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Author Topic: Caverna Game I -- Round 10  (Read 45375 times)

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Jack Rudd

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Re: Caverna Game I -- Round 9
« Reply #275 on: January 27, 2017, 06:02:03 am »

I could pick up 11 Ore with one action if I wanted. I don't think I do want to, but it's nice to have the option.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Orange

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Re: Caverna Game I -- Round 9
« Reply #276 on: January 27, 2017, 08:47:20 am »

Roll for card

1 Adventure
2 Ruby Delivery
3 Ore Trading

If only I could remember or figure out how to roll dice here!
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Jack Rudd

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Re: Caverna Game I -- Round 9
« Reply #277 on: January 27, 2017, 09:02:07 am »

Rolled 1d3 : 2, total 2
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Jack Rudd

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Re: Caverna Game I -- Round 9
« Reply #278 on: January 27, 2017, 09:03:52 am »

Ruby Delivery it is. Shall I take it? Not at the moment, I think.

Family Life
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 9
« Reply #279 on: January 27, 2017, 05:05:07 pm »

drift mining
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Orange

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Re: Caverna Game I -- Round 9
« Reply #280 on: January 27, 2017, 11:44:47 pm »

First, pay a ruby to use a dwarf out of order.  Then Exploration

4 choices for a level 12 dwarf:
  • Single Field Tile
  • Single Meadow Tile
  • Large Pasture for 2 Wood
  • Upgrade all weapons
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pacovf

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Re: Caverna Game I -- Round 9
« Reply #281 on: January 28, 2017, 02:12:01 am »

Phone posting:

Excavation, getting the two food.
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Jack Rudd

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Re: Caverna Game I -- Round 9
« Reply #282 on: January 28, 2017, 10:12:21 am »

Phone posting:

Excavation, getting the two food.
Your tab altered for you. Kirian's turn.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Kirian

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Re: Caverna Game I -- Round 10
« Reply #283 on: January 28, 2017, 12:58:15 pm »

Ore Delivery

Amusingly, mostly for the Stone.
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #284 on: January 28, 2017, 01:06:03 pm »

Clearing.

My score moves into positive points. Go me.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 10
« Reply #285 on: January 28, 2017, 03:45:26 pm »

forest exploration
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Orange

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Re: Caverna Game I -- Round 10
« Reply #286 on: January 28, 2017, 08:09:39 pm »

Spend a ruby for a single meadow tile, then Sheep Farming

Collect the sheep, spend 2 wood to fence the single meadow tile, and spend a stone for a stable.
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #287 on: January 29, 2017, 09:43:38 am »

Phone posting

Make Beer for 3G
House working for the State Parlor (the one that gives points for dwellings)
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #288 on: January 29, 2017, 09:51:44 am »

Pacovf's tab updated. State Parlor placed in the obvious place.

Kirian up.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Kirian

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Re: Caverna Game I -- Round 10
« Reply #289 on: January 29, 2017, 02:37:51 pm »

Too much thinking.

Pay a ruby to play out of order
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Build a Dwelling
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #290 on: January 29, 2017, 05:52:02 pm »

Blacksmithing
Donkey, Stable, Upgrade All Dwarves
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 10
« Reply #291 on: January 30, 2017, 02:18:46 am »

Urgent wish for children
Build additional dwelling, obtain the 6th dwarf
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Orange

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Re: Caverna Game I -- Round 10
« Reply #292 on: January 30, 2017, 01:02:39 pm »

Spend a ruby for a single meadow tile, then Donkey Farming

Collect the donkeys, spend 2 wood to fence the single meadow tile, and spend a stone for a stable.
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #293 on: January 30, 2017, 01:23:29 pm »

Phone posting (again!), will update later. EDIT: Updated

Growth, for the resources.

Kirian's turn.
« Last Edit: January 30, 2017, 01:49:56 pm by pacovf »
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #294 on: January 30, 2017, 03:20:33 pm »

Convert Boar to 2F
Imitate Family Life


Since I have to imitate *someone*, might as well be the more useful one.
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Jack Rudd

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Re: Caverna Game I -- Round 10
« Reply #295 on: January 30, 2017, 03:24:15 pm »

Hardware Rental

Plant 1 Grain

Cavern, Build Weapon Storage
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 10
« Reply #296 on: January 30, 2017, 03:41:48 pm »

ore mine construction
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #297 on: February 01, 2017, 09:43:37 am »

Bumpity bump, orange's turn.
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Orange

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Re: Caverna Game I -- Round 10
« Reply #298 on: February 01, 2017, 06:18:10 pm »

Ore Mining for 11 ore
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #299 on: February 01, 2017, 07:46:39 pm »

Spend 4F to Imitate Expedition
1 Stone
1 Wood
Breed Sheep and Cow, getting 2F from the Breeding Cave
Furnish the Milking Parlor

...anybody want to house rule some food to points conversion? :p

Kirian's turn
« Last Edit: February 01, 2017, 07:48:37 pm by pacovf »
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