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Author Topic: One Night Ultimate Werewolf (for 4-8 players)  (Read 23235 times)

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mail-mi

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One Night Ultimate Werewolf (for 4-8 players)
« on: September 26, 2016, 11:46:29 pm »

Signups here:
1. LaLight
2. Roadrunner7671
3. Calamitas
4. Ahoppy
5. Ghacob
6. tripwire
7.?
8.?

The game works like this: At the beginning of the game, each player gets a Card, which determines their Role, and their Alignment. There are three possible Alignments: Villager, Werewolf, and Tanner. The Villagers win if a Werewolf is lynched during day (or, if there are no Werewolves, the Villagers win if no one is lynched); the Werewolves win if a Werewolf is not lynched during the day, and the Tanner wins if they are lynched.

The game is divided into three phases, Night, Day, and Lynch. During Night, Roles complete their special actions (if they have one), and Werewolves learn who their partner(s) are. The thread is locked during the Night phase. Once all Roles have completed their actions, Day phase begins. During Day, players discuss and debate about who the Werewolves could be. Players in the Villager team try to figure out who the Werewolves are, and Werewolves try to spread confusion and get a Villager lynched. Once the Day deadline has passed, the thread is locked again and the Lynch phase begins. Each player PMs me 1 vote, which they can change up until deadline. Once deadline has passed, I will reveal who voted for whom, and the player with the most votes will be lynched. In the case of a tie, each player with the most votes is lynched (so there can be more than 1 lynch). However, if every player is tied at 1 vote, then no players will be lynched. If there is at least 1 Werewolf lynched, the Villagers win, otherwise the Werewolves win. If all of the Werewolves are in the center, however, the Villagers only win if no players are lynched.

Beware, however--because of certain Roles, you may not have the same Card at the beginning of Day then you did during the Night! Because of that, you might not even have the same Alignment as you did during Night! No player (exceptions listed below) gets to know if their Card has been switched or not.

Here are the possible Cards. There are always 3 more Cards than there are players, because the 3 unused Cards are set "in the center."

(4+ players)
Werewolf
Werewolf
Robber
Insomniac
Drunk
Hunter
Villager
(5+ players)
Replace the Villager with a Mason
Mason
(6+ players)
Troublemaker
(7+ players)
Tanner
(8 players)
Seer

Here are the Role powers and PMs:

If both Werewolves are not in the center, they receive this PM:

Quote
Welcome to One Night Ultimate Werewolf. You are a Werewolf. Your partner Werewolf is [playername].

You win if no Werewolves are lynched. Please /confirm by replying to this message.

If one Werewolf is in the center, and the other one is in the game, the Werewolf receives this PM:

Quote
Welcome to One Night Ultimate Werewolf. You are a Werewolf.

You don't have a partner; you are a Lone Wolf! During the Night, you may look at one of the Cards in the center. Do this by sending me a PM telling me whether you would like to look at Card 1, 2, or 3.

You win if no Werewolves are lynched. Please /confirm by replying to this message.

Robber:

Quote
Welcome to One Night Ultimate Werewolf. You are the Robber.

During the Night, you may choose one player to switch Cards with. They will become whatever Card you had, and you will become whatever they were. You will get to know what Card you become.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Insomniac:

Quote
Welcome to One Night Ultimate Werewolf. You are the Insomniac.

You have no special actions during the Night, however, at the very end of the Night, you will learn what Card you have at that point.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Drunk:

Quote
Welcome to One Night Ultimate Werewolf. You are the Drunk.

During the Night, you must choose one Card in the center to switch your Card with. Do this by sending me a PM stating if you'd like to switch with Card 1, 2, or 3. You do not get to see what your new Card is.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Hunter:

Quote
Welcome to One Night Ultimate Werewolf. You are the Hunter.

You have no special Night powers. However, if you are the target of the lynch during Lynch, the person you are voting for will also be lynched.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Villager:

Quote
Welcome to One Night Ultimate Werewolf. You are a Villager. You have no special powers.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Mason, if both are not in the center:

Quote
Welcome to One Night Ultimate Werewolf. You are a Mason. Your partner Mason is [playername].

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Mason, if one is in the game, and one is in the center:

Quote
Welcome to One Night Ultimate Werewolf. You are a Mason. You are partnerless.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Troublemaker:

Quote
Welcome to One Night Ultimate Werewolf, [playername]! You are the Troublemaker.

During the Night, you may choose two players (NOT including yourself) to switch their Cards. Do this by PMing me the names of the players you wish to switch. They will NOT learn what their new Cards are.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Tanner:

Quote
Welcome to One Night Ultimate Werewolf. You are the Tanner.

You have no special powers. However, you hate your job so much that you only win if you get lynched. The Villagers may win with you if a Werewolf is lynched as well, but the Werewolves may never win if you are lynched. Please /confirm by replying to this message.

Seer:

Quote
Welcome to One Night Ultimate Werewolf, [playername]! You are the Seer.

During the Night, you may choose to either:

Look at a player's Card. Do this by PMing me the name of the player, and I will PM you what Card they have.
OR
Look at two of the center Cards. Do this by PMing me which two of Cards 1, 2, or 3 you'd like to look at.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Deadlines are as follows:
Night lasts 24 hours
Day lasts 48 hours.
Lynch lasts 24 hours.

Night Actions are resolved in this order:

1. If there is only one Werewolf, the Lone Wolf gets to look at a center Card.
2. The Seer gets to see a player's Card OR two center Cards
3. The Robber switches their Card with another player's Card.
4. The Troublemaker switches two players' Cards.
5. The Drunk switches their Card with a center Card.
6. The Insomniac learns which Card they have.

Anyone interested?
« Last Edit: October 10, 2016, 05:45:37 pm by mail-mi »
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #1 on: September 27, 2016, 12:01:43 am »

/tag

LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #2 on: September 27, 2016, 07:31:04 am »

oh yeah, it's a cool game. Played it IRL. /in.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #3 on: September 27, 2016, 12:45:32 pm »

It's like mafia with all the fun parts removed!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #4 on: September 27, 2016, 01:48:27 pm »

oh yeah, it's a cool game. Played it IRL. /in.
/in for similar reasons
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #5 on: September 27, 2016, 01:54:48 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #6 on: September 27, 2016, 02:13:10 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
It probably depends on what sort of IRL mafia games you prefer.
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mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #7 on: September 27, 2016, 07:25:48 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
It probably depends on what sort of IRL mafia games you prefer.
Yeah, it's definitely more geared toward people who enjoy the claiming and set up solving part of mafia more.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #8 on: September 28, 2016, 08:04:39 am »

/in
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #9 on: September 29, 2016, 06:36:24 pm »

Oh fine, /in

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #10 on: September 29, 2016, 06:55:27 pm »

Oh fine, /in

Yay!

I'm super busy til Saturday so I'll leave this open until then.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #11 on: September 29, 2016, 07:14:24 pm »

/in
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #12 on: October 01, 2016, 02:05:31 pm »

Alright, I'm rolling the setup now.

Thread locked. Night starts when everyone gets their PMs and ends at 2:30 PM FT on Sunday, October 2nd
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #13 on: October 01, 2016, 02:11:04 pm »

I messed up with the counting, so the Hunter is now in the game with 4+ players.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #14 on: October 02, 2016, 02:12:10 pm »

Day starts now and will end at 6:00 PM FT on Tuesday, October 4th.

Thread unlocked!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #15 on: October 02, 2016, 02:13:12 pm »

My signature is broken
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #16 on: October 02, 2016, 04:19:02 pm »

I'll start with claim
I was an insomniac and remained an insomniac.
How about you guys?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #17 on: October 02, 2016, 04:19:26 pm »

No one can kill us in the night, we can claim safely
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #18 on: October 02, 2016, 04:56:26 pm »

I'll start with claim
I was an insomniac and remained an insomniac.
How about you guys?

Not sure if newb!town or lone wolf.

Before anything else, we're going to need a Robber claim. If you're reading this please claim whether or not you're the Robber.

I for one am not the Robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #19 on: October 02, 2016, 05:54:26 pm »

I'm not a robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #20 on: October 02, 2016, 06:41:56 pm »

Hi guys :) in not a robber, but that's all imma claim at this point

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #21 on: October 02, 2016, 06:56:07 pm »

Great.

Yo, Calamitas, let's get an is/is not Robber claim from you, huh?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #22 on: October 02, 2016, 10:57:54 pm »

I know it's a bit late, but this early call for a robber/not robber claim feels bad to me. Only just now thinking about it does it feel bad

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #23 on: October 02, 2016, 11:22:41 pm »

I know it's a bit late, but this early call for a robber/not robber claim feels bad to me. Only just now thinking about it does it feel bad

I'll be happy to discuss general strategy postgame, until then, have some a scum read!
Weak points towards Drunk and newb!town. How much have you played/how much experience do you have with One Night Ultimate?

I'd love to talk after we get some claim on the matter from Calamitas.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #24 on: October 03, 2016, 06:36:38 am »

I've played quite a bit of one night

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #25 on: October 03, 2016, 11:12:37 am »

I'm /in.

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #26 on: October 03, 2016, 11:13:59 am »

vote: chairs

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #27 on: October 03, 2016, 11:36:27 am »

Calamitas sub or having a chuckle?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #28 on: October 03, 2016, 01:54:00 pm »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #29 on: October 03, 2016, 02:29:51 pm »

Just saw this has started, forgot to notify.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #30 on: October 03, 2016, 02:31:41 pm »

Nope, am not a robber.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #31 on: October 03, 2016, 09:35:18 pm »

On phone, will do proper robber explanation thing on computer in a few hours. Basic idea was that we don't want to give scum robber safe claims.

I want to say that all claims are good to go. I'm going to share immediately as we are now under 24 hours to go

I am a lone mason

Talk about setup stuff I know because of that also comes in a few weeks


INMEDIATE EDIT: HOURS
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #32 on: October 03, 2016, 10:14:22 pm »

Does this game only last for one day phase?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #33 on: October 04, 2016, 01:02:15 am »

I'm an Insomaniac.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #34 on: October 04, 2016, 01:03:25 am »

I'm an Insomaniac.

Here comes the lie
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #36 on: October 04, 2016, 01:11:16 am »

Back at computer. Time to type!

Does this game only last for one day phase?
Time to answer this+some other possibly ambiguous rules stuff

Yes. The game of One Night Ultimate Werewolf consists of one Night phase, one Day phase (which in our case ends in 17 hours, and a Vote. IRL, the votes are public but simultaneous, and, to simulate this, our votes will be given to mail-mi, who will then reveal who is lynched.
The player with (or players tied for*) the most votes is lynched. Note that this does not have to coincide with the majority. If 3 players get 1 vote each and one player gets 2 votes, the latter player is lynched. Note in this game that if the Hunter is lynched, whoever the Hunter voted for is also lynched

If a Werewolf is lynched, Town wins. Otherwise, the Werewolves win.

Note that player's alignments and roles for the sake of the endgame (in this case, be you werewolf/villager or Hunter) are dependent on your current card.


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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #37 on: October 04, 2016, 01:23:16 am »

Because of the short and singular day, claims often start the day unless there is a pressing to do otherwise. In this case, the Robber is the only card that can change player's alignments/etc.

The main idea behind forcing Robber to claim first this game is that, if they had stolen from scum and therefore became scum, but some town other than the Amnesiac had already claim, the Robber can simply claim that they stole from the aforementioned claimant instead of telling the truth (bad idea) or remaining silent (not good idea, as it gives town information and reduces possibilities of future claims).

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #38 on: October 04, 2016, 01:24:52 am »

I'm an Insomaniac.

Here comes the lie
Ehm, what?

I claimed it earlier.
Are you the insomniac now or in the beginning of the night? If in the beginning, who are you now? If in the end, how did you acquire it?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #39 on: October 04, 2016, 01:30:44 am »

I'm an Insomaniac.

Here comes the lie
Ehm, what?

I claimed it earlier.
Are you the insomniac now or in the beginning of the night? If in the beginning, who are you now? If in the end, how did you acquire it?
Both.

In a lone wolf scenario we have won already (2 vote for me and 2 for LaLight, we go for each other). In a two wolf scenario it does become more tricky. Is there any way we can possibly find out, haven't seen something when looking to the setup.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #40 on: October 04, 2016, 01:34:32 am »

I'm an Insomaniac.

Here comes the lie
Ehm, what?

I claimed it earlier.
Are you the insomniac now or in the beginning of the night? If in the beginning, who are you now? If in the end, how did you acquire it?
Both.

In a lone wolf scenario we have won already (2 vote for me and 2 for LaLight, we go for each other). In a two wolf scenario it does become more tricky. Is there any way we can possibly find out, haven't seen something when looking to the setup.

Excuse me? Firstly there is 5 players. Secondly in a lone Wolf scenario we must lynch you to win. (same with 2-wolf), so the only option here is to convince everyone you're werewolf.

Also we should not forget the possibility, that Robber could steal your card and you're not Werewolf anymore so you should find one and Lynch him. Consider it.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #41 on: October 04, 2016, 01:38:23 am »

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("1/2" chance scum)

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PPE:1
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #42 on: October 04, 2016, 01:39:49 am »

I'm an Insomaniac.

Here comes the lie
Ehm, what?

I claimed it earlier.
Are you the insomniac now or in the beginning of the night? If in the beginning, who are you now? If in the end, how did you acquire it?
Both.

In a lone wolf scenario we have won already (2 vote for me and 2 for LaLight, we go for each other). In a two wolf scenario it does become more tricky. Is there any way we can possibly find out, haven't seen something when looking to the setup.

Excuse me? Firstly there is 5 players. Secondly in a lone Wolf scenario we must lynch you to win. (same with 2-wolf), so the only option here is to convince everyone you're werewolf.

Also we should not forget the possibility, that Robber could steal your card and you're not Werewolf anymore so you should find one and Lynch him. Consider it.
Everyone has claimed not to be a robber. And yeah, thought we are 6. So, yes, we must lynch the right werewolf to win. An early claim was indeed a quite clever way to start the day, it guarantees a winning chance of greater than 50% since you are considered more likely town when being the first to claim. Though that claim doesn't make sense from a town narrative.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #43 on: October 04, 2016, 01:42:02 am »

Though that claim doesn't make sense from a town narrative.

Why?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #44 on: October 04, 2016, 01:44:05 am »

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("<=1/2" chance scum)

PPE:2, 5 players, bud
PPE:1

FTFY. There is a slight possibility we both are town
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #45 on: October 04, 2016, 01:45:09 am »

Though that claim doesn't make sense from a town narrative.

Why?
Insomaniac provides additional information in regard to robber which makes robber a more dangerous fakeclaim. With your claim, fakeclaiming robber would have been quite safe to claim for scum.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #46 on: October 04, 2016, 01:45:36 am »

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("<=1/2" chance scum)

PPE:2, 5 players, bud
PPE:1

FTFY. There is a slight possibility we both are town
The chance of a silent robber is negligible.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #47 on: October 04, 2016, 01:47:03 am »

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("<=1/2" chance scum)

PPE:2, 5 players, bud
PPE:1

FTFY. There is a slight possibility we both are town
The chance of a silent robber is negligible.
And we both claimed to stay Insomaniac, therefore the chance of both of us being town (while honest) is zero.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #48 on: October 04, 2016, 01:49:31 am »

AHoppy and RR, let's hear some claims from you.

Cal and LaL, how much of One Night have each of you played?

Cal, I can't help but wonder how you were active in other threads but didn't even think to look over here. (is this metagameyish/rude? if so I will stop and apologize) Any thing else you'd like to comment on that? Or perhaps, sure there was no other reason you waited to comment?

LaL, what made you think early Robber claim was a bad idea?

Any questions or clarifications you'd all like to hear from me?

**WIFOM always applies, along with half of what I've always said but working mostly off of base assumptions here.

PPE: 5, will reply
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #49 on: October 04, 2016, 01:52:03 am »

Haven't played one night at all, though real mafia/werewolf.
And I just forgot this thread since I usually enable notifications which i somehow missed here.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #50 on: October 04, 2016, 01:52:31 am »

The chance of a silent town robber is negligible.
Fixed That for you!**
I think the thought of scum robber is still very possible.

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("<=1/2" chance scum)

PPE:2, 5 players, bud
PPE:1

FTFY. There is a slight possibility we both are town
There is also a slight possibility that you're both scum, for what it's worth.

PPE: 1
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #51 on: October 04, 2016, 01:54:17 am »

AHoppy and RR, let's hear some claims from you.

Cal and LaL, how much of One Night have each of you played?

Cal, I can't help but wonder how you were active in other threads but didn't even think to look over here. (is this metagameyish/rude? if so I will stop and apologize) Any thing else you'd like to comment on that? Or perhaps, sure there was no other reason you waited to comment?

LaL, what made you think early Robber claim was a bad idea?

Any questions or clarifications you'd all like to hear from me?

**WIFOM always applies, along with half of what I've always said but working mostly off of base assumptions here.

PPE: 5, will reply

I played for 10-15 IRL nights and no one of us ever thought claiming Robber was a good idea. And I really don't remember why. Inexperiency probably. Therefore Insomniac was a good claim. not always trustworthy, but when it came to it claiming insomniac was always narrowing the lynchpool (as it did now). All you have to do after that is to prove your opponent is lying. Though we used Tanner in every game so it was more complicated. After all this all we needed was just another PR who will prove words of one of us. That's all.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #52 on: October 04, 2016, 06:52:15 am »

I'm the Hunter, which is great because I'm a common mislynch
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #53 on: October 04, 2016, 06:56:05 am »

And I'm drunk.

It was me who was uncomfortable with the early Robber claim. I'm no longer sure what my reasoning was...

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #54 on: October 04, 2016, 06:58:20 am »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #55 on: October 04, 2016, 07:01:28 am »

well. This leaves Calamitas being Robber or Werewolf from the start. Ghacob, you're mason, right?

If a drunk is a mason now, no masons know of it, right?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #56 on: October 04, 2016, 07:01:34 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #57 on: October 04, 2016, 07:04:58 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #58 on: October 04, 2016, 07:14:33 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
I'm not going to share personal information about AHoppy or discredit him as a party animal, but I'd bet quite a bit that he's not drunk right now
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #59 on: October 04, 2016, 07:20:48 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
I'm not going to share personal information about AHoppy or discredit him as a party animal, but I'd bet quite a bit that he's not drunk right now

I'm just joking =)
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #60 on: October 04, 2016, 08:10:03 am »

Thanks for voicing for me roadrunner :P I can confirm that my role is drunk not my current mental state. Though, being sleepy is quite similar

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #61 on: October 04, 2016, 08:47:55 am »

well. This leaves Calamitas being Robber or Werewolf from the start. Ghacob, you're mason, right?

If a drunk is a mason now, no masons know of it, right?


Correct.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #62 on: October 04, 2016, 10:22:12 am »

Why do we lose if we lynch someone and the werewolves are in the center?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #63 on: October 04, 2016, 10:27:24 am »

Why do we lose if we lynch someone and the werewolves are in the center?
Is not the case, {LaLight, Calamitas} is guaranteed to contain a lier which is very scum indicative. Therefore lynching among myself and lalight is the only reasonable thing to do.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #64 on: October 04, 2016, 11:22:33 am »

Why do we lose if we lynch someone and the werewolves are in the center?

Because you wrongfully collectively murdered someone when there was nothing to be worried about.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #65 on: October 04, 2016, 05:58:33 pm »

Alright, time is up, thread locked.

Please send your votes in to me by 3:00 PM FT tomorrow. I'll reveal the results as soon as I have all the votes.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #66 on: October 04, 2016, 06:17:14 pm »

Note: Voting for no lynch is not allowed.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #67 on: October 04, 2016, 11:28:40 pm »

The votes are in!

Final Vote Count

LaLight (1): Calamitas
Roadrunner (1): Ghacob
Calamitas (3): LaLight, Roadrunner, AHoppy
AHoppy (0)
Ghacob (0)


Calamitas has been lynched! He was a Werewolf! TOWN WINS!


Roles:
LaLight: Insomniac
RR: Hunter
Calamitas: Werewolf (Lone Wolf)
Ahoppy: Drunk
Ghacob: Mason (partnerless)
Card 1: Werewolf
Card 2: Robber
Card 3: Mason

Night Actions:
Calamitas looked at Card 3, Mason.
Ahoppy switched with Card 3, Mason.
LaLight was still the Insomniac at the end of the night.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #68 on: October 04, 2016, 11:29:55 pm »

The center cards were the absolute worst for you, Calamitas, whichever card you looked at.

Up for another? With chairs included.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #69 on: October 04, 2016, 11:59:11 pm »

Sure

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #70 on: October 05, 2016, 12:36:28 am »

Could I get in too if you play another?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #71 on: October 05, 2016, 01:04:30 am »

+
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #72 on: October 05, 2016, 01:08:37 am »

Yep, was fun
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #73 on: October 05, 2016, 01:55:22 am »

Could I get in too if you play another?
Sure thing!

I'm going to put in the Tanner instead of the Seer though. Putting in the Tanner is loads of fun :D
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #74 on: October 05, 2016, 01:58:42 am »

Also, just to let everyone know: Night starts as soon as PMs are sent out. So if you have a night action, do it then! Doing your night action also counts as /confirming.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #75 on: October 05, 2016, 02:25:53 am »

Count me in for another round!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #76 on: October 05, 2016, 06:57:24 am »

You could also add the minion to make it even more confusing

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #77 on: October 05, 2016, 07:50:14 am »

I'd play again. Gg Calamitas!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #78 on: October 05, 2016, 03:25:09 pm »

Calamitas?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #79 on: October 06, 2016, 02:59:59 pm »

Prod: Calamitas

I wanna plaaaay
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #80 on: October 06, 2016, 03:19:36 pm »

Calamitas is in!

Night starts when PMs go out and ends at 3:30 PM FT tomorrow.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #81 on: October 06, 2016, 03:21:07 pm »

Can you post a list of the roles? Since you've changed from your first setup

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #82 on: October 06, 2016, 03:29:17 pm »

Yes.

Werewolf
Werewolf
Robber
Insomniac
Drunk
Hunter
Mason
Mason
Troublemaker
Tanner
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #83 on: October 06, 2016, 03:29:29 pm »

Also, Thread locked!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #84 on: October 07, 2016, 02:51:21 pm »

Thread unlocked, day ends at 3:00 pm FT on Sunday, October 9th
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #85 on: October 07, 2016, 02:53:08 pm »

Hey fam, I'm posting first in a game thread WTF is up with that

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #86 on: October 07, 2016, 03:20:41 pm »

1.1%. that's the chance that I'm the drunk twice in a row (assuming I can do probability. It's a big assumption) but im here to claim that I am the 1%.

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #87 on: October 07, 2016, 03:27:36 pm »

And I'm a werewolf! That's so cool. Try to find me guys
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #88 on: October 07, 2016, 03:40:53 pm »

I'll just say I know that roles changed at some point. Not gonna say how I know that yet, though  ;)
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #89 on: October 07, 2016, 03:42:26 pm »

I'll just say I know that roles changed at some point. Not gonna say how I know that yet, though  ;)
Well yeah... I was drunk but sobered up to something else. I just haven't remembered what yet

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #90 on: October 07, 2016, 03:50:12 pm »

I'll just say I know that roles changed at some point. Not gonna say how I know that yet, though  ;)
Well yeah... I was drunk but sobered up to something else. I just haven't remembered what yet

Well, even if you are telling the truth, I wouldn't be able to corroborate that with any role anyway...
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #91 on: October 07, 2016, 04:02:59 pm »

I'll just say I know that roles changed at some point. Not gonna say how I know that yet, though  ;)
Yeah, I was a thief who switched with Ghacob and became the hunter
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #92 on: October 07, 2016, 04:05:41 pm »

Can confirm RR, was the Hunter
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #93 on: October 07, 2016, 04:09:06 pm »

So Mr. (Mrs. Ms. Miss?) Tripwire, who did you troublemake?

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #94 on: October 07, 2016, 04:12:46 pm »

Alternatively, full troublemaker counterclaim should happen now if at all
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #95 on: October 07, 2016, 04:14:00 pm »

Or rather, the troublemaker should claim now.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #96 on: October 07, 2016, 04:37:07 pm »

So Mr. (Mrs. Ms. Miss?) Tripwire, who did you troublemake?

I'm a mister.

More importantly, I was not the troublemaker (though there still might be one out there).

I was the robber. Which means RR is lying and either got really lucky on guessing Ghacob or they're a wolf duo trying to cover for each other.

Also these claims lead me to interpret this quote:

And I'm a werewolf! That's so cool. Try to find me guys

as tanner misdirection. Or LaLight's just being silly. I'm guessing you'd all have a better read on that than me, though

...

Or, RR is a tanner so was not worried about his gamble (and hilariously picked correctly), and LaLight is a wolf who wants us to think he's a tanner.

Man, I hate immediate werewolf claims.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #97 on: October 07, 2016, 04:51:29 pm »

No. What the hell man? I'm the robber!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #98 on: October 07, 2016, 04:52:20 pm »

Would a towny counter claim me? Geez. And I'm now the hunter so I'll just vote tripwire and that'll be that.

Good job losing if you're a wolf. If you're town...bad job
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #99 on: October 07, 2016, 05:32:19 pm »

I'm gonna trust RR on this one. I think it's clear tripwire and LaLight are scum. As to which they are, there's some WIFOM involved, more thoughts on that later probably

I was a bit suspicious of tripwire's softclaim, which is a purely unnecesary act as town. The assertion that roles got moved around is a likely one with two such moving roles and an insomniac to claim.

For some reason feel like both LaLights and tripwire's claims are deliberately false, putting LaL closer to tanner and tw closer to werewolf, but once again, WIFOM too strong

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #100 on: October 07, 2016, 05:37:55 pm »

Meanwhile, I want a binary is/is not troublemaker from (I think the only unclaimed people) chairs and Calamitas, followed probably by asking for claims from them.

Scratch that. Or rather, first:
tripwire, who'd you steal from then?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #101 on: October 07, 2016, 06:09:08 pm »

Sorry, I don't feel comfortable laying all my cards on the table until I know if there's a troublemaker and who they switched.

And I will be honest: you're right, soft claims are less "towny," but in One Night, when there's roles like the troublemaker out, there's no way you can know if you're still town. In my experience people play super truthful when they're town and then they realize that often causes them to lose (e.g. they'll be the one to determine the wolf without a doubt only to learn they were switched with them, and now they lose.)


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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #102 on: October 07, 2016, 07:21:47 pm »

Will wait with my claim.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #103 on: October 07, 2016, 07:24:53 pm »

By now, LaLight is our best shot. Due to the concept of "levels-and-levels", there is an unknown level LaLight plays at. Both possibilities are nearly as likely, so 50% on him being scum. If we find sth better, perfect, if not let's take him out.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #104 on: October 07, 2016, 07:29:14 pm »

Tripwire is just waiting to make sure he doesn't get counterclaimed by the real troublemaker
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #105 on: October 08, 2016, 12:09:00 am »

Sorry, I don't feel comfortable laying all my cards on the table until I know if there's a troublemaker and who they switched.

And I will be honest: you're right, soft claims are less "towny," but in One Night, when there's roles like the troublemaker out, there's no way you can know if you're still town. In my experience people play super truthful when they're town and then they realize that often causes them to lose (e.g. they'll be the one to determine the wolf without a doubt only to learn they were switched with them, and now they lose.)

Although you're working in your own best interest, you're working against town's. I was already confident that you were scum, the question just remains on which flavor you are, which I hoped would put you one way or another would help us with. Less sure if this bullshit was intentional, currently of the opinion that it was, therefore tanner, but Cal...

I for one think I've heard enough from tripwire and am ready to move on.

Alright, let's hear claims from Cal and chairs. Cal, not even an is/is not troublemaker?
I still hold that you two should start with those before full claims, as it greatly helps in the final portion of the game, but I would rather hear claims earlier than later real life time-wise
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #106 on: October 08, 2016, 01:27:00 am »


I for one think I've heard enough from tripwire and am ready to move on.


Works for me. After such unquestionable support for RR, I'm convinced you two really are a pair of wolves, and LaLight is tanner. I'll be voting Roadrunner when the time comes, then.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #107 on: October 08, 2016, 02:05:35 am »

I'm not a troublemaker.

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #108 on: October 08, 2016, 06:54:39 am »

I'm the troublemaker.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #109 on: October 08, 2016, 11:31:08 am »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #110 on: October 09, 2016, 03:34:39 am »

Cal, who did you switch?
tripwire, before this is your last chance to claim and get any amount of towncred from it
After Cal, chairs should claim. role along with any relevant information
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #111 on: October 09, 2016, 09:23:22 am »

I didn't switch anyone because I missed the deadline :/
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #112 on: October 09, 2016, 09:23:52 am »

I'm inclined to believe in a roadrunner/Ghacob scum pair. I doubt scum!tripwire would pick robber as his fake claim after roadrunner claimed robber when he could have claimed insomniac

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #113 on: October 09, 2016, 09:32:03 am »

I robbed Cal and saw he was troublemaker.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #114 on: October 09, 2016, 11:28:07 am »

I robbed Cal and saw he was troublemaker.
You're still claiming robber? You are clearly scum! And I can just hunter shoot you!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #115 on: October 09, 2016, 01:31:20 pm »

Two hours till deadline, so not enough time for proper discussion. I'd like to give a blanket suggestion for everyone to reread the day's discussion before voting, just so we can make informed decisions etc.

Basically going through that now,

RR, if scum (I find unlikely) is clearly the Tanner. As tripwire himself pointed out, the most likely scenario for claiming Robber and claiming a random person and role robbed is suicide**. Luckily, we don't have to worry about that too much as:
tripwire is clearly scum. The entire reason Robber claims are trustworthy are because they are made ahead of perfect knowledge. I don't know how I can say this better. I'm reminded of some idiotic situation in mafia where (let's put in the corresponding identities shall we?) Cal is at L-1, claims his PR, and then tripwire, on Cal's wagon, having just pushed for the lynch of two other people, claims "Ah yes, I'm the Cop and of course knew that Cal is in fact town"
I'm not really able to organize my thoughts better right now, but I really hope that that gobledegook was sufficient in communication of the thought words.

Directly following the idea that tripwire is scum, I can't see him as anything but the Tanner**. I'm giving him the benefit of the doubt (and now also LaL) that he's not incompetent enough to make clearly idiotic plays and claims as a werewolf**. Actually, for what it's worth: tripwire, how much have you played One Night?

Other things...

Objectively, Drunk is at least 2/3 chance town, what with two scum roles encapsulated in LaL and trip/RR

I believe, and am the least certain on of all of the above thoughts etc, that LaLight is a werewolf. Again, I'm giving him the benefit of the doubt that he wouldn't do the obvious "Gee wilikers I'm a Tanner, I should claim werewolf so people lynch me!"**. In my experience, a good and winning Tanner is one who actually acts as close to a Werewolf as possible, although perhaps with a fatal error. Including a (poor) false narrative, a (clearly idiotic, polarizing) fakeclaim, and a full commitment to the role until successfully voted to death for victory. This, to me, sounds much more like tripwire's play than LaL.
The implied scum narrative I'm giving LaL is, of course "I'm Werewolf, time to protect myself with WIFOM"


**WIFOM, as always, applies strongly in this game. I'm voicing my own opinions/reads, which I recognize have a chance of being radically incorrect just by nature of the game. These are my views/thoughts/opinions/conclusions off of what I best think describes the game, its state, and the players playing it.

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #116 on: October 09, 2016, 01:35:51 pm »

Chairs claim would be nice, if only to help confirm all of everything going on a slight bit and reduce those probabily margins by a few percentage points.

Counterclaiming now would idiotic as:
  • If town, he should have done so far earlier
  • If werewolf, it would just make everything more polarizing/etc and put heat on him now ((See: Tanner!tripwire))
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #117 on: October 09, 2016, 01:50:44 pm »

Two hours till deadline, so not enough time for proper discussion. I'd like to give a blanket suggestion for everyone to reread the day's discussion before voting, just so we can make informed decisions etc.

Basically going through that now,

RR, if scum (I find unlikely) is clearly the Tanner. As tripwire himself pointed out, the most likely scenario for claiming Robber and claiming a random person and role robbed is suicide**. Luckily, we don't have to worry about that too much as:
tripwire is clearly scum. The entire reason Robber claims are trustworthy are because they are made ahead of perfect knowledge. I don't know how I can say this better. I'm reminded of some idiotic situation in mafia where (let's put in the corresponding identities shall we?) Cal is at L-1, claims his PR, and then tripwire, on Cal's wagon, having just pushed for the lynch of two other people, claims "Ah yes, I'm the Cop and of course knew that Cal is in fact town"
I'm not really able to organize my thoughts better right now, but I really hope that that gobledegook was sufficient in communication of the thought words.

Directly following the idea that tripwire is scum, I can't see him as anything but the Tanner**. I'm giving him the benefit of the doubt (and now also LaL) that he's not incompetent enough to make clearly idiotic plays and claims as a werewolf**. Actually, for what it's worth: tripwire, how much have you played One Night?

Other things...

Objectively, Drunk is at least 2/3 chance town, what with two scum roles encapsulated in LaL and trip/RR

I believe, and am the least certain on of all of the above thoughts etc, that LaLight is a werewolf. Again, I'm giving him the benefit of the doubt that he wouldn't do the obvious "Gee wilikers I'm a Tanner, I should claim werewolf so people lynch me!"**. In my experience, a good and winning Tanner is one who actually acts as close to a Werewolf as possible, although perhaps with a fatal error. Including a (poor) false narrative, a (clearly idiotic, polarizing) fakeclaim, and a full commitment to the role until successfully voted to death for victory. This, to me, sounds much more like tripwire's play than LaL.
The implied scum narrative I'm giving LaL is, of course "I'm Werewolf, time to protect myself with WIFOM"


**WIFOM, as always, applies strongly in this game. I'm voicing my own opinions/reads, which I recognize have a chance of being radically incorrect just by nature of the game. These are my views/thoughts/opinions/conclusions off of what I best think describes the game, its state, and the players playing it.

Well, I hope others consider how this explanation also plays out if both RR and Ghacob are wolves. I think that's all I can say beyond repeating: "I was the robber; RR is lying."
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #118 on: October 09, 2016, 02:01:53 pm »

Currently in summary:

1. LaLight: scum by own admission. (>)=50% chance werewolf
2. Roadrunner7671: town almost by necessity, (or if you want math put me down for RR being < [less than for idiocy of claim factor, the fact that if he is scum and wanted to do exactly what he did would require]((8/9)*(7/8)*(6/7)[correctly guessing that there's a Hunter in the town] * 1/5[correctly guessing that I'm the Hunter])) = (less than 2/15 werewolf). If he wanted to pull off this idiocy anyway, almost certainly had to have been a Tanner banking on that 13/15 chance to get caught in a lie. Still not a good plan (see Tanner!tripwire analysis)
3. Calamitas: town by good analysis
4. Ahoppy: uncertain, just following claim + WIFOM, ~1/3 scum; not worth pursuing
6. chairs: ~1/4 scum. Clearly doesn't math out along with Drunk!Ahoppy, but having a role in the set of {Mason, Mason, Insomniac, Werewolf} isn't bad at all. Note that although an insomniac claim could be considered putting chairs to "1/2 scum", note that setup uncertainty + WIFOM + honesty factor, puts me much in the boat of
7. tripwire: scum by actions, claims. Specifically Tanner by (especially timing of) claims etc.


Copy and pasting the short diatribe/Tanner play analysis from two PPE: three posts ago for clarity:


I believe, and am the least certain on of all of the above thoughts etc, that LaLight is a werewolf. Again, I'm giving him the benefit of the doubt that he wouldn't do the obvious "Gee wilikers I'm a Tanner, I should claim werewolf so people lynch me!"**. In my experience, a good and winning Tanner is one who actually acts as close to a Werewolf as possible, although perhaps with a fatal error. Including a (poor) false narrative, a (clearly idiotic, polarizing) fakeclaim, and a full commitment to the role until successfully voted to death for victory. This, to me, sounds much more like tripwire's play than LaL.



1 PPE: will respond in next post
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #119 on: October 09, 2016, 02:07:35 pm »

Just occurred to me how this specific fakeclaim on the part of tripwire is a pretty good one for Tanner as it's "guaranteed" to get two votes from town.

Similarly giving you, tripwire, a final "Voting for RR is against town"
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #120 on: October 09, 2016, 02:31:39 pm »

Agreeing with Ghacob, LaLight is our best option.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #121 on: October 09, 2016, 02:47:10 pm »

Hm, alright. It's hard to be me. I'll try to make better next time though.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #122 on: October 09, 2016, 03:25:07 pm »

Similarly giving you, tripwire, a final "Voting for RR is against town"

This really is a great move to protect your wolf buddy. If people are concerned with voting for RR, I can get on board for Ghacob.

I definitely feel like lynching LaLight is a loss for everybody but him.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #123 on: October 09, 2016, 03:27:36 pm »

Just in case people don't realize: It doesn't matter if you're wolf or village, if you kill the tanner, you lose
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #124 on: October 09, 2016, 03:28:13 pm »

LaLight is not town, this is almost certain. It doesn't make sense from a scum perspective to push a lynch of LaLight since a lynch of anti-town is losing the game for scum. Therefore town or Ghacob. Lets lynch LaLight, its the best we have
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #125 on: October 09, 2016, 03:28:40 pm »

LaLight is not town, this is almost certain. It doesn't make sense from a scum perspective to push a lynch of LaLight since a lynch of anti-town is losing the game for scum. Therefore town or Ghacob. Lets lynch LaLight, its the best we have
*town on Ghacob
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #126 on: October 09, 2016, 03:30:14 pm »

Similarly giving you, tripwire, a final "Voting for RR is against town"

I definitely feel like lynching LaLight is a loss for everybody but him.

Sorry, about my assumption there: would edit to "them"
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #127 on: October 09, 2016, 03:49:48 pm »

Thread locked!

Lynch starts now. I'll reveal when I have all the votes.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #128 on: October 10, 2016, 03:42:30 pm »

Sorry guys, I was super busy today. Here's the final votes:

Final Vote Count

LaLight (4): Roadrunner, Calamitas, Ghacob, chairs
Roadrunner (2): LaLight, tripwire
Calamitas (0):
AHoppy (0):
Ghacob (0):
chairs (0):
tripwire (1): AHoppy


LaLight has been lynched! He was a Werewolf, along with his partner, AHoppy! Town Wins!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #129 on: October 10, 2016, 03:43:31 pm »

Initial Cards:
LaLight: Werewolf (Lone Wolf)
Roadrunner: Robber
Calamitas: Troublemaker
Ahoppy: Drunk
Ghacob: Hunter
chairs: Mason (Partnerless)
tripwire: Tanner
Card 1: Mason
Card 2: Insomniac
Card 3: Werewolf

Night Actions:
LaLight looks at Card 1.
RR switches with Ghacob
Ahoppy takes card 3.

Final Cards:
LaLight: Werewolf
Roadrunner: Hunter
Calamitas: Troublemaker
Ahoppy: Werewolf
Ghacob: Robber
chairs: Mason
tripwire: Tanner
Card 1: Mason
Card 2: Insomniac
Card 3: Drunk
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #130 on: October 10, 2016, 03:43:48 pm »

Tanner should have counterclaimed by the way I think.
« Last Edit: October 10, 2016, 03:45:33 pm by Calamitas »
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #131 on: October 10, 2016, 04:34:00 pm »

:( the drunk is the worst role. By far.

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #132 on: October 10, 2016, 04:37:53 pm »

Yes! Good game guys!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #133 on: October 10, 2016, 04:40:47 pm »

Another?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #134 on: October 10, 2016, 04:54:16 pm »

Another?
If you're willing to mod again then sure! 
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #135 on: October 10, 2016, 05:01:20 pm »

Sure

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #136 on: October 10, 2016, 05:02:54 pm »

sure
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #137 on: October 10, 2016, 05:31:10 pm »

not me this time thanks

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #138 on: October 10, 2016, 06:03:09 pm »

I'll try another.

Tanner should have counterclaimed by the way I think.

Sorry, what does this mean? I've never played any of the forum games, and especially none of the mafia games so I have a hard time with comments like this.

:( the drunk is the worst role. By far.

It's definitely tricky, especially when there's no one who can look at the middle cards (seer, apprentice seer, etc.) It really highlights the need to determine which team you are on first before committing too much to things one way or the other though. That all being said, you really did get the short end of the odds on this one.

for what it's worth: tripwire, how much have you played One Night?

I've played countless games (with regular and Daybreak roles). People here have been way more truthful, much more quickly than I am used to, though. Likewise, regardless of what they start as, the people I play with don't play for "town," they play to win. So, a comment like that "softclaim" is "anti-town" would not be persuasive to me at all, but it seems like it is for you guys. Lastly, we always play 5 min max day. So it's hard for me to know what to do in and how to pace 48 hours.


GG all!
« Last Edit: October 10, 2016, 06:05:42 pm by tripwire »
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #139 on: October 10, 2016, 11:05:01 pm »

Of course I'm /in for another!

I'll have a proper response for you, tripwire at some point when I'm feeling less tired. If you like math, I can tell you that in this specific 6 player game, if you are town and not the troublemaker, town's interests align 91.67% with yours (that is, there is ~ a 1/12 chance that you started town and got switched to werewolf), and as long as everyone who's town likes those odds, town's odds of winning increase dramatically.

If you like math another way, it's worth obfuscating your own information as a regular towny ~1/12 of the time, the drunk ~5/12 of the time, and scum ~all the time. Using those odds, catching scum is so much easier than worrying about lies. Mathematical victories are pretty nice
..
And also why we should make this setup harder for town!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #140 on: October 11, 2016, 08:28:02 am »

I'll try another.

Tanner should have counterclaimed by the way I think.

Sorry, what does this mean? I've never played any of the forum games, and especially none of the mafia games so I have a hard time with comments like this.
The tanner should have claimed to be the tanner in that scenario. This would have reduced the lynchpool to {LaLight, tripwire}. This might have given the tanner a quite decent chance to win and would have reduced scums chance to win to zero.

Luckily, since this model works, claiming wolf isn't good anymore. If wolf claims, counterclaim occurs and reduces the wolves chance to win to basically zero. If tanner claims, no counterclaim occurs and the tanner is not lynched and loses.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #141 on: October 12, 2016, 04:45:31 pm »

Are we doing this?

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #142 on: October 12, 2016, 04:48:35 pm »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #146 on: October 12, 2016, 04:55:31 pm »

I also mod one if mail-mi wanted to play

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #147 on: October 12, 2016, 09:04:29 pm »

I'll do another one as soon as I can (probably tomorrow).

AHoppy, next one after that let's do that.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #148 on: October 15, 2016, 05:06:55 pm »

Okay. I don't think I'll be super busy starting monday, so I'll try to start this then.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #149 on: October 15, 2016, 11:37:35 pm »

Okay. I don't think I'll be super busy starting monday, so I'll try to start this then.

Hooray!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #150 on: October 17, 2016, 07:25:32 pm »

WE'RE FINALLY STARTING!

With six players, I'm leaving in the tanner and taking out troublemaker. We'll see if that's a little more wolf-friendly.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #151 on: October 17, 2016, 07:32:18 pm »

Thread Locked

PM's going out now. Night ends as soon as I get done with family pictures on Tuesday, October 18th. (I'm hoping around 8:00 PM FT, though it'll probably be later.)
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #152 on: October 19, 2016, 12:48:33 am »

Hahahaha I thought I could open this today.  ::)

Tomorrow at 6:30 I will open it.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #153 on: October 19, 2016, 06:14:02 pm »

Thread unlocked. Day ends at 6:30 PM FT on Friday, October 21st.

I may not be able to be there. We'll figure something out.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #154 on: October 19, 2016, 06:37:58 pm »

No tanner this time in the game, I'm no robber/troublemaker.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #155 on: October 19, 2016, 06:40:58 pm »

Who's playing?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #156 on: October 19, 2016, 06:50:21 pm »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #157 on: October 19, 2016, 07:33:48 pm »

I'm also not a robber

Plus I thought there was a tanner, just no troublemaker.
mail-mi , can you confirm roles?

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #158 on: October 19, 2016, 08:25:02 pm »

I'm also not a robber

Plus I thought there was a tanner, just no troublemaker.
mail-mi , can you confirm roles?

There is a tanner, there is no troublemaker.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #159 on: October 19, 2016, 08:25:41 pm »

I am not a robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #160 on: October 19, 2016, 08:57:57 pm »

I am not a robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #161 on: October 20, 2016, 01:14:00 am »

I'm a robber. I robbed Jhacob, now I'm drunk.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #162 on: October 20, 2016, 02:06:39 am »

I'm also in.

Ghacob, do you corroborate LaLight's claim?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #163 on: October 20, 2016, 10:20:00 am »

All this inactivity is wolf like. We should full claim
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #164 on: October 20, 2016, 10:20:44 am »

All this inactivity is wolf like. We should full claim

I've made it, now I'm drunk. Actually hangover-ish :))
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #165 on: October 20, 2016, 11:36:39 am »

Sorry, hangup was on me.

Yes, I was the drunk.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #166 on: October 20, 2016, 11:38:33 am »

Sorry, hangup was on me.

Yes, I was the drunk.

So I stole your role

Mail-mi I stole it after his turn or before? If I'm Robber, am I drunk or {new_role}?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #167 on: October 20, 2016, 11:45:35 am »

Sorry, hangup was on me.

Yes, I was the drunk.

So I stole your role

Mail-mi I stole it after his turn or before? If I'm Robber, am I drunk or {new_role}?

Turn order was Robber followed by Drunk. You're confirmed town here, holding the Drunk card, I'm what I picked up from the center, albeit probably town
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #168 on: October 20, 2016, 11:45:49 am »

Let's hear claims from the rest of you then
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #169 on: October 20, 2016, 01:45:54 pm »

Hunter again lol
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #170 on: October 20, 2016, 02:07:33 pm »

Insomniac, no change.

And since there's no troublemaker and we have robber confirmed, there's no reason not to all full claim as far as I can tell.

So...Calamitas, AHoppy?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #171 on: October 20, 2016, 04:10:07 pm »

Single mason
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #172 on: October 21, 2016, 07:31:18 am »

Villager

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #173 on: October 21, 2016, 08:01:12 am »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #174 on: October 21, 2016, 08:12:46 am »

Yeah, that's what the troublemaker was swapped for

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #175 on: October 21, 2016, 02:46:12 pm »

Yeah, that's what the troublemaker was swapped for

Mail-mi, can we get a confirmation of whether that's the case or not? Cause I don't think it is.

If not, that just brings up the question of whether he's a Wolf that screwed up, or a Tanner who wants it to look like the former. Do you guys have experience with AHoppy to draw upon to have a sense of which is more likely?

So, I'm not sure how to interpret AHoppy here yet. But, if he is a tanner and we're all villagers, what do we do? We could try to arrange everyone voting for other people (so no one dies), but AHoppy could just spoil it so everyone loses. Is that right?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #176 on: October 21, 2016, 02:51:04 pm »

Ghacob is a werewolf, guys. I lied about being Robber stealing drunk (and my question to mail-mi whether I take "drunk' role or another should confirm that, because if i were robber, I'd know. They see on the card in the end).

I was drunk initially. Robber is in the center I assume. Ghacob is Werewolf who thought that's a good opportunity.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #177 on: October 21, 2016, 03:08:10 pm »

There is no troublemaker. They were kicked out while the Tanner was kept in.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #178 on: October 21, 2016, 11:46:32 pm »

The good news is both that mail-mi isn't here yet and that we should all lynch Cal because he's town.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #179 on: October 21, 2016, 11:56:05 pm »

Thread Locked! Lynch starts now.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #180 on: October 24, 2016, 06:50:10 pm »

Waiting on Calamitas' vote.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #181 on: October 29, 2016, 07:51:16 pm »

Guys
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #182 on: October 30, 2016, 02:07:05 am »

Idk what happened to Calamitas.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #183 on: November 01, 2016, 10:46:13 pm »

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Mail-mi, does Calamitas' vote even affect the outcome?

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #184 on: November 01, 2016, 10:56:27 pm »

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Mail-mi, does Calamitas' vote even affect the outcome?

Yeah, I'm with you.

No, either way Ghacob dies and Town wins.

Final Vote Count

LaLight (0):
Roadrunner (1): AHoppy
Calamitas (2): LaLight, Ghacob
AHoppy (0):
Ghacob (2): Roadrunner, tripwire
tripwire (0):
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #185 on: November 01, 2016, 11:33:01 pm »

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Mail-mi, does Calamitas' vote even affect the outcome?

Yeah, I'm with you.

No, either way Ghacob dies and Town wins.

Final Vote Count

LaLight (0):
Roadrunner (1): AHoppy
Calamitas (2): LaLight, Ghacob
AHoppy (0):
Ghacob (2): Roadrunner, tripwire
tripwire (0):

So, what was everybody in the end? I assume Ghacob was a robber who robbed either AHoppy or me? If so, did I win, or was I still a wolf? Was there a tanner?

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Well, I'm super bummed about that and would definitely be interested if another game starts.


Thanks mail-mi!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #186 on: November 01, 2016, 11:35:41 pm »

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Mail-mi, does Calamitas' vote even affect the outcome?

Yeah, I'm with you.

No, either way Ghacob dies and Town wins.

Final Vote Count

LaLight (0):
Roadrunner (1): AHoppy
Calamitas (2): LaLight, Ghacob
AHoppy (0):
Ghacob (2): Roadrunner, tripwire
tripwire (0):

So, what was everybody in the end? I assume Ghacob was a robber who robbed either AHoppy or me? If so, did I win, or was I still a wolf? Was there a tanner?

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Well, I'm super bummed about that and would definitely be interested if another game starts.


Thanks mail-mi!

He robbed you. So you won!

LaLight was tanner.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #187 on: November 01, 2016, 11:37:04 pm »

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Mail-mi, does Calamitas' vote even affect the outcome?

Yeah, I'm with you.

No, either way Ghacob dies and Town wins.

Final Vote Count

LaLight (0):
Roadrunner (1): AHoppy
Calamitas (2): LaLight, Ghacob
AHoppy (0):
Ghacob (2): Roadrunner, tripwire
tripwire (0):

So, what was everybody in the end? I assume Ghacob was a robber who robbed either AHoppy or me? If so, did I win, or was I still a wolf? Was there a tanner?

Considering the lack of interest in that last game and now, I won't be hosting the next one. 

Well, I'm super bummed about that and would definitely be interested if another game starts.


Thanks mail-mi!

He robbed you. So you won!

LaLight was tanner.

Hooray, I voted correctly!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #188 on: November 01, 2016, 11:46:43 pm »

Oh yeah!
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #189 on: November 02, 2016, 02:19:16 am »

I've made a strange case and scumslipped asking mail-mi what role the robber acquires (though if i'm robber I see it) but it didn't work :(
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I always have a limited access to forum on weekends.
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