trait cards stack with "play twice" and "play three times" effects. I used King's Cache on a Reckless Bank to play it six times for $66, and had enough buys to buy all 8 Provinces.

Just imagine a reckless possession/kings court(s) combo.  You might be able to sneak a nap in before your next turn if they don't end it first.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1076 on: April 28, 2023, 11:27:11 pm »
0

Neat combo here.  Tactician and Way of the Owl with a Weaver in hand.discard your hand and draw 6 more cards.  If you have + actions it's basically a free tactician turn and if you don't you at least can use the coins to buys stuff/get nights in play on your often worthless leg of the tactician turn.
« Last Edit: April 28, 2023, 11:28:45 pm by Honkeyfresh »
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1077 on: June 07, 2023, 06:53:17 pm »
+2

This one was really kind of neat, although an extreme edge case.  If you gain a Siren with a Sheepdog in hand and you are at the end of your draw pile you can gain it without trashing if the Siren ends up Being one of the 2 cards that you draw. triggering a reshuffle.
« Last Edit: June 08, 2023, 11:15:14 pm by Honkeyfresh »
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"Rap game Julio Franco, Chuck Norris, Texas Ranger/ Ice on my fingers look like I slap-boxed a penguin." -- Riff Raff Proverbs 4:20

"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

Wizard_Amul

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1078 on: June 08, 2023, 11:14:43 am »
+4

This one was really kind of neat, although an extreme edge case.  If you gain a Siren with a Sheepdog in hand and you are at the end of your draw pile you can gain it without trashing if the Siren ends up Being one of the 2 cards that you draw.

I was wondering if it mattered whether you actually draw the Siren there, and it's easier than that. I just tested it online, and this works whenever the Sheepdog makes you shuffle the gained Siren into your deck--that's where the Siren loses track of itself. You don't have to draw the Siren from the Sheepdog effect, just shuffle the Siren into your deck with the Sheepdog effect.
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1079 on: June 26, 2023, 12:36:22 pm »
+3

Cultist / Way of the Mule. It's very handy to play a chain of Cultists for draw and then use the last one as Way of the Mule to make the sequence nonterminal.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1080 on: June 26, 2023, 09:40:13 pm »
+1

Also works with Frog, Ox or Pig.
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1081 on: June 27, 2023, 12:17:45 am »
+2

Also works with Frog, Ox or Pig.

True, though Pig nerfs Cultist enough that it might not be worth it.
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1082 on: August 18, 2023, 11:53:03 pm »
+2

Had a game with Weaver + Way of the Squirrel + a discard attack (in this case Margrave). Weaver proved an interesting partial counter to discard attacks (this would also work with Village Green and Trail) - when I'm forced to discard a Weaver from my hand, I can play it as Squirrel, and at the end of my opponent's turn, draw back 2 cards. Or if I discarded more than one Weaver, even more cards. Thus turning the discard attack into a sifter
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1083 on: August 21, 2023, 03:14:59 pm »
+5

Marquis+(some kind of Village)+WotChameleon

Each Marquis gives +$10
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Joseph2302

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1084 on: August 24, 2023, 08:20:48 am »
0

Another good combo is                  SCOUT 
 and NOTHING (not even moat)
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Gherald

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1085 on: August 24, 2023, 03:08:46 pm »
0

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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1086 on: September 12, 2023, 04:45:23 am »
+5

Reckless Scheme is incredibly strong. You get +2 Cards +2 Actions when you play it. Then you get to topdeck two Action cards - which can include itself (thus avoiding going back to its pile) plus one other Action card. Get multiple Schemes and you can basically start each turn with the same hand
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AJD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1087 on: September 12, 2023, 09:40:09 am »
+6

Ironically "reckless scheme" is much more reliable, safe, and consistent than an ordinary scheme
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Will(ow|iam)

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1088 on: September 13, 2023, 10:45:21 am »
+2

If I have $6 and Guildhall and Travelling fair is on the board, I can topdeck 4 coppers to guarantee a province next turn.
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Wizard_Amul

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1089 on: September 14, 2023, 02:19:53 pm »
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There are many Tactician combos, so this is maybe obvious or probably in this thread somewhere, but Tactician plus Gamble on the Tactician you just bought can be pretty nice.
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1090 on: September 14, 2023, 02:26:07 pm »
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There are many Tactician combos, so this is maybe obvious or probably in this thread somewhere, but Tactician plus Gamble on the Tactician you just bought can be pretty nice.
Yeah, Tactician in the buy phase in general, really.
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J410

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1091 on: September 27, 2023, 05:05:14 pm »
+1

For those that don't want to waste a turn to get their Landing Parties back, I just rolled a board with Landing Part and Hasty on a treasure card (Cauldron). Just pay $5 to get them all back next turn (along with $2 and a buy), which was very much worth it.
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1092 on: October 05, 2023, 05:41:45 pm »
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Not sure if this counts, but I think it should. I'm just gonna put it here anyway. But Launch with any terminal will allow you to get two actions before the terminal.  Sometimes this might be useful if u need two actions to play like a possession and a tactician for e.g.  But it really shines in games with cards like Margrave or Hunting grounds etc.

One bonus super sweet interaction in a similar vein is Launch and Swamp Shacks.  Especially if you already have an engine that is humming, getting all of your treasures into play before you launch and then playing your swamp shacks can really set off an engine in a maor way.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

Snorka

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1093 on: October 06, 2023, 12:44:56 am »
+1

Sculptor gaining Gondola is a nice village on a board with no others. Won me a game.
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DaveColMD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1094 on: November 01, 2023, 01:07:56 pm »
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Fated Collection with Border Village, Laboratory and other useful 5 cards and useful cheaper actions. Some actions had $.

Unfortunately I don't remember specifically what the other cards were, but the guts of it is the Border Village, Laboratory and Fated Collection. It was also a Colony game.

Anyway, I got up to 3 Collections. At first I thought I was getting lucky shuffles to get all 3 Collections in my hand. Then I realized what was happening.

Anyway, once I realized what was up, with 4 buys, I would buy Border Village, get a Laboratory, then buy another action or 2, or get 2 Border Villages and 2 other actions.
I was always able to get at least 3 actions for 9 points.

Good for 12 points a turn. I also picked up the occasional colony.

Ended up with 54 victory point tokens. Would have been more if I realized the gold mine it was earlier.
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Lotoreo

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1095 on: November 22, 2023, 04:50:06 am »
+1

Had plenty of coins, but I didnt draw that plus buy I would have needed to threepile with duchy. I already had to gain all but 2 during the turn, counting on that buy I didnt get. Then as my last action a black market let me buy border village, and I could buy the second last duchy that way. Never had this lucky a BM draw!
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Will(ow|iam)

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1096 on: November 23, 2023, 11:31:04 am »
+2

Gamble+Stockpile is even more OP with bank. After getting too many buys, I can buy a bunch of coppers and gamble into them and then buy a couple banks and gamble into them then empty the colonies
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1097 on: November 28, 2023, 12:22:14 pm »
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Had plenty of coins, but I didnt draw that plus buy I would have needed to threepile with duchy. I already had to gain all but 2 during the turn, counting on that buy I didnt get. Then as my last action a black market let me buy border village, and I could buy the second last duchy that way. Never had this lucky a BM draw!

This might be one of the edgiest cases to qualify for this thread.
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"Rap game Julio Franco, Chuck Norris, Texas Ranger/ Ice on my fingers look like I slap-boxed a penguin." -- Riff Raff Proverbs 4:20

"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1098 on: November 28, 2023, 12:23:21 pm »
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Gamble+Stockpile is even more OP with bank. After getting too many buys, I can buy a bunch of coppers and gamble into them and then buy a couple banks and gamble into them then empty the colonies

This is amazing. 8)
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"Rap game Julio Franco, Chuck Norris, Texas Ranger/ Ice on my fingers look like I slap-boxed a penguin." -- Riff Raff Proverbs 4:20

"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1099 on: December 16, 2023, 02:28:17 am »
+2

It's definitely gonna be a rare combo to hit, but it is pretty crazy that a Lurker can pull a Spell Scroll from the trash.
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"Rap game Julio Franco, Chuck Norris, Texas Ranger/ Ice on my fingers look like I slap-boxed a penguin." -- Riff Raff Proverbs 4:20

"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66
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