"i am going to hit you"
one may realize, after playing with advisor a time, that it is at its best when you don't have any especially good cards in your deck. this can be accomplished by having your entire deck be bad or by having it all be okay. you could also have your whole deck be really good but that's hard. the key here, then, seems to be trashing. or purchasing a bunch of bad cards, or gaining them with e.g. workshop.
oo, in fact, workshop has a nice synergy because you can use it to get advisors in addition to your bad cards.
-how long does your opponent get to think about which card to choose before you're allowed to get angry?
-what kinds of changes, in general, might you make to your deck with advisor as draw compared to e.g. laboratory?
-surely advisor is not really good for bm. but, what kinds of conditions might make it good in a goodstuff deck?