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Author Topic: RMM39: Kubo and the Two Strings Mafia (Game Over)  (Read 63122 times)

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ashersky

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RMM39: Kubo and the Two Strings Mafia (Game Over)
« on: December 10, 2016, 03:56:54 am »

Welcome to RMM39: Kubo and the Two Strings Mafia by ashersky.

This game will use an Original Role Madness, Semi-Open, Semi-Blitz setup designed by ashersky.

There is no co-mod.

Sign ups are open.


1. LaLight
2. faust - Warden - Killed on Night 1
3. Archetype - Sister, Half-of-All-Trades - Lynched on Day 1
4. gkrieg13
5. Roadrunner7671 - Sister, Half-of-All-Trades - Lynched on Day 2
6. Eevee
7. Axxle - Raiden, the Moon King - Lynched on Day 3
8. Witherweaver

Game State Tracker:
Day 1 || Night 1
Day 2 || Night 2
Day 3 || Night 3


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may not vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.

Deadlines:
1. Days will last five IRL days.
2. Nights will last one IRL day.
« Last Edit: December 25, 2016, 11:42:52 pm by ashersky »
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ashersky

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #1 on: December 10, 2016, 03:56:58 am »

Setup Information:

Kubo Mafia is a semi-closed setup designed by ashersky, based on the film Kubo and the Two Strings. The following is all publically available information.

Town is denoted by this color and may be known by many names, including, but not limited to, the village, villagers, and Kubo and the forces of good.

The Mafia is denoted by this color and may be known by many names, including, but not limited to, the Moon King, the Sisters, Raiden, and the Moon King and the Sisters.

There are only two factions in this game.

Exactly one town player and all mafia players will have flavor names.

There are no personal QTs provided.

Town's win condition is:


Quote
You win when the Moon King and the Sisters have been eliminated and Kubo is still alive.

If Kubo ever dies, town immediately loses.
« Last Edit: December 13, 2016, 02:28:54 pm by ashersky »
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ashersky

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #2 on: December 10, 2016, 03:59:28 am »

Redacted setup information will be posted during Night 0.
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ashersky

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #3 on: December 10, 2016, 04:00:59 am »

A reminder that this game is classified as advanced.  That means that the actions and decisions of a single player can have a greater-than-normal impact on the game.
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LaLight

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #4 on: December 10, 2016, 04:02:14 am »

/in If I am allowed.
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faust

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #5 on: December 10, 2016, 04:04:50 am »

If the setup information (once filled out) is all that we get to know about the setup, then I'd have some reservations about classifing this as "semi-open".

Anyway /in
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ashersky

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #6 on: December 10, 2016, 04:09:14 am »

If the setup information (once filled out) is all that we get to know about the setup, then I'd have some reservations about classifing this as "semi-open".

Anyway /in

I've always considered "semi-open" as having "some" public information instead of "no" public information.  It's definitely not OPEN for sure.  But there will be enough information made public, I think.
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faust

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #7 on: December 10, 2016, 04:35:59 am »

We don't really have a good definition. But I feel like there should be some differentiation between games where we know that it has no SK and nothing else, and something like asher9++.

But that's probably a discussion for another time.
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Archetype

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #8 on: December 10, 2016, 09:18:42 am »

/confirm
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #9 on: December 10, 2016, 09:59:08 am »

/tag
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gkrieg13

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #10 on: December 10, 2016, 11:07:32 am »

/in
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #11 on: December 10, 2016, 11:55:23 am »

/tag
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Roadrunner7671

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #12 on: December 10, 2016, 12:06:08 pm »

/in
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #13 on: December 10, 2016, 12:27:17 pm »

/in if this doesn't start before Wednesday the 20th.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #14 on: December 10, 2016, 12:28:56 pm »

/curious
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Roadrunner7671

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #15 on: December 10, 2016, 12:44:08 pm »

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #16 on: December 11, 2016, 12:36:11 am »

Can't resist. In.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #17 on: December 12, 2016, 11:06:29 pm »

/curious

I've read through some of the older games and think I understand the basics of the game, and have played in person previously. If that is sufficient I would like to play, but understand that I may not be eligible due to a lack of experience.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #18 on: December 12, 2016, 11:09:38 pm »

/curious

I've read through some of the older games and think I understand the basics of the game, and have played in person previously. If that is sufficient I would like to play, but understand that I may not be eligible due to a lack of experience.
I've played in two games hosted by ashersky that were for experienced players, they were both craaaaaazy. Crazy fun. But still crazy.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #19 on: December 13, 2016, 12:32:29 am »

/curious

I've read through some of the older games and think I understand the basics of the game, and have played in person previously. If that is sufficient I would like to play, but understand that I may not be eligible due to a lack of experience.

I would honestly find a different game to sign up for when it opens.  This game will be a very rough first game.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #20 on: December 13, 2016, 01:23:25 am »

We don't really have a good definition. But I feel like there should be some differentiation between games where we know that it has no SK and nothing else, and something like asher9++.

But that's probably a discussion for another time.
Semi-open should be one where we know that the setup is some subset of options.

I'll suggest "semi-closed" to be one where we know that the setup *is not* some subset of options.

So if we know 'there is no SK' i'd classify that as semi-closed.

/in

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #21 on: December 13, 2016, 01:47:33 am »

We don't really have a good definition. But I feel like there should be some differentiation between games where we know that it has no SK and nothing else, and something like asher9++.

But that's probably a discussion for another time.
Semi-open should be one where we know that the setup is some subset of options.

I'll suggest "semi-closed" to be one where we know that the setup *is not* some subset of options.

So if we know 'there is no SK' i'd classify that as semi-closed.

/in

I need to fill the void that fantasy football will leave

Wow, the end of 2016 is generous! Just read Philosophers mafia couple of weeks ago :)
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #22 on: December 13, 2016, 02:24:38 am »

We don't really have a good definition. But I feel like there should be some differentiation between games where we know that it has no SK and nothing else, and something like asher9++.

But that's probably a discussion for another time.
Semi-open should be one where we know that the setup is some subset of options.

I'll suggest "semi-closed" to be one where we know that the setup *is not* some subset of options.

So if we know 'there is no SK' i'd classify that as semi-closed.

/in

I need to fill the void that fantasy football will leave

Wow, the end of 2016 is generous! Just read Philosophers mafia couple of weeks ago :)

I happened to see that comment and the previous comment earlier today and remembering that game got me craving more, haha.
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ashersky

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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #23 on: December 13, 2016, 06:09:03 am »

I like Semi-Closed.
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Re: RMM39: Kubo and the Two Strings Mafia (Enrollment Phase)
« Reply #24 on: December 13, 2016, 08:25:08 am »

/curious

I've read through some of the older games and think I understand the basics of the game, and have played in person previously. If that is sufficient I would like to play, but understand that I may not be eligible due to a lack of experience.

I would honestly find a different game to sign up for when it opens.  This game will be a very rough first game.

That is fair. I thought this might be a good one as it is small, I like the idea of it being a small game for it to be easier to keep track of, and wasn't a new player game, that didn't appeal to me as it looked very similar to the in person games I have played before.
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Losses: M100, M103, M104, M109, M112

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Win percentage: 54.5 (6/11)
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