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Author Topic: Caverna Game I -- Round 10  (Read 45595 times)

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pacovf

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Re: Caverna Game I -- Round 10
« Reply #350 on: February 14, 2017, 01:35:01 am »

Phone posting

weekly Market

Buy:
A stone
A grain
A sheep
A donkey
A dog


Kirian's turn

Kirian's turn

Also phone posting

Ruby Mine Construction

In the obvious location, +1 Ruby.

Updated these two. Also, Orange's turn.
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Orange

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Re: Caverna Game I -- Round 10
« Reply #351 on: February 14, 2017, 11:50:30 am »

Hardware Rental

Expedition choices: 2 gold, 1 boar
Sow 1 grain and 1 veg
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #352 on: February 14, 2017, 01:29:34 pm »

Well, last time I make a real decision in this game.

Slash and Burn

Sow 2V


Kirian's turn.

@Kirian: you forgot to add the Peaceful Cave to your board. I assume it should occupy your empty cavern?
« Last Edit: February 14, 2017, 01:35:37 pm by pacovf »
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #353 on: February 14, 2017, 02:51:27 pm »

@Kirian: you forgot to add the Peaceful Cave to your board. I assume it should occupy your empty cavern?

It does now.

Ruby Mining for 2 Rubies

Jack Rudd's turn
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #354 on: February 14, 2017, 03:30:32 pm »

Use one ruby to play 14-dwarf out of order, and the other to pay for 2 food for Imitation, imitating Exploration

Blacksmith
Large Pasture
Cow
Sheep
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 10
« Reply #355 on: February 14, 2017, 06:20:03 pm »

urgent wish for children for 3 gold
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #356 on: February 14, 2017, 06:51:55 pm »

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Orange

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Re: Caverna Game I -- Round 10
« Reply #357 on: February 14, 2017, 09:34:19 pm »

Spend a ruby to play my 14 on Blacksmithing

single meadow tile
2 wood for large pasture
breed two animal types: cows & boars

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pacovf

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Re: Caverna Game I -- Round 10
« Reply #358 on: February 14, 2017, 10:01:07 pm »

Well, well, lucky me!

Spend 1 Ruby to get a Meadow Tile

Spend 4F to imitate Exploration
-Large Pasture
-Breed Sheep and Cow, getting 2F in the process (not like it matters)
-Cavern tile
-Furnish the Fodder Chamber


And just so that I don't forget later, I brew beer for 3G.

Approximately 13 points for my last action. Won't make me win the game, but I am happy with my performance.

Kirian's turn
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #359 on: February 15, 2017, 04:43:51 pm »

Damn, I was hoping to use some of this excess food on an Imitation.  Ah well.

Adventure
Spend 3 Ore
Gain Grain
Gain Veggie
Convert weapons to 5 Food


(Phone posting.  4 pts is kinda meh?)
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #360 on: February 15, 2017, 06:57:21 pm »

Clearing
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Orange

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Re: Caverna Game I -- Round 10
« Reply #361 on: February 15, 2017, 08:45:29 pm »

Damn, I was hoping to use some of this excess food on an Imitation.  Ah well.

Adventure
Spend 3 Ore
Gain Grain
Gain Veggie
Convert weapons to 5 Food


(Phone posting.  4 pts is kinda meh?)

Kirian did you update?  Also your next dwarf is a 0, so expeditions will require a ruby to use a dwarf out of order
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #362 on: February 15, 2017, 09:27:21 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?
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Orange

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Re: Caverna Game I -- Round 10
« Reply #363 on: February 15, 2017, 09:40:27 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #364 on: February 15, 2017, 09:48:23 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect

Double checked, everything seems ok. He spent 3 Ore to arm his dwarf before going on the expedition proper. He sold all his weapons afterwards (and did the same for the 12 strength dwarf earlier this turn). I updated the spreadsheet accordingly.
« Last Edit: February 15, 2017, 09:49:46 pm by pacovf »
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ghostofmars

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Re: Caverna Game I -- Round 10
« Reply #365 on: February 16, 2017, 07:00:48 am »

growth
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #366 on: February 16, 2017, 01:00:35 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect

Double checked, everything seems ok. He spent 3 Ore to arm his dwarf before going on the expedition proper. He sold all his weapons afterwards (and did the same for the 12 strength dwarf earlier this turn). I updated the spreadsheet accordingly.

Yeah, it was a weird turn.  This dwarf was unarmed, now he's armed!  And... now he's unarmed again!  Thanks for updating.
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Orange

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Re: Caverna Game I -- Round 10
« Reply #367 on: February 18, 2017, 08:46:56 am »

donkey farming
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #368 on: February 18, 2017, 11:19:53 am »

(Kirian's turn)
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #369 on: February 18, 2017, 03:14:06 pm »

First Player

Convert 1 Ruby to 1 Veg
Convert 3O + 3R to 6G + 2F


I don't think doing my harvest now gives away anything, so for Harvest:

Skip Field Phase
Eat 10 F
Breed S, B, D


And all that plant material comes home...
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Re: Caverna Game I -- Round 10
« Reply #370 on: February 18, 2017, 03:23:27 pm »

Jack's turn, then Ghost gets 2 turns in a row.
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #371 on: February 18, 2017, 05:11:52 pm »

Logging, build the Writing Chamber

Skip Breeding phase

I think I eat 2 Veg, 2 Grain and 5 Gold for my 10 food. Wheee.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

pacovf

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Re: Caverna Game I -- Round 10
« Reply #372 on: February 18, 2017, 05:46:51 pm »

And all that plant material comes home...

It doesn't actually go home, you just count it as if it were, right? Otherwise I would be able to brew beer one more time.

Other question: is grain 1/2 point rounded up or down? Asking since you have an odd number of grains.

EDIT: it doesn't actually go home, and points for grain are rounded up.
« Last Edit: February 18, 2017, 05:58:11 pm by pacovf »
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #373 on: February 18, 2017, 05:59:51 pm »

Fun fact:  If you click "quote" to quote someone's post and reply to it, and they edited it in the meantime, the system will quote the edited post, and not the one you're looking at.  Interesting!
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #374 on: February 18, 2017, 06:13:07 pm »

Guess I might as well do my harvest too, since I doubt it's going to change what ghostofmars does

Skip Field phase
Eat 8F
Breed Sheep, Boar and Cow, getting 3F
(yay)

I thought the difference in score between Kirian and me would be larger, but he still wins. If only Jack hadn't built the Main Storage... :p

(to be fair, I was fairly lucky this turn, everything considered, so I can't really complain)

48 points from animals and related rooms, not bad! 60 if you also count the pastures.
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