I used to like the idea of deck type and all the distinctions. That has changed. It actually changed earlier today as I tried to piece together what was going on here and all the graphs and axis ideas and whatever.
I mean, this was the question:
what kind of deck should I build?
And you see, that is great and all. Planning ahead is good. But trying to think about how fast the game will go or how many actions will be played or how much control you have or how much of each of these exactly means that you are playing something which is called a something but if it doesn't win oops.
So what you are trying to do is ask three questions:
1. What do I want to do? - well, the cards on the board have some interaction.
2. How does it win? - so this is what I need to do when playing this strategy.
3. Is this way of winning realistic? - this other thing will or will not beat me.
(2) is what deck type is trying to make you answer. When you start answering it, stop trying to put everything you do into categories and just answer the question.
Like I have board with Beggar/Gardens.
1. I decide, hey, I want to play Beggar/Gardens, in which I buy some Beggars and play them, eventually buying Gardens.
2. It wins because after some large number of turns, I will have gained a large number of cards and my Gardens will be worth more than whatever points my opponent has. This means I need to ensure that the game takes a while and that I have Gardens.
3. Then with (2), I could look at the other cards and see if that is a realistic way to win: is there something that does better with a large number of turns (say, Goons engine) or is there something which will prevent me from having that large number of turns (say, Governor and Remake).
Actually using the deck types helps you get to the answer to (2) from (1) - you can recognize that Beggar/Gardens is considered a slog and so probably has some of these properties. It doesn't get you to (3) which is where you have the potential to lose badly. Ask yourself the meaningful questions, not the ones that make you feel smart.
Having said all that, deck type should be kept around, but for communication, not strategy. For these purposes, really only "engine" and "money" need to be kept for what they communicate - some form of village/draw in the former case and large amounts of treasure in the latter - payload and enabler also need to be attached, respectively. Everything else is identifiable purely by the involved cards, and as an added bonus, might make people think about the answer to question (2) from above.