


So Cultist sucks, right? You kinda always have to go for it, and games with it are almost always boring and degenerate into Cultist-BM more often than not.
My opponent managed to beat me here with a very cool engine, in a tournament match, on a Cultist board without trashing, WHILE IGNORING CULTIST. Yeah, you read that right.
https://dominion-game-logs.s3.amazonaws.com/game_logs/20161003/log.0.1475525453055.txtOf course, Vineyard did make me think twice already, but the 'no trashing' part really was the nail in the coffin for me. I figured, if my opponent doesn't go for Cultist, I can just build a better engine and win the Vineyard split and go from there. Well, I failed. I must admit I forgot you could put the +Card token on the Ruins pile, which really did work wonders for my opponent - suddenly, Ruined Village was a cantrip, Ruined Library was a Moat, and the other two Ruins were gimped Pawns - not so bad after all. Especially if they're all worth a point or more.
And then there were other things that gave the Cultist-free engine a boost. Storyteller mitigates the lack of Copper trashing. Horn can gain more stuff. Peddlers are easy to pick up after a couple of Ruined Market and Herbalist plays. Pilgrimage is also a nice boost to the strategy. I thought about Possessing them, but I wouldn't have been able to win the Vineyard split then either. I think Cultist was just the wrong way to go here, which is not something you get to say very often. Kudos to my opponent.
