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Author Topic: M92: xkcd Mafia - Town Wins Flawlessly!  (Read 119334 times)

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Awaclus

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Re: M92: xkcd Mafia - Day 1
« Reply #450 on: January 17, 2017, 03:14:31 am »

The other way around, it's not a problem for scum to scumslip, harder for town.

No, it's definitely a problem for scum if they scumslip.
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faust

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Re: M92: xkcd Mafia - Day 1
« Reply #451 on: January 17, 2017, 05:25:19 am »

It's true that my content is free, but there's a ton of it concentrated in all of my posts!

The other way around, it's not a problem for scum to scumslip, harder for town.

No, it's definitely a problem for scum if they scumslip.

 ::)
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Calamitas

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Re: M92: xkcd Mafia - Day 1
« Reply #452 on: January 17, 2017, 06:04:53 am »

Uh. Why do people want to lynch Calamitas?

He's had much less to say so far than in any other game we've played together. I've seen town!Calamitas have no trouble participating previously.

I've had been scum with him once, and I do feel like his activity was a little more muted that game too. (Gut feeling, could be wrong.)
There has been just way less content than in any other game. If you want to see a town game where I barely contributed at all D1 you may look at RMM35.
And I don't think my playstyle makes the number of contributions I make dependent on my alignment. I would do setup discussion with both alignments, I would comment on things I find alignment-indicative with either alignment and I wouldn't comment when not being able to contribute as either alignment.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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faust

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Re: M92: xkcd Mafia - Day 1
« Reply #453 on: January 17, 2017, 07:24:17 am »

Speaking of setup discussion, did we reach a conclusion about claiming?
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LaLight

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Re: M92: xkcd Mafia - Day 1
« Reply #454 on: January 17, 2017, 07:31:13 am »

Speaking of setup discussion, did we reach a conclusion about claiming?

What conclusion? Was there an idea to claim?
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Calamitas

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Re: M92: xkcd Mafia - Day 1
« Reply #455 on: January 17, 2017, 07:58:15 am »

Speaking of setup discussion, did we reach a conclusion about claiming?
We should not claim for similar reasons I pointed out in NM9. Every claim results in an IC without a counterclaim and counterclaiming isn't really bad for us since it reduces the lynchpool to 2 players.
And those odds are really really good.

For reference my setup post from NM9 where the situation was quite similar:
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Calamitas

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Re: M92: xkcd Mafia - Day 1
« Reply #456 on: January 17, 2017, 08:33:19 am »

Speaking of setup discussion, did we reach a conclusion about claiming?
We should not claim for similar reasons I pointed out in NM9. Every claim results in an IC without a counterclaim and counterclaiming isn't really bad for us since it reduces the lynchpool to 2 players.
And those odds are really really good.

For reference my setup post from NM9 where the situation was quite similar:
Have to correct myself, was assuming scum would be forced to claim from within the correct row/column when making the fakeclaim.
But the point still stands mostly since claims from other rows/colums would get sorted out through or flips or a massclaim.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

faust

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Re: M92: xkcd Mafia - Day 1
« Reply #457 on: January 17, 2017, 09:24:50 am »

Speaking of setup discussion, did we reach a conclusion about claiming?
We should not claim for similar reasons I pointed out in NM9. Every claim results in an IC without a counterclaim and counterclaiming isn't really bad for us since it reduces the lynchpool to 2 players.
And those odds are really really good.

For reference my setup post from NM9 where the situation was quite similar:
Have to correct myself, was assuming scum would be forced to claim from within the correct row/column when making the fakeclaim.
But the point still stands mostly since claims from other rows/colums would get sorted out through or flips or a massclaim.
As someone who played this setup before, I can tell you that the claims absolutely do not sort themselves out.
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2.71828.....

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Re: M92: xkcd Mafia - Day 1
« Reply #458 on: January 17, 2017, 12:17:17 pm »

Vote Count 1.9

Eevee (3): Ichimaru Gin, Awaclus, gkrieg13
gkrieg13 (2): Calamitas, schadd
Calamitas (3): SpaceAnemone, Eevee, Robz888
LaLight (1): faust
SpaceAnemone (1): LaLight

Not Voting (1): Roadrunner7671

With 11 alive it takes 6 to lynch. Day 1 will last 10 days. The deadline for Day 1 will be Thursday, 19 January,  at 1 AM forum time.

Just to make sure everyone is clear, this is the same time as 18 January at 10 PM pacific time US (which is what time it will be for me).
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faust

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Re: M92: xkcd Mafia - Day 1
« Reply #459 on: January 17, 2017, 12:31:04 pm »

I think I promised a LaLight reread.

There's a lot of answering questions and being helpful all around going on at the start, no actual reads though.

He's the first to jump on the gkrieg traitor thingy. That's somewhat townie. Okay, later he says it was a joke, so cancel that. I really don't like that "he's so scummy he must be town" reads that LaLight produces; they are crap.

Vote: LaLight

I don't know, seems like you are trying to contribute without really saying anything. As faust points out, it's very odd to say nothing that's happened is alignment-indicative if you also developed a town read for gkrieg from it.


I am trying to contribute, that's the point. I think gkrieg is town. Outside of that, I don't see anything. Yet. Voting for me is strange, given that all our conversation consisted of gkrieg's ploy discussion, I just try to think wider and analyse the analysis.
This is an interesting exchange between two of my scummish reads.

I don't know why and how it will help anyone, but Eevee's vote a little offended me :)
This seems like a towncred grab.

Unvote We are cool.

nono, I know we're cool, i didn't try to AtE, it's just I didn't get the reasoning behind the vote :)
And this this. Uh. That's a bad post.

Don't like the schadd vote. schadd is townie. But that's probably just normal disagreement.

I've lost like gazillion games in a row as Town, I don't remember my last win. Let's do it this time, please.
LaLight talks about how he's always town in every other post. I don't like it.

Oh, then he's voting for me! So add in some OMGUS.

Interesting is then he goes bak to Awaclus, even though he earlier suspected Robz for pushing an Awaclus lynch.

Robz and Eevee. Again, working as a team. huhuh I'll consider that. Calamitas is not really that scummy. I'd better vote: SA at this point (Awa is townie, got it)
This goes contrary to earlier posts where LaLight defended Spacey. What changed?

So there's quite some things that don't really fit together for me.
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Eevee

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Re: M92: xkcd Mafia - Day 1
« Reply #460 on: January 17, 2017, 12:38:50 pm »

Agreed about not liking LL inserting them being town in so many posts.

Why is schadd townie? I'm interested in thoughts on how to read him, or thoughts on what people think about him here. Reading people you haven't played with is very difficult, especially before the first scum flip or meaningful night action result conflict.
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Awaclus

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Re: M92: xkcd Mafia - Day 1
« Reply #461 on: January 17, 2017, 12:47:12 pm »

It's true that my content is free, but there's a ton of it concentrated in all of my posts!

The other way around, it's not a problem for scum to scumslip, harder for town.

No, it's definitely a problem for scum if they scumslip.

 ::)

Hey, I could say that it's Tuesday (in UTC+2 at least) and that would be a true statement to make. The fact that it's no longer Tuesday seven hours from now doesn't change that.
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schadd

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Re: M92: xkcd Mafia - Day 1
« Reply #462 on: January 17, 2017, 12:52:45 pm »

Why is schadd townie? I'm interested in thoughts on how to read him, or thoughts on what people think about him here.
the two people that had substantial reads (i would say) on me in M87 were the cop, who got a guilty result (though he chose the right dude) and the rb, who rb'd me and noticed somebody still died


you haven't said anything controversial i think
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

gkrieg13

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Re: M92: xkcd Mafia - Day 1
« Reply #463 on: January 17, 2017, 12:54:03 pm »

Agreed about not liking LL inserting them being town in so many posts.

Why is schadd townie? I'm interested in thoughts on how to read him, or thoughts on what people think about him here. Reading people you haven't played with is very difficult, especially before the first scum flip or meaningful night action result conflict.

schadd is hard to read in the same sense that Awaclus or Hydrad is hard to read.  There doesn't seem to be that much behind the posts, and they tend to play games that are not very alignment-indicative.  He is easier to sort out later though.
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Calamitas

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Re: M92: xkcd Mafia - Day 1
« Reply #464 on: January 17, 2017, 02:14:30 pm »

Speaking of setup discussion, did we reach a conclusion about claiming?
We should not claim for similar reasons I pointed out in NM9. Every claim results in an IC without a counterclaim and counterclaiming isn't really bad for us since it reduces the lynchpool to 2 players.
And those odds are really really good.

For reference my setup post from NM9 where the situation was quite similar:
Have to correct myself, was assuming scum would be forced to claim from within the correct row/column when making the fakeclaim.
But the point still stands mostly since claims from other rows/colums would get sorted out through or flips or a massclaim.
As someone who played this setup before, I can tell you that the claims absolutely do not sort themselves out.
Why not? Every piece of information (at least) halves the number of potential setups (pieces of information are PR flips and PR claims). And three pieces of info guarantee counterclaimability and I don't think it's unrealistic to gather those 3 pieces.
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Ichimaru Gin

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Re: M92: xkcd Mafia - Day 1
« Reply #465 on: January 17, 2017, 03:29:26 pm »

Ok. Been super busy. I will try and catch up and contribute more in ~4 hours.
Deadline is in 2 days?

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Re: M92: xkcd Mafia - Day 1
« Reply #466 on: January 17, 2017, 03:36:52 pm »

With 11 alive it takes 6 to lynch. Day 1 will last 10 days. The deadline for Day 1 will be Thursday, 19 January,  at 1 AM forum time.
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gkrieg13

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Re: M92: xkcd Mafia - Day 1
« Reply #467 on: January 17, 2017, 04:46:09 pm »

Ok. Been super busy. I will try and catch up and contribute more in ~4 hours.
Deadline is in 2 days?

Probably just in 1 day for you.  Either way, it is in between 24 and 48 hours
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gkrieg13

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Re: M92: xkcd Mafia - Day 1
« Reply #468 on: January 17, 2017, 04:46:48 pm »

faust's reread of LaLight is decent.  It kind of summarizes the parts of LaLight that seem weird.  I still like the Eevee lynch better atm.
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schadd

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Re: M92: xkcd Mafia - Day 1
« Reply #469 on: January 17, 2017, 05:08:24 pm »

eevee lynch? more like eezee lynch
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Re: M92: xkcd Mafia - Day 1
« Reply #470 on: January 17, 2017, 06:45:26 pm »

Wow, I posted this time yesterday to question the Awaclus wagon, and now it's all dried up, with the votes scattered in different directions. Though possibly I gave his scum buddy a good excuse to unvote him :-(

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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: M92: xkcd Mafia - Day 1
« Reply #471 on: January 17, 2017, 06:48:14 pm »

schadd is hard to read in the same sense that Awaclus or Hydrad is hard to read.  There doesn't seem to be that much behind the posts, and they tend to play games that are not very alignment-indicative.  He is easier to sort out later though.

Isn't "easier to sort out later" true for most people, though?

What is your lynch pool right now?
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

gkrieg13

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Re: M92: xkcd Mafia - Day 1
« Reply #472 on: January 17, 2017, 07:31:17 pm »

schadd is hard to read in the same sense that Awaclus or Hydrad is hard to read.  There doesn't seem to be that much behind the posts, and they tend to play games that are not very alignment-indicative.  He is easier to sort out later though.

Isn't "easier to sort out later" true for most people, though?

What is your lynch pool right now?

I would lynch anyone I can't remember too well.
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gkrieg13

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Re: M92: xkcd Mafia - Day 1
« Reply #473 on: January 17, 2017, 07:31:31 pm »

And eevee
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Ichimaru Gin

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Re: M92: xkcd Mafia - Day 1
« Reply #474 on: January 17, 2017, 10:35:26 pm »

Yeah ok I'm basically caught up now. And...basically nothing has happened.

That said ( ͡° ͜ʖ ͡°)

I'll probably end up continuing to sheep faust in some sense or another.
I will be around for the deadline.
I'm normally much more active, but school has me really busy right now.
If people have any questions for me, now's a good time to ask them.
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