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Author Topic: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)  (Read 78490 times)

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ThetaSigma12

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All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« on: September 14, 2016, 01:32:35 pm »
+15

I'm planning to redo many fan cards that have appeared on this forum and beyond. For the older ones, I'll update the wording and whatnot. The newer ones will mainly be for the sake of consistency. I'll also add some of my cards I made, and link to other threads where you can get more juicy fan cards that are so good I won't do them.
Disclaimer: Most of these are being done solely as the work of a fan (yes, a work of a fan on a work of a fan). For most of these, I'm simply hoping to redo the templates and add some balancing based on my playtesting experience.

A few things to know before you browse:
-Seasons and Flash mechanics were developed by Co0kiel0rd (Also Asper for Seasons). Click them to find the thread with the rules, and check out the other cards.
-Please point out typos. I find it helpful, not annoying.
-Click the images to zoom in.
-Click the quote by the creator to find the source thread.
-Unless you would necro the thread, please continue the discussion of the card effects in the original thread.
-Under the card, you'll see some words "By: X" or "Creator: X" refers to the creator's name. "Illustration: X" refers to the artist's name.
-There are a few tags I may have added. (Modded) means I substantially changed the card from the original. (Edited) means it's roughly the same but it may function differently in certain edge cases. (Recosted) means I just changed the cost.
-The second quote box is my thoughts on the expansion. Under that you'll see some headings, "-" meaning a change I might make, "+" meaning a card I'll add, and "~" meaning cards I won't do.
-There's a new word, "during". Any effect that happens "during" X, happens the next time you reach X, or now if you're already in X.
-Some Reserves say "you may call a X". This means that you may only call one X to react to a certain event.
-I give every reply a +1
-If you're a creator and have a beef with me about something, post about it here please, or PM me if you want to.
« Last Edit: September 18, 2017, 08:09:02 pm by ThetaSigma12 »
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #1 on: September 15, 2016, 08:51:46 am »
+5

4est’s Cards
Currently it’s 15 cards, that mostly revolve around the theme of discarding for benefit and cycling cards that either like or can create small hand-sizes.  Since these are my first cards, I kept them simple—no durations, tokens, reserves, debt, potions, travellers and such—just 13 Actions (2 Attacks), 1 Treasure-Reaction, and 1 Victory.  All have gone through some playtesting, but I'm continuing to playtest and modify as I go. 
Quote from: ThetaSimga12
Rating: 7/10
Progress: Partly complete.

Adversity by MultiTalented:
This is a set that aims to be a standalone expansion. It does not use any tokens or rely on any cards from other expansions. I tried to encompass all the essential aspects of Dominion, and I'll be adding more cards later. The theme is adversity and the unfair nature of life.
Quote from: ThetaSigma12
Rating: 7/10
Progress: Complete

Auto-Destruct-Sequence's Cards:
This is my first attempt at creating a fan expansion. There are 24 cards. I did my best to try to include various card types with a good deal of interactions.
Quote from: ThetaSigma12
Rating: 6/10
Progress: Several cards might get balancing changes, but otherwise the set is complete.

Ben_King's Cards:
Over the past few months, I've been working on making some of my own Dominion cards.  Mostly they're just random ideas, but there are a couple themes lurking that may get organized enough to turn into a fan expansion someday:
a
1) Cards that get treasures into play during the action phase (a la Black Market and Storyteller) and action cards that benefit from having treasures in play.
2) Cards that would best be online only (Elixir and Quintessence - since they really should only be in the game if there are other Potion cards).  I've been working on my own online Dominion interface and am planning to implement them there.

I'm sure some of these ideas have probably been done before, but I'd love to know what you guys think about them.
Quote from: ThetaSigma12
Rating: 7/10
Progress: Complete.

Civilization by ThetaSigma12 & AdrianHealey
Greetings forum,

A while ago Roadrunner and I started working on an expansion together, we were stuck a bit, until Theta joined us and then everything went pretty quickly. So today I have the honor to present to you the beta version of a new fan expansion called 'civilization'. Most of the cards have seen sufficient playtesting to warrant 'probably ok' label, but some could use some more.
Quote from: ThetaSigma12
Rating: 5/10
Progress: Complete.



Conspiracy by kru5h
My cards aspire to be the sequel to Intrigue. Lots of choices and duality. I call it Dominion: Conspiracy.
Quote from: ThetaSigma12
Rating: 5/10
Progress: Almost complete. Some cards will be changed as Kru5h changes them.





Greed by Fragasnap:
Dominion: Greed is a fan expansion that has been in the making since the release of Dominion: Guilds in 2013 between myself and Lamestar, a friend of mine.
This expansion for Dominion consists of 21 Kingdom cards, with more pending testing. The set has two mechanical themes: Cards which harm the user (providing negative effects) and "in games using this" effects.
Quote from: ThetaSigma12
Rating: 8/10
Progress: Complete. Some cards will be changed as Fragsnap changes them.

Highlands by SettingFraming:
I've been playing Dominion for a while, but haven't really spent any time on this part of the forum. Anyways, I made a small expansion (12 cards). They're mountain themed. I'll let you guys figure out the play theme (if there is one).
Quote from: ThetaSigma12
Rating: 6/10
Progress: Complete.

Holy Order by General Ramos:
This post has been updated to reflect the current state of the cards. The following are more or less stable right now.
Quote from: ThetaSigma12
Rating: 6/10
Progress: Almost complete.



Jacques'Cards:
Quote from: ThetaSigma12
Rating: 7/10
Progress: Alsmot complete.

Legacy
"Asper's Cards" were created with the main goal to make original but relatively easy to understand cards by using existing game mechanics. As most mechanics of Dominion are visited, the collection also works as a Treasure Chest, with each official set up to Empires having at least 2 cards dedicated to it (let's call this 25-card subset "Dominion - Legacy"). The "set" currently has: A card you can spend more than one action on, a VP card that attacks to become worth more, a card that starts out in the trash, a $2 curser, a card that will cost you VP when you gain it, a Potion Event and at least one horrible pun.
Quote from: ThetaSigma12
Rating: 9/10
Progress: Complete, though Asper changes his cards often.







MattLee's Cards:
Hi all! This is my first shot at making cards and I'd love any and all input I can get before I print them out. I only own the base set (1st and 2nd edition), Intrigue (1st and 2nd), Seaside, and Prosperity but I am familiar with most of the other cards. If a card of mine is very similar to a card in a later expansion me know. I only play 2 player and usually colony/platinum games so cards that work for those games are my priority but I want them balanced for all games if possible. I prefer cards that are simple, don't slow down the game, and are unique.
Quote from: ThetaSigma12
Rating: 7/10
Progress: Almost complete.



McGarnacle's Cards:
Using Violet CLM's fantastic Dominion Card Image Generator (Note: It's great but I didn't use it), I've made some Fan Cards I would like your opinions on. They are supposed to work with Alchemy and Cornucopia specifically (2 of my fav expansions), using some ideas I've seen previously like the + mechanic, which is awesome.
Quote from: ThetaSigma12
Rating: 5/10
Progress: Incomplete.

« Last Edit: October 01, 2017, 03:20:08 pm by ThetaSigma12 »
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #2 on: September 20, 2016, 07:33:59 pm »
+4

Mini-Set Design Contest
Quote from: ThetaSigma12
Rating: 9/10
Progress: Complete.





Mini-Set Losers
Quote from: ThetaSigma12
Rating: 7/10
Progress: Almost complete.



Plauge by Plasticbrain:
Hail, weary pilgrim... rest while I tell a dark tale of disaster.... and redemption!  On comes Plague, a dangerous new mini-expansion for Dominion. I hope you 'enjoy' Curses as much as I do... mwah ha ha HAAAA!!

... bear in mind, that only 5 of these 13 cards actually give Curses. I also designed them specifically so while they have fun interactions amongst themselves, they could go into any random Dominion game and be fun individually. let me know what you think, but please spend a little time with them. Their dark, risky edge brings something pretty different to the Dominion universe, but that doesn't make them bad or not fun. My whole concept was to make Curses fun after all!
Quote from: ThetaSigma12
Rating: 5/10
Progress: Complete.



Resurgance by LibraryAdventuer:
Making a fan expansion (or at least calling your bunch of fan cards a fan expansion) seems the thing to do these days for people who like to make fan cards.  So here's my fan expansion, in its current condition.
  Flavor themes: Restoration and Inheritance. This is to come in the story timeline next after Dark Ages.
  Mechanic themes: durations and mixed-type victory cards along with a bit of a treasure chest of other expansion mechanics.
Quote from: ThetaSigma12
Rating: 6/10
Progress: Almost complete.

Roots & Renewal + Co0kiel0rd’s Other Cards
Roots and Renewal has been around for over one and a half years now and although I haven’t posted any news in a while, I’ve constantly developed, tested, reworked, fine-tuned and scratched cards for this set. A huge thanks goes to Asper for countless fun and interesting test games and plenty of feedback. Also thanks to Fragasnap and LastFootnote for their help and everybody else on the forum for commenting.

Roots and Renewal is still some ways afar from being finished so it’s time I cleaned up this thread, rid it of outdated images and uploaded updated versions as well as some new cards. Just to remind everyone, the set’s themes are still the following:

  • Interaction with the Supply
  • Manipulation of the opening turns
  • Powerful and unusual reactions
Quote from: ThetaSigma12
Rating: 8/10
Progress: Almost complete.

ShadowLancer's Cards:
Hey guys! For my first forum post, here are a bunch of card ideas I came up with. I haven’t really playtested any of them, so they might be terribly imbalanced. Tell me what you guys think!
Quote from: ThetaSigma12
Rating: 7/10
Progress: Complete.



Strive & Reward by DBnator
This is my first try at making a fan-expansion and I'm not that experienced with Dominion yet, so any kind of feedback is appreciated a lot. :)
My goal was to focus on gaining/discarding/trashing Treasure cards and creating interesting interactions and tactics.
Quote from: ThetaSigma12
Rating: 7/10
Progress: Complete

ThetaSigma12’s Other Cards
Quote from: ThetaSigma12
These are my other cards, many based on cards from other’s expansions. I will refrain from raiting them myself.



Warlords & Wizards by 461.weavile
The primary goal I had when beginning this expansion was to make the Potion games more fun. They seemed to not be worth it, especially with very few cards that cost a potion in a Kingdom. So there are a few new cards that cost potion, a way to avoid buying Potions sometimes, ways to use the Potion for something after you buy what you need, and Events that cost potion. [Note: Cut for length, click the quote to read the rest]
Quote from: ThetaSigma12
Rating: 6/10
Progress: Almost complete.





Other Cards:
Quote from: ThetaSigma12
I won’t rate these as a whole, and I can always add more.






-Thanks to Asper, Co0kiel0rd, LastFootnote, GeneralRamos, and Herw for their templates!
-Thanks to Thanar for helping me find some of the artist's names!
-Thanks to LibraryAdventurer for giving me some pointers!
-Thanks to Donald X. for some wording tips, and for dominion in general.
-Thanks to all the creators!
-Shoutout to Nflicker and McGanacle for their support!
« Last Edit: September 17, 2017, 03:10:16 pm by ThetaSigma12 »
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #3 on: September 21, 2016, 07:07:20 am »
+6

Weekly Cards!


Sea Shanty is an interesting Village variant NoMoreFun made for a hypothetical 2nd edition of Seaside.

Exotic Traders gives you a , but both cards miss the shuffle. On some boards it's on the weaker end, but can get insane with good trashing and plenty of good s.

Maid is a very interesting Oasis variant. She cleans your hand up, *poof* that Curse is a Copper! Possibly good enough to cost , but her unreliability with your discard pile can be a big drawback, and she will never make any progress through your deck.
« Last Edit: February 03, 2017, 07:45:46 am by ThetaSigma12 »
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tristan

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Re: Fan Card Mock-Ups 2.0
« Reply #4 on: September 21, 2016, 08:41:49 am »
+2


Arsenal was by far my favorite, so it's fitting to be at the top of the list. I bumped the cost to because it seems too much better than Expedition at .
Huh? How can you directly compare an Event with a terminal Reserve card?
Arsenal was by the way fine at 2. The problem with Reserve terminal draw is that you virtually always wanna call them immediately so they are only very slightly better than duration terminal draws. And duration terminal draws are probably roughly equal in strength to ordinary terminal draw ... and +2 Cards is really not all that strong.
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Re: Fan Card Mock-Ups 2.0
« Reply #5 on: September 21, 2016, 08:47:28 am »
+1

Expedition costs and gives you +2 Cards next turn. This costs and when you play it it gives +2 Cards next turn. On second thought it does seem week for and might be better at . But then is it too good for ?
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tristan

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Re: Fan Card Mock-Ups 2.0
« Reply #6 on: September 21, 2016, 09:10:41 am »
+3

Expedition is a terminal Event, i.e. you need to spend a buy for it. Arsenal is a normal terminal card which you can play several times. You can hardly directly compare them.

+2 Cards is weaker than Moat so it is weaker than a 2$ (which doesn't really mean much). As Duration or Reserve card Aresenal could be slightly better in some circumstances but this hardly justifies a price increase to 3$. I cannot imagine buying Arsenal over Oracle in many Kingdoms.
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Re: Fan Card Mock-Ups 2.0
« Reply #7 on: September 21, 2016, 11:25:04 am »
+2

I agree with Tristan's thoughts about Arsenal.  I think 2 is a fine cost for it.  I'm not sure what I think about your changes to Contest.  I think I might like the old version better. 
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Re: Fan Card Mock-Ups 2.0
« Reply #8 on: September 21, 2016, 11:36:50 am »
+2

I agree with Tristan's thoughts about Arsenal.  I think 2 is a fine cost for it.  I'm not sure what I think about your changes to Contest.  I think I might like the old version better. 
Expedition is a terminal Event, i.e. you need to spend a buy for it. Arsenal is a normal terminal card which you can play several times. You can hardly directly compare them.

+2 Cards is weaker than Moat so it is weaker than a 2$ (which doesn't really mean much). As Duration or Reserve card Aresenal could be slightly better in some circumstances but this hardly justifies a price increase to 3$. I cannot imagine buying Arsenal over Oracle in many Kingdoms.
Okay I'll redo Aresnal at . I don't fully agree with your logic, but the end result seems fine.

As for contest, I'll post a different version identical to the original.
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Re: Fan Card Mock-Ups 2.0
« Reply #9 on: September 21, 2016, 12:10:42 pm »
+2

Auto-Destruct-Sequence's Cards! Please see the OP!
« Last Edit: January 10, 2017, 08:04:05 pm by ThetaSigma12 »
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Nflickner

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Re: Fan Card Mock-Ups 2.0
« Reply #10 on: September 21, 2016, 12:38:47 pm »
+1

Thanks!  The cards look great!  If I may be so bold as to make a suggestion, it will be easier to keep track of the different sets if you put all the cards from one set in one post, label it as the redone set, and then edit it if you need to change anything, that way we can keep track of which set is which.  Thanks :)
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Re: Fan Card Mock-Ups 2.0
« Reply #11 on: September 21, 2016, 12:41:52 pm »
+1

Hmm, looking at Mad scientist, I like the concept, but not a big fan of the name or art for the card.  I know you're reusing the old one.  I think I would prefer it if it was renamed (I don't know--Deranged Serf or something :) and made with new art.  The mad scientist art doesn't feel like it fits either medieval or roman theme very well.  Oh and by the way, I think your art pics are great, I hope you don't feel I was being too critical.  I find your art choices to be excellent, Reimburse and Contest are great examples of amazing art redoes. 
« Last Edit: September 21, 2016, 12:43:17 pm by Nflickner »
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Re: Fan Card Mock-Ups 2.0
« Reply #12 on: September 21, 2016, 01:14:03 pm »
+1

Hmm, looking at Mad scientist, I like the concept, but not a big fan of the name or art for the card.  I know you're reusing the old one.  I think I would prefer it if it was renamed (I don't know--Deranged Serf or something :) and made with new art.  The mad scientist art doesn't feel like it fits either medieval or roman theme very well.  Oh and by the way, I think your art pics are great, I hope you don't feel I was being too critical.  I find your art choices to be excellent, Reimburse and Contest are great examples of amazing art redoes.
I'll do an alternate version.
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Nflickner

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Re: Fan Card Mock-Ups 2.0
« Reply #13 on: September 21, 2016, 01:34:33 pm »
+1


Thanks :)
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Re: Fan Card Mock-Ups 2.0
« Reply #14 on: September 21, 2016, 03:13:08 pm »
+1

I really like the munitions art. Awesome stuff, man!
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #15 on: September 21, 2016, 03:20:02 pm »
0

I really like the munitions art. Awesome stuff, man!
Don't thank me, thank Candra. Fun fact: The section is simply a zoomed in version of a larger picture. On the other cropped half of the picture is Bladesmith, from my Civilization.
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Nflickner

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Re: Fan Card Mock-Ups 2.0
« Reply #16 on: September 21, 2016, 03:26:45 pm »
+1

Thanks!
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Re: Fan Card Mock-Ups 2.0
« Reply #17 on: September 21, 2016, 03:37:39 pm »
+1

I don't understand how Petitioner is not supremely overpowered as is.  Shouldn't it at least cost 6?  Discarding victory cards does not seem like that big of a drawback. 
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Re: Fan Card Mock-Ups 2.0
« Reply #18 on: September 21, 2016, 03:51:42 pm »
0

I don't understand how Petitioner is not supremely overpowered as is.  Shouldn't it at least cost 6?  Discarding victory cards does not seem like that big of a drawback.
Oops, old version.
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Re: Fan Card Mock-Ups 2.0
« Reply #19 on: September 24, 2016, 02:23:16 pm »
+4



I don't know why this needs "if this is on your tavern mat" on it? You can't call it unless it's on your tavern mat; it's just extra unnecessary wording.
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Re: Fan Card Mock-Ups 2.0
« Reply #20 on: September 24, 2016, 08:54:20 pm »
+1

I love it! Pretty much all the changes you made (card names, art, wording, prices) were super great improvements.

Now I realize I was probably overvaluing Disassemble (originally priced at $5) just because you can trash an estate and get $3 early on. Later on, it becomes not-so-great, so I think the $3 price is good.

I also like the old version of Contest better. I wonder if it would work even better as a landmark? Something like "Once per game, when you have at least $12 available, you may gain a prize from the prize pile." It feels much cleaner than paying a bunch of money and getting it back instantly.
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Re: Fan Card Mock-Ups 2.0
« Reply #21 on: September 25, 2016, 03:35:59 pm »
0

I love it! Pretty much all the changes you made (card names, art, wording, prices) were super great improvements.

Now I realize I was probably overvaluing Disassemble (originally priced at $5) just because you can trash an estate and get $3 early on. Later on, it becomes not-so-great, so I think the $3 price is good.

I also like the old version of Contest better. I wonder if it would work even better as a landmark? Something like "Once per game, when you have at least $12 available, you may gain a prize from the prize pile." It feels much cleaner than paying a bunch of money and getting it back instantly.
Contest is fine as an Event. I'll put dissasemble at 3 too.
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Re: Fan Card Mock-Ups 2.0
« Reply #22 on: September 29, 2016, 05:49:26 pm »
+1



Prison and Reimburse got swanky new art, Petitioner got balanced and Merchant got a renam (dealer).

Looking good.  What sets are Prison and Reimburse from?
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Re: Fan Card Mock-Ups 2.0
« Reply #23 on: September 29, 2016, 09:56:46 pm »
0



Prison and Reimburse got swanky new art, Petitioner got balanced and Merchant got a renam (dealer).

Looking good.  What sets are Prison and Reimburse from?
Shadow Lancers.
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Re: Fan Card Mock-Ups 2.0
« Reply #24 on: October 01, 2016, 09:30:37 pm »
+2

@ThetaSigma12 Do you actually print the cards with the artwork in color? Doesn't that get expensive? If not, how do you do it? /What do you use?

When I use fan cards, I don't print the art at all*, mainly because printing the usual way in color would get expensive and most of the art wouldn't look right in black & white. Also, it's a lot less trouble just to put the text in card-shaped boxes in Word and print that way, but I'd like to get my expansion printed using the mock-ups at some point (when the cards are more final).
*My mock-ups for Resurgence are mainly there to hopefully make it more likely that people will look at, use, & give feedback for my cards.

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Re: Fan Card Mock-Ups 2.0
« Reply #25 on: October 02, 2016, 07:25:15 am »
+1

@ThetaSigma12 Do you actually print the cards with the artwork in color? Doesn't that get expensive? If not, how do you do it? /What do you use?
Yes. I haven't printed some in a while, but I also use the art on TTS. It's not that expensive, you can get over 100 cards for 40 bucks worth of ink. You might be able to get 200 but I don't want to make outlandish promises.
Quote
When I use fan cards, I don't print the art at all*, mainly because printing the usual way in color would get expensive and most of the art wouldn't look right in black & white. Also, it's a lot less trouble just to put the text in card-shaped boxes in Word and print that way, but I'd like to get my expansion printed using the mock-ups at some point (when the cards are more final).
Sounds good. I would like come in and finish with the nicer versions at some point, because there are a lot of cool cards I'd like to test. Honestly though, your cards are a lot of work. And I've alredy started working on the next expansion after Civilization, since it's gonna need a LOT of playtesting.

FYI Fountain Gargolye doesn't need the looter type, look at vagrant.
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Re: Fan Card Mock-Ups 2.0
« Reply #26 on: October 02, 2016, 02:48:13 pm »
+1

@ThetaSigma12 Do you actually print the cards with the artwork in color? Doesn't that get expensive? If not, how do you do it? /What do you use?
Yes. I haven't printed some in a while, but I also use the art on TTS. It's not that expensive, you can get over 100 cards for 40 bucks worth of ink. You might be able to get 200 but I don't want to make outlandish promises.
100 cards as in 100 different cards with 10 each, or 10 piles of 10 cards each?  If it's the latter, then it's out of my price range.

FYI Fountain Gargolye doesn't need the looter type, look at vagrant.
I just listed the looter type for Fountain Gargoyle as a joke. Definitely don't include it if you mock it up.

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Re: Fan Card Mock-Ups 2.0
« Reply #27 on: October 02, 2016, 02:56:34 pm »
+2

The way I print things out is as follows:
-I find cards on the Forum, or make them myself, and I get one copy as an image.
-I use an OpenOffice Draw sheet to arrange the cards in a 2 x 4 block, after resizing them all to 2.25 x 3.5 inches.
-I print out the 8-card sheet on a semi-gloss photo printer paper, at medium quality in full color.
-I cut out all the 8 cards and affix them to a regular dominion card (usualy from my old base cards).
-In games, I put the card above a pile, with 10 blank cards beneath them (8 for victory cards). I have 6 piles of 10 blank cards, each with a different symbol.
-When you buy a fan card, you take a blank card from the pile beneath it.
-When you play a blank card, you look to see what pile it symbol correspons to, and play it as the designated card from that pile.

So long story short, I print out 1 copy in full color, and use it as a place holder.
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Re: Fan Card Mock-Ups 2.0
« Reply #28 on: October 03, 2016, 01:43:43 pm »
+1

59mm x 92mm is not a format every printing company supports but there is one, I am happy with the quality and a single card cost less than 0.20€. Of course you run into the issue of having to scan the backs and the printing result of the backs not perfectly matching the look of the backs of official cards such that you can actually tell whether a fan card is on top of your deck if you really look ... but if that isn't an issue to you fully printed fan cards are only moderately more expensive than official cards.
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Re: Fan Card Mock-Ups 2.0
« Reply #29 on: October 12, 2016, 07:58:39 am »
+1

Adversity by Multitalented! Please see the OP!
Plauge by Plasticbrain! Please see the OP!
« Last Edit: January 10, 2017, 08:05:39 pm by ThetaSigma12 »
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Re: Fan Card Mock-Ups 2.0
« Reply #30 on: October 12, 2016, 08:02:33 am »
+2

More Cards! Please see the OP!
« Last Edit: January 10, 2017, 08:06:07 pm by ThetaSigma12 »
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Re: Fan Card Mock-Ups 2.0
« Reply #31 on: October 12, 2016, 08:06:32 am »
+1

Looks fantastic, Theta! My favorites are Templar and Spellbook. I think dying village should have its wording changed a bit. At first it seemed to be strictly better then Laboratory.
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Re: Fan Card Mock-Ups 2.0
« Reply #32 on: October 12, 2016, 08:08:26 am »
0

It's a lost city, then lab, then moat.

Templar is great and spellbook works best with other cards, or with Asper's Research.
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Re: Fan Card Mock-Ups 2.0
« Reply #33 on: October 12, 2016, 09:42:16 am »
+1

I embrace that you are crediting the authors now. Here's a bit of feedback on your changes.

Swamp by Asper


Your art picked for Swamp is an improvement - or rather, it looks just as good, but makes more sense, thematically. However, if I ever decide to change the name, I'll let a little more effort go into it than just take your's - after all, Capitols are a bit too modern for Dominion in my book. "Capital" would have been nice, if it wasn't already taken. Maybe something that has the same connotation, but fits the time. I'm open for suggestions there in my thread. Either way, Swamp's always been a bit unimaginative for a Landmark, so I'm not sure it'll stick around, after all.

Original:




Farmer by Asper


Your art for Farmer is rather nice. It's not crazy beautiful, but it's an improvement over my original pick and goes with Cornucopia's "If in doubt, depict women"-theme. If you were willing to tell me the source, I'd consider exchanging it when I have time.

Original:




Scientist by Asper


I still think my image for Scientist is better than the one you picked - I simply believe it fits the style of the game better. At the very least, it really didn't need replacement.

Original:



Edit: Wow, I just noticed you even added my expansion symbol on my cards. Fancy that.
« Last Edit: October 12, 2016, 09:44:53 am by Asper »
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Re: Fan Card Mock-Ups 2.0
« Reply #34 on: October 12, 2016, 07:34:26 pm »
0

Crapppppppppppp the cards all have that poopy white bar arghhhhhhhhhhhhh :-\

I'll link the art for Farmer.

Capitol seems no more modern then Scientist or Royal Blackmiths glasses or a lot fo guilds.
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Re: Fan Card Mock-Ups 2.0
« Reply #35 on: October 12, 2016, 08:58:05 pm »
+1

Crapppppppppppp the cards all have that poopy white bar arghhhhhhhhhhhhh :-\

I'll link the art for Farmer.

Capitol seems no more modern then Scientist or Royal Blackmiths glasses or a lot fo guilds.

Glasses go back to the 13th century. A Capitol in the meaning you use for the card didn't exist before the 18th century.

Also, art isn't that big a thing compared to a card name. An anachronism slipped in Philosopher's Stone's art in that the lock on it didn't exist in the medieval ages. However, nobody ever lines out Philosopher's Stone as an anachronism, because the card's theme isn't one. This applies to a lot of Dominion cards, of course. I can imagine Groundskeeper as fan art for "Desperate Housewifes", but not as art for a medieval game. In fact, both of the artist's contributions to Empires are as pretty as they are unfitting. I really wish they weren't that way, but at least they're not named equally improper. I mean, I would have generally discouraged Donald from pursuing a "Roman" theme in Empires, too, but that's beside the point. Let's just say I'm pretty sure there's an option that's better than both Capitol and Swamp.
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Re: Fan Card Mock-Ups 2.0
« Reply #36 on: October 13, 2016, 04:20:32 pm »
+3

Quote
Your art picked for Swamp is an improvement - or rather, it looks just as good, but makes more sense, thematically. ... Capitols are a bit too modern for Dominion in my book. ... Maybe something that has the same connotation, but fits the time.

How about Fortification(s) as a name for this event? Some fortifications, such as defensive walls, could surround fairly large territories, and they increase the value of the land they enclose/fortify, so it fits thematically for a card that increases the VP value of victory cards which mostly represent land. They also existed in medieval times - https://en.wikipedia.org/wiki/Medieval_fortification - and there are various possibilities for artwork (archer towers, city walls, mottes and baileys, etc.)
« Last Edit: October 13, 2016, 04:22:53 pm by Thanar »
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Re: Fan Card Mock-Ups 2.0
« Reply #37 on: October 14, 2016, 08:22:43 am »
+1

Quote
Your art picked for Swamp is an improvement - or rather, it looks just as good, but makes more sense, thematically. ... Capitols are a bit too modern for Dominion in my book. ... Maybe something that has the same connotation, but fits the time.

How about Fortification(s) as a name for this event? Some fortifications, such as defensive walls, could surround fairly large territories, and they increase the value of the land they enclose/fortify, so it fits thematically for a card that increases the VP value of victory cards which mostly represent land. They also existed in medieval times - https://en.wikipedia.org/wiki/Medieval_fortification - and there are various possibilities for artwork (archer towers, city walls, mottes and baileys, etc.)

I like this idea.
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Re: Fan Card Mock-Ups 2.0
« Reply #38 on: October 14, 2016, 02:02:12 pm »
+1

Quote
Your art picked for Swamp is an improvement - or rather, it looks just as good, but makes more sense, thematically. ... Capitols are a bit too modern for Dominion in my book. ... Maybe something that has the same connotation, but fits the time.

How about Fortification(s) as a name for this event? Some fortifications, such as defensive walls, could surround fairly large territories, and they increase the value of the land they enclose/fortify, so it fits thematically for a card that increases the VP value of victory cards which mostly represent land. They also existed in medieval times - https://en.wikipedia.org/wiki/Medieval_fortification - and there are various possibilities for artwork (archer towers, city walls, mottes and baileys, etc.)

Already replied to this, but apparently my post didn't go through.

I thought about "Border" as a name for the Landmark before, but I couldn't make up my mind whether the reference to Border Village was something I wanted to include. At the very least, Border Village comes from a set that really likes Alt-VP, which is cool, and also helps picking up additional cards. Fortifications goes in a similar direction, but something about it just doesn't grab me. Maybe it's the fact that it describes a bunch of different things that already exist, just on a more abstract level (watchtower, wall).
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Re: Fan Card Mock-Ups 2.0
« Reply #39 on: October 30, 2016, 04:34:19 pm »
+1

Whoo!

I updated every single one of the cards! They all have wording fixes and improvements, and many of them dropped that annoying white bar that was off to the side. I added several new cards and changed some things around, but I'll let you find most of that out for yourselves.

The big change was that all the cards now list their creator on the card, so I don't need to worry about giving credit each time I post it. If I changed the card substantiably (cost, vanilla boni, etc.) I added (Modded) to the bottom. Enjoy!
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Re: Fan Card Mock-Ups 2.0
« Reply #40 on: October 30, 2016, 06:43:55 pm »
+1

The big change was that all the cards now list their creator on the card, so I don't need to worry about giving credit each time I post it. If I changed the card substantiably (cost, vanilla boni, etc.) I added (Modded) to the bottom. Enjoy!
It also means that whoever picks it up anywhere online can see who had the idea. Thank you for this, I think it's a great sign to appreciate the creators' work. Or at least, it makes me feel my work is, and that's cool. You did a great job at picking many of those images.

Wording complaint: I think that "Den of Theives" should be "Den of Thieves". Unless there is some alternate spelling of "thief" that has eluded me for all these years.
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Re: Fan Card Mock-Ups 2.0
« Reply #41 on: October 30, 2016, 07:23:32 pm »
+1

Why does Arsenal still say "if this is on your tavern mat"? It doesn't need that.
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Re: Fan Card Mock-Ups 2.0
« Reply #42 on: October 30, 2016, 09:19:42 pm »
0

Why does Arsenal still say "if this is on your tavern mat"? It doesn't need that.

Does it?
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Re: Fan Card Mock-Ups 2.0
« Reply #43 on: October 30, 2016, 09:25:26 pm »
+1

Why does Arsenal still say "if this is on your tavern mat"? It doesn't need that.

Does it?

Huh, never mind. Must have looked at a quote of the old version.
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Re: Fan Card Mock-Ups 2.0
« Reply #44 on: October 30, 2016, 09:27:51 pm »
0

The big change was that all the cards now list their creator on the card, so I don't need to worry about giving credit each time I post it. If I changed the card substantiably (cost, vanilla boni, etc.) I added (Modded) to the bottom. Enjoy!
It also means that whoever picks it up anywhere online can see who had the idea. Thank you for this, I think it's a great sign to appreciate the creators' work. Or at least, it makes me feel my work is, and that's cool. You did a great job at picking many of those images.
Thanks!

Of course, I had to abriveate a few so they could fit, LibraryAdventurer to LA, and A-D-S is Auto-Destruct-Sequence.
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Re: Fan Card Mock-Ups 2.0
« Reply #45 on: November 07, 2016, 12:00:24 pm »
0

Sealed Chamber is really OP, Night Patrol is really unfun. Legacy might be able to drop the Siver clause for simplicity, Outbreak is really fun, but maybe better at ? and a Curse terminal isn't that powerful, and the cursing can be a disadvantage. Dying village is kinda weak, + on the 3rd (and 4th?) time might be better. Graveyard is preforming fine I guess, without village support and with Night Patrol it seemed way weaker than it actually is. Highwayman is being dropped, to simmilar to bridge and not unique. Dillema I'll change to + and a buy instead of +. Cabal and Bookseller are performing great, and hoarder was never bought. Maid is really fun and farmer is cool. Bribe will be replaced by Closing Sale, and the other cards section will be more spread out.
« Last Edit: November 07, 2016, 03:26:49 pm by ThetaSigma12 »
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Re: Fan Card Mock-Ups 2.0
« Reply #46 on: November 17, 2016, 04:49:53 pm »
+1

Holy Order by GeneralRamos! Please see the OP!
Warlords and Wizards by 461.weavile! Please see the OP!
Greed by Fragasnap! Please see the OP!
« Last Edit: January 10, 2017, 08:07:23 pm by ThetaSigma12 »
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Re: Fan Card Mock-Ups 2.0
« Reply #47 on: November 17, 2016, 04:51:22 pm »
+1

Crusade is an interesting attack
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Re: Fan Card Mock-Ups 2.0
« Reply #48 on: November 17, 2016, 04:52:48 pm »
0

Crusade is an interesting attack
Ummmm, it's a new mechanic, uh, Attacks that do nothing! Yeah, that's what I meant.
(I'll fix it)
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Re: Fan Card Mock-Ups 2.0
« Reply #49 on: November 17, 2016, 05:02:44 pm »
+1

It's a cool nerf to the card. I would leave it as is.
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Re: Fan Card Mock-Ups 2.0
« Reply #50 on: November 18, 2016, 10:14:30 am »
+1

A few corrections:
  • Holy See - Illustration is Italy, Rome, St. Peter's Square by Michel Angelo Pacetti
  • Excommunitacte - Title should be "Excommunicate"
  • Historian - Text should be "skipping any cards you choose to;" (I think it also works if you just remove the word "to")
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Re: Fan Card Mock-Ups 2.0
« Reply #51 on: November 18, 2016, 05:00:54 pm »
+1

Resurgence by LibraryAdventurer! Please see the OP.
« Last Edit: January 06, 2017, 12:35:07 pm by ThetaSigma12 »
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Re: Fan Card Mock-Ups 2.0
« Reply #52 on: November 18, 2016, 10:31:06 pm »
+1

Found one more artist name:

Drawbridge – Illustration Pyke (Castle) by Kimberly Pope
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Re: Fan Card Mock-Ups 2.0
« Reply #53 on: November 19, 2016, 07:58:26 am »
+1

The way unaffected is spelled there is making me pull out my hair, if you have the save file please fix that.
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Re: Fan Card Mock-Ups 2.0
« Reply #54 on: November 19, 2016, 08:02:06 am »
0

The way unaffected is spelled there is making me pull out my hair, if you have the save file please fix that.
I always keep the save files so I can fix something in an instant.
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Re: Fan Card Mock-Ups 2.0
« Reply #55 on: November 28, 2016, 12:52:48 pm »
+2

I put all the cards in the OP. Wow, I make too many.
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Re: Fan Card Mock-Ups 2.0
« Reply #56 on: November 29, 2016, 12:00:07 am »
+1

It is really addicting to look at new ideas and art of fan cards^^
Is there are chance that they become playable online or printed
as real sets one day?

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Re: Fan Card Mock-Ups 2.0
« Reply #57 on: November 29, 2016, 12:48:07 am »
+1

It is really addicting to look at new ideas and art of fan cards^^
Is there are chance that they become playable online or printed
as real sets one day?
Playable online? no. ...except on Tabletop simulator. But these are already real sets. Real fan-made dominion cards, ready for anyone to print and use.

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Re: Fan Card Mock-Ups 2.0
« Reply #58 on: November 30, 2016, 07:11:34 am »
0

It is really addicting to look at new ideas and art of fan cards^^
I'm probably addicted to this.
Quote
Is there are chance that they become playable online
Yes! You can play them on Tabletop Simulator, and you can PM if you need a template!
Quote
or printed as real sets one day?
No, except for maybe Gambler, as it's LFN's and some of his cards turn up in real expansions (like Settler).
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Re: Fan Card Mock-Ups 2.0
« Reply #59 on: November 30, 2016, 08:15:48 pm »
+1

Kru5h's Cards:


Note to anybody who wants to experiment with this card: It has an error. The original card (Hounds) is not supposed to have "or trash it." That was for an earlier version when it costed 4.

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Re: Fan Card Mock-Ups 2.0
« Reply #60 on: November 30, 2016, 09:19:27 pm »
0

Kru5h's Cards:


Note to anybody who wants to experiment with this card: It has an error. The original card (Hounds) is not supposed to have "or trash it." That was for an earlier version when it costed 4.
Yeah that was the old version before you PMed me the fix, I just haven't posted the new one.
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Re: Fan Card Mock-Ups 2.0
« Reply #61 on: December 02, 2016, 10:59:59 am »
0

I'm gonna take a break from Dominion modding to make a 7 Wonders expansion. Don't expect moar cards soon.
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Re: Fan Card Mock-Ups 2.0
« Reply #62 on: December 02, 2016, 07:57:05 pm »
+1

I'm gonna take a break from Dominion modding to make a 7 Wonders expansion. Don't expect moar cards soon.
Are you going to post it on fds?
I like seven wonders too, but I don't have a copy of my own yet.

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Re: Fan Card Mock-Ups 2.0
« Reply #63 on: December 02, 2016, 08:02:42 pm »
0

I'm gonna take a break from Dominion modding to make a 7 Wonders expansion. Don't expect moar cards soon.
Are you going to post it on fds?
I like seven wonders too, but I don't have a copy of my own yet.
Maybe. Where I would I put that, Other Games or Advertiesments?
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LibraryAdventurer

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Re: Fan Card Mock-Ups 2.0
« Reply #64 on: December 02, 2016, 08:14:34 pm »
+1

I'm gonna take a break from Dominion modding to make a 7 Wonders expansion. Don't expect moar cards soon.
Are you going to post it on fds?
I like seven wonders too, but I don't have a copy of my own yet.
Maybe. Where I would I put that, Other Games or Advertiesments?
Other games I would think. You're not selling anything.

MattLee

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Re: Fan Card Mock-Ups 2.0
« Reply #65 on: December 24, 2016, 11:24:09 pm »
+2



I played two games with historian last night and it worked very well. One game I was able to trash 3 coppers and an estate in one go. It went on to trash another copper and estate in later turns. I was able to finish off a game by trashing half of my deck digging for a platinum and a gold to buy the last colony.

I wouldn't say that this card needs to be changed but from my limited experience the power level seemed too high. I love the idea though!

Can someone tell me how to link a card so that it shows up small and blows up large when clicked on? when I use the insert image option the image shows up enormous.
« Last Edit: December 26, 2016, 09:22:29 am by MattLee »
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Re: Fan Card Mock-Ups 2.0
« Reply #66 on: December 25, 2016, 12:01:32 am »
+2

It seems like Historian would somewhat easily trash a very large number of cards (4 or more) each play in the early game, while leaving the player with a mostly full turn to buy stuff as well. Seems overwhelmingly strong.
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Re: Fan Card Mock-Ups 2.0
« Reply #67 on: December 25, 2016, 12:40:47 am »
+2

Quote
Can someone tell me how to link a card so that it shows up small and blows up large when clicked on?
Instead of the usual <img> (except with square brackets), use <img width=200> (except with square brackets) and everything else the same.

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Re: Fan Card Mock-Ups 2.0
« Reply #68 on: December 25, 2016, 12:56:20 am »
+2

It seems like Historian would somewhat easily trash a very large number of cards (4 or more) each play in the early game, while leaving the player with a mostly full turn to buy stuff as well. Seems overwhelmingly strong.

As an opener it's crazy strong since you get to trash your entire starting deck in one go. Imagine opening Historian/Page and drawing them both T3. Yikes.

Edit: Ah, never mind, you can't trash cards already in hand. You'd still get to trash 6 in this case.
« Last Edit: December 25, 2016, 01:00:38 am by singletee »
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Fragasnap

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Re: Fan Card Mock-Ups 2.0
« Reply #69 on: December 25, 2016, 06:36:13 am »
+2

I played two games with historian last night and it worked very well. One game I was able to trash 3 coppers and an estate in one go. It went on to trash another copper and estate in later turns. I was able to finish off a game by trashing half of my deck digging for a platinum and a gold to buy the last colony.

I wouldn't say that this card needs to be changed but from my limited experience the power level seemed too high. I love the idea though!
My Historian would be insane if it weren't for the fact that ThetaSigma12 messed it up.  It is supposed to read (emphasis added):
Quote
Historian
Types: Action
Cost: $5
Draw until you have 6 cards in hand. You may set aside up to 2 cards drawn this way as you draw them. Trash the set aside cards after you finish drawing.
Historian on the other hand as a "draw until you have X cards in hand" card references Library. Also like Library which helps players get around otherwise useless cards, Historian helps players get around those cards a little more permanently. Make no mistake, Historian is a super fast trasher that feels terrible to use as you set those otherwise extremely useful Coppers aside for trashing and draw those currently useless Actions.
Thank you for playing with it anyway.

Some additional corrections to my cards for ThetaSigma12:
  • My username is Fragasnap. Frag-a-snap.
  • Frontier needs to trash 6 from the Supply if you want the pile to be empty at the start of Summer in games with 3 or more players.
  • Frontier needs to "put" copies from the Supply into the trash rather than using the "trash" keyword to avoid confusion with Tomb.
  • Historian has a typo when compared to Library: "...cards you chose to..."
  • Historian should only be able to set aside and therefore trash up to 2 cards, not any number (repeated for completeness).
  • Investigator has a typo: "...Discard a card and eacth other player..."
  • My Patrol has been renamed to Salon (meaning a gathering of people for intellectual discussion) if you care. You couldn't have known that, so it is fine if you do not care.
  • Arcanum always gains a card before it draws so it will be shuffled into the deck if you need to.
  • Arcanum has recently been updated to get +1 Card instead of +2 Cards when it trashes a Curse. That is new since it was too strong before.
  • Friar gains an a Duchy and an Estate when it trashes a card costing $4 or more instead of just a Duchy.
What inspired your particular changes to Frontier? Did you test it in its non-Season incarnation and if so, what did you think of it?
« Last Edit: December 25, 2016, 07:03:30 am by Fragasnap »
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Re: Fan Card Mock-Ups 2.0
« Reply #70 on: December 25, 2016, 08:01:38 am »
+1

Thanks Fragasnap and MattLee!

I'll change these all today and hopefully upload them as well. Sorry that I make so many mistakes :(.
« Last Edit: December 25, 2016, 08:18:03 am by ThetaSigma12 »
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Thanar

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Re: Fan Card Mock-Ups 2.0
« Reply #71 on: December 29, 2016, 05:54:49 pm »
+1

I'll change these all today and hopefully upload them as well.

I'm hoping to print out a bunch of your cards next week, so it would be great to get updated versions of any you've fixed in the near future. Thanks for making them.
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Re: Fan Card Mock-Ups 2.0
« Reply #72 on: December 29, 2016, 06:04:26 pm »
+1

I'll change these all today and hopefully upload them as well.

I'm hoping to print out a bunch of your cards next week, so it would be great to get updated versions of any you've fixed in the near future. Thanks for making them.
Hmm, I'll be back in town the 1st (to watch Sherlock of course, can't miss that...) and I already have Greed done with Fragasnap's changes, so that can be uploaded real soon. Then I have a card I'll make for Asper, and then I was hoping to do one or two of MattLee's.
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Re: Fan Card Mock-Ups 2.0
« Reply #73 on: January 02, 2017, 08:38:11 pm »
+1

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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #74 on: January 02, 2017, 08:43:35 pm »
0

OK re-uploaded Greed.

Thanks!
Do me a favor and tell me of the ones your gonna print so I can fix any mistakes quick first!
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #75 on: January 03, 2017, 03:06:18 pm »
+1

I'll go through and update all the cards next. I missed several small things:
-"Actions" should be "Action cards"
-"for" should be ", for"
-There were a few times I should have been clearer, with "That card" instead of "it" e.g.
-And of course small capitalization/punctuation typos and the such.
« Last Edit: January 06, 2017, 12:34:30 pm by ThetaSigma12 »
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MattLee

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Re: Fan Card Mock-Ups 2.0
« Reply #76 on: January 03, 2017, 11:24:44 pm »
+1

Great work! I'm flattered to see a couple of my ideas on there :)

How the heck did you find the artist name for Tracker and Tradesman??
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Re: Fan Card Mock-Ups 2.0
« Reply #77 on: January 04, 2017, 02:25:26 pm »
+1

Great work! I'm flattered to see a couple of my ideas on there :)
Thanks! Don't be too flattered, these are just my favorites, not the community's as a whole.
Quote
How the heck did you find the artist name for Tracker and Tradesman??
Google reverse image search.


I have zero experience in website design but is there a way to put these all on some website where you could easily search through all of them? There's so many it would be nice if there was an easy way to search for particular ones, like by type of card or by creator.
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luser

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Re: Fan Card Mock-Ups 2.0
« Reply #78 on: January 04, 2017, 05:54:19 pm »
+1

I read cards here and here I cards that dont look good for me in from first two pages of thread

graveyard look really weak, with 5 you could't open with it and later it looks like too slow trasher. I don't see how one could use it for draw later as you need buys to get coppers which don't have to be in your starting hand. If it consted 3 it would be weaker version of amulet.

fool - also looks overpriced, compare with tunnel and that without discard in kingdom this is weak like duchess.

arsenal - I disagree with argument that this is weak. Like cotr/guide you could call this when  your engine would stop because you don't have village/smithy. But this could cost 2-4 and it wouldn't affect its usability much.

widow - its masquarade pin on steroids, with engine possible everybody needs to go widow pin.

refund - I would drop that, its too similar to temple and temple is better.

revolution  - is kc-thronability intentional or not?

dilemma - could you playtest it as it looks too strong for 4?

royal demense - also consider dropping, too similar to fairgrounds unless there are castles in play.

fief - also not very interesting as its too weak version of groundskeeper.

college - its is stronger than wandering minstrel as you need  only one to find action and its more reliable, why its so cheap?

ghost town - looks quite weak.

wildfire - too similar to donate and I don't see situation where one could trigger reaction as getting 2 7-cost wildfires looks as mistake.

exotic traders - why it needs chancellor effect?

bullion - also too weak, for copper trashing its much weaker than steward and doesnt shine much in lategame.

demagogue - looks too strong one player could effectively pin another by getting two demas and naming village and draw, that he discards doesnt matter much, only  as he played all his cards.

debasement - doesnt make much sense, with moneyish game silver is better and getting these for engines to cost-reduce treasures, then trash debasements looks slow.

maid - almost as ugly as baker.

study - worse than gold, duration 3$ now and card next turn you need two of these to get comparable effect as gold and caravan effect doesnt save it.

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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #79 on: January 04, 2017, 06:25:25 pm »
0

I read cards here and here I cards that don't look good for me in from first two pages of thread
Thanks!
Quote
graveyard look really weak, with 5 you couldn't open with it and later it looks like too slow trasher. I don't see how one could use it for draw later as you need buys to get coppers which don't have to be in your starting hand. If it costed 3 it would be weaker version of amulet.
Yeah, +1 Card and trashing now and next is weak I guess. I'd consider adding +1 Card to both now and later.
Quote
fool - also looks overpriced, compare with tunnel and that without discard in kingdom this is weak like duchess.
It gives you 2 coin tokens, that seems on-par with Merchant's Guild? Maybe increasing the on-play to + or adding a buy would help it.
Quote
arsenal - I disagree with argument that this is weak. Like coin of the realm or guide you could call this when your engine would stop because you don't have village/smithy. But this could cost 2-4 and it wouldn't affect its usability much.
It's usually +2 Cards at the start of your next turn, which is similar to Enchantress, but cheaper. I think it's fine.
Quote
widow - its masquarade pin on steroids, with engine possible everybody needs to go widow pin.
It's fixed in the newer version, it's an attack and it only targets hands of 3 or more cards.
Quote
refund - I would drop that, its too similar to temple and temple is better.
Maybe. I think it's different enough to keep for now, but if it's too weak I'm sure It'll get axed soon. It does have a lot of overlap.
Quote
revolution  - is kc-thronability intentional or not?
Hmm, you might have a point, but basically any card gets out of hand with KC. Even if I did wan't to fix it, I don't know how to go about doing it. A moating for the opponent like Mountebank does?
Quote
dilemma - could you playtest it as it looks too strong for 4?
Yep, I hope to playtest these all, or at least get info from other people who did. A psudeo-silver action is probably an okay , but this is more interesting.
Quote
royal demesne - also consider dropping, too similar to fairgrounds unless there are castles in play.
I think it's substantially different than fairgrounds.
Quote
fief - also not very interesting as its too weak version of groundskeeper.
Fair enough, maybe I'll change it back to Curse giving instead of +.
Quote
college - its is stronger than wandering minstrel as you need only one to find action and it's more reliable, why is it so cheap?
Maybe. I just redid the card, so I can't comment on it's balancing.
Quote
ghost town - looks quite weak.
It's good.
Quote
wildfire - too similar to donate and I don't see situation where one could trigger reaction as getting 2 7-cost wildfires looks as a mistake.
Okay, maybe. I do agree in it's similarity to Donate.
Quote
exotic traders - why it needs chancellor effect?
To prevent you from getting the this shuffle.
Quote
bullion - also too weak, for copper trashing it's much weaker than steward and doesn't shine much in late game.
It's not meant for Copper trashing, it's meant for turning Silver into Gold and Gold into Plat+. Maybe cheaper I guess.
Quote
demagogue - looks too strong one player could effectively pin another by getting two demagogues and naming village and draw, that he discards doesn't matter much, only as he played all his cards.
It's not as bad as you think. They always draw up, and it hurts you too. Often screwing over the other player will screw you over just as much.
Quote
debasement - doesnt make much sense, with moneyish game silver is better and getting these for engines to cost-reduce treasures, then trash debasements looks slow.
Yeah, I'll probably drop it soon.
Quote
maid - almost as ugly as baker.
? It's a good card.
Quote
study - worse than gold, duration 3$ now and card next turn you need two of these to get comparable effect as gold and caravan effect doesnt save it.
I just changed the art. It might be weak though. If you wan't to look into it more, see Enterprise by LastFootnote.
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weety4

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Re: Fan Card Mock-Ups 2.0
« Reply #80 on: January 05, 2017, 03:32:46 am »
+1

I think that your comparison of Fool with Merchant Guild is apt. Sure, Merchant Guild does a little something extra but you gotta play it whereas you don't have to play Fool to get the 2 Coin tokens.

I guess that luser wrongly assumes that the card works precisely like Tunnel, i.e. that it only nets Coin tokens when you discard it outside of the Clean-up phase.
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #81 on: January 05, 2017, 11:53:05 am »
0

I wonder how good Fool-BM would be. It seems like it could work especially with some okay support.


I'm thinking of changing the (Modded) tags. Right now it means essentially any corner case that wasn't in the original was added. Maybe I should make them clearer (Edited) for extra corner cases that weren't in the original, (Modded) for substantial changes, and (Recosted) if I just changed the cost.
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #82 on: January 06, 2017, 12:34:06 pm »
0

All the cards are in the first 2 posts. I'm still in the process of formatting though.
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McGarnacle

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Re: Fan Card Mock-Ups 2.0
« Reply #83 on: January 07, 2017, 12:29:40 pm »
+1

Hey Theta, if you want to add mine to here, I'd be fine with that. Most likely they need more work though.  ;)
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #84 on: January 12, 2017, 10:44:49 am »
+2

Hey Theta, if you want to add mine to here, I'd be fine with that. Most likely they need more work though.  ;)

I changed the below-the-line to that thing someone suggested.

Since it's balanced at almost any cost, why not make it be any cost? You could always set it at is you wanted to anyway.

And I liked some of SettingFraming's Highlands:
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ThetaSigma12

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Re: Fan Card Mock-Ups 2.0
« Reply #85 on: January 13, 2017, 06:08:31 pm »
+5

I've now mocked-up 250+ working cards!

Working means not counting outtakes since I wouldn't necessarily with those, and Supplements, since I haven't posted those, and Randomizers since those aren't really cards. Anyways, congrats me!

EDIT: For clarity
EDIT: Here's my grand plans for the future:
-Do more cards, specifically, try to finish up the expansions.
-Do Asper's cards, he's generously given me permission to fix the typos that he's too busy to fix.
-Break up the Other cards, maybe sorting them by designer.
-Post other cards I haven't done here, like Civilization, Mini-set Mockups, and Kru5h's cards.
-Rename the thread, because some of my own work is in here. Probably "All the fan cards you could ever want" with some clickbaity title, like "Over 300 cards!" and "Number 127 will blow your mind"
-Reference other fan expansions, mainly Enterprise. I won't post the cards but I want them to be referenced.
« Last Edit: January 14, 2017, 08:41:58 am by ThetaSigma12 »
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MattLee

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Re: Fan Card Mock-Ups 2.0
« Reply #86 on: January 13, 2017, 10:49:36 pm »
+1

I've now made 250 working cards!

Dang thats a lot of cards, great work!
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Re: Fan Card Mock-Ups 2.0
« Reply #87 on: January 14, 2017, 05:10:16 am »
+1

Out of curiosity, which "very similar card" eclipses Farmer in your opinion?
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Re: Fan Card Mock-Ups 2.0
« Reply #88 on: January 14, 2017, 05:16:12 am »
+2

Also, I'd rather say you mocked up 250 cards. You didn't make them, you know.
I know it's a nitpick, but you write about changing X and dropping Y, and actually you just made a card based on X and stopped using Y. I can't speak for every fan card autor, but to me it feels rather different. Maybe I'm just a grump who doesn't want others to meddle with his babies.
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Re: Fan Card Mock-Ups 2.0
« Reply #89 on: January 14, 2017, 07:39:34 am »
+2

Also, I'd rather say you mocked up 250 cards. You didn't make them, you know.
I know it's a nitpick, but you write about changing X and dropping Y, and actually you just made a card based on X and stopped using Y. I can't speak for every fan card autor, but to me it feels rather different. Maybe I'm just a grump who doesn't want others to meddle with his babies.
Sorry. Fixed. This comes up a lot, but these are my favorites from the set so when I mean "dropping" I don't mean from the set, I mean from my favorites.

Also, with newer cards where the creator is still aroud a lot, I usualy don't change them as much. The ones I do change are the older ones. All in all I feel like I'm doing enough for the creators (tags on the cards, mentioning I've changed things, linking to the source thread, etc.) I'll keep on trying to do more but there comes a point when maybe they can be a bit more lax?
Out of curiosity, which "very similar card" eclipses Farmer in your opinion?
None, I just have it there because you said you didn't like the art. I was planning on making a note in that in my description today, but you caught me first though.
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Asper

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Re: Fan Card Mock-Ups 2.0
« Reply #90 on: January 14, 2017, 11:36:09 am »
+1

Also, I'd rather say you mocked up 250 cards. You didn't make them, you know.
I know it's a nitpick, but you write about changing X and dropping Y, and actually you just made a card based on X and stopped using Y. I can't speak for every fan card autor, but to me it feels rather different. Maybe I'm just a grump who doesn't want others to meddle with his babies.
Sorry. Fixed. This comes up a lot, but these are my favorites from the set so when I mean "dropping" I don't mean from the set, I mean from my favorites.

Also, with newer cards where the creator is still aroud a lot, I usualy don't change them as much. The ones I do change are the older ones. All in all I feel like I'm doing enough for the creators (tags on the cards, mentioning I've changed things, linking to the source thread, etc.) I'll keep on trying to do more but there comes a point when maybe they can be a bit more lax?
Out of curiosity, which "very similar card" eclipses Farmer in your opinion?
None, I just have it there because you said you didn't like the art. I was planning on making a note in that in my description today, but you caught me first though.
You're right about that. Sorry, it's fine as is. I'm probably just not in a good mood today.

Thanks for the clarification, I was merely curious what sucb a card would look like.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #91 on: January 14, 2017, 05:02:48 pm »
+1

Renamed it to something more clickbaity. Technically I only have 200 or so on there right now, but I'll upload the other hundred later.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #92 on: January 14, 2017, 06:15:04 pm »
+2

Renamed it to something more clickbaity. Technically I only have 200 or so on there right now, but I'll upload the other hundred later.

I mean, there often have been people asking for a collection of all fan card ideas. And while this thread on its own can't do that (as it doesn't include cards that have already been mocked up), it serves as the missing piece that, together with the "pro" fan card designer threads, approaches that vision. Obviously my opinion which cards deserve to be mocked up and which don't won't always mirror yours, but I respect and like what this thread has to offer to the community.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #93 on: January 14, 2017, 09:49:34 pm »
+1

This is amazing, Theta. Well done.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #94 on: January 15, 2017, 03:03:33 pm »
+3

I mean, there often have been people asking for a collection of all fan card ideas. And while this thread on its own can't do that (as it doesn't include cards that have already been mocked up), it serves as the missing piece that, together with the "pro" fan card designer threads, approaches that vision. Obviously my opinion which cards deserve to be mocked up and which don't won't always mirror yours, but I respect and like what this thread has to offer to the community.
Thanks. I'm hoping to link to the "pro" threads, such as Seasons and Enterprise, that I have little intention of mocking up, so this can be a near-complete set of fan cards worth testing.

I'm interested to hear of any examples of cards you didn't think were worth mocking up. Obviously there are "outtakes", cards I made but I didn't really like after playing them. Or did you just mean there were cards you wanted me to make but I didn't?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #95 on: January 16, 2017, 12:26:39 pm »
+1

Are these cards all playtested, or are some just created but never used? Just curious.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #96 on: January 16, 2017, 12:30:42 pm »
+1

Are these cards all playtested, or are some just created but never used? Just curious.
By me? Of course not. I only know about 2 people who will actually play with me, and I'm not really allowed to play with random people online a lot. However, these cards are all out there so there's probably a significant amount that have been tested by other people (MattLee, Thanar, etc.), and in many cases the creator themselves.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #97 on: January 16, 2017, 12:33:43 pm »
+1

Are these cards all playtested, or are some just created but never used? Just curious.
By me? Of course not. I only know about 2 people who will actually play with me, and I'm not really allowed to play with random people online a lot. However, these cards are all out there so there's probably a significant amount that have been tested by other people (MattLee, Thanar, etc.), and in many cases the creator themselves.

Okay, thanks!
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #98 on: January 17, 2017, 10:21:51 am »
+2

I'm interested to hear of any examples of cards you didn't think were worth mocking up. Obviously there are "outtakes", cards I made but I didn't really like after playing them. Or did you just mean there were cards you wanted me to make but I didn't?
Well, I have certain preferences for cards, so I felt it was obvious my choice in total would differ slightly. I'd rather discuss concrete critizism in the creator's threads where they can more easily answer to it - in some cases I think I already did. Either way, that wasn't intended to be my main focus. I just wanted to say you're doing something that a lot of people will be grateful for, and that's cool.

If I were you, however, I would limit this thread to cards that actually do need a mockup (because they don't already have one, or the one they have has terrible mistakes in it, or lacks card art).
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #99 on: January 17, 2017, 05:16:03 pm »
+2

New card type: Supplements.

Rules: Supplements don't count as kingdom Supply piles. You can add any number of them to a kingdom each time you play, or you can shuffle it in and randomize them similar to Events and Landmarks. Supplements aren't in the Supply usually, though they usually should be unless they have some other reason (like Misfortune).


Captain's Quarters is a free scheme, but it's a Ruined Village so maybe it's not the best inventor.

Hold is a really powerful draw variant, but you need to have a dud hand to get it. It might be a bit too hard to get.

Oriental Market will fix all of your +Buy problems, but it comes at a high cost. It could just be a normal card at 5 I guess, but this way you can't gain one and it's limited to only once per turn.

Reconstruct can be a real powerhouse, and you gain them for free! On the con, you gain it so it might power up your opponent's cards more.

Here are some other fan cards remade as Supplements:
« Last Edit: January 17, 2017, 07:05:49 pm by ThetaSigma12 »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #100 on: January 17, 2017, 08:20:13 pm »
+3

I'm sorry to be the guy who complains about a new idea again, but most of these can be implemented as normal cards if you are willing to accept minor changes to their functionality.

  • Oriental Market: Forum.                     Changes:Works with cost reduction, can be bought several times a turn. (Is in the supply)
  • Reconstruction: Costs 5$, gains a differently named card costing at most the same on gain.                     Changes: Works with cost reduction (Is in the supply)
  • Captain's Quarters: "If this is your first buy this turn, +1 Buy and chose a card. When you discard it from play this turn, put it onto your deck."                     Changes: None (except being in the supply).
  • Joust: Make the addon pile have a specific cost, make this cost 1$ more than that and have it gain the other card on buy.                     Changes: Cost of the addon-card is fix. (Is in the supply)
  • Misfortune: Just remove the type.                     Changes: None.
  • Illusion: Duchess.                     Changes: None.
  • Paramesia: Duchess.                     Changes: None.
    Alternatively, instead of a card, make an once-per-turn Event that costs 0$, returns its buy, lets you trash all Curses in your hand and discard pile and gives each other player +2VP per Curse trashed.

Not exactly minor changes:
  • Deed: Duchess.                     Changes: Gaining becomes optional.
    Alternatively, have a special Deed token to put on the Province pile as a reminder.                     Changes: None.

No ideas for:
  • Hold
  • Scholar

Edit: I noticed Reconstruction is supposed to work on gain, not buy. I'll change it up a bit.
« Last Edit: January 17, 2017, 08:24:08 pm by Asper »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #101 on: January 17, 2017, 08:29:07 pm »
+3

Yep, it's OK, I realized that:
-Oriental Market: Yeah, but you can still gain it then. That's the big difference. Also, I don't want more than once per turn.
-Reconstruction: Did you miss the or more? That's a difference.
-Joust: Yes, but I feel that implementation is a bit less streamlined.
-Misfortune: Yep, this one just uses the type to be simpler.
-Paramnesia: The designer (MultiTalented) wanted these to be optional rules, and that's what they are.
-Deed: yeah, I'm not entirely sure if it's good as a supplement.
-Hold: A tricky litter bugger.
-Scholar: This is from Greed, so it obvious it can work as a card.
All in all, these are really meant to be extra "rules" to swap up the game.

Thanks for being "the guy who complains about new ideas"! It's good feedback.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #102 on: January 18, 2017, 02:20:54 am »
+1

I kind of feel that the Supplements are complex enough that they'd be better off as Kingdom cards that just aren't in the Supply rather than making it feel like an 11, 12, 13... card Kingdom.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #103 on: January 18, 2017, 03:00:28 am »
+1

I'm sorry to be the guy who complains about a new idea again, but most of these can be implemented as normal cards if you are willing to accept minor changes to their functionality.

  • Oriental Market: Forum.                     Changes:Works with cost reduction, can be bought several times a turn. (Is in the supply)
I'll just comment on one, Oriental Market. Your suggestion works totally different. You get the extra Buy when you buy a particular card like Forum whereas the original Oriental Market is a triple Market Square that lands in your deck when you have 5 unspent.
This is mechanically totally different and while I would totally agree that it should first be tested whether a new concept is really necessary it doesn't seem as if Supplements can be done any other way
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #104 on: January 18, 2017, 07:55:40 am »
+1

Illusion and Paramnesia don't work as regular cards not because of their rules but because they'd be literally worthless kingdom cards.

Duchess is a weak 2-coster, but it's still a 2-coster, and therefore might get bought (especially if there's a surfeit of villages). You've still got a 10-card kingdom.

Illusion means you've got a 9 card kingdom instantly.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #105 on: January 18, 2017, 12:33:38 pm »
+1

I'm sorry to be the guy who complains about a new idea again, but most of these can be implemented as normal cards if you are willing to accept minor changes to their functionality.

  • Oriental Market: Forum.                     Changes:Works with cost reduction, can be bought several times a turn. (Is in the supply)
I'll just comment on one, Oriental Market. Your suggestion works totally different. You get the extra Buy when you buy a particular card like Forum whereas the original Oriental Market is a triple Market Square that lands in your deck when you have 5 unspent.
This is mechanically totally different and while I would totally agree that it should first be tested whether a new concept is really necessary it doesn't seem as if Supplements can be done any other way
I felt it was obvious that when I wrote "Forum", my suggestion was to use Forum's wording, having Oriental Market look like this:
Code: [Select]
Oriental Market, Action, 5$
Unchanged bonus on play.
---
When you buy this, +1 Buy
Maybe it wasn't as obvious to you.

In case you still disagree, I will make an effort to tell you why this wording does exactly (edit: well, almost) the same as having it be a Supplement:
Supplement-case: I have 8$ to spend and a buy. I buy Silver. Now I have 5$ unspent. I gain Oriental Market.
Kingdom card case: I have 8$ to spend and a buy. I buy Oriental Market for 5$, get back my buy and have 3$ left, buying a Silver.

So, where's the difference? All the others work pretty much the same way. It's pretty trivial imo.

Illusion and Paramnesia don't work as regular cards not because of their rules but because they'd be literally worthless kingdom cards.

Duchess is a weak 2-coster, but it's still a 2-coster, and therefore might get bought (especially if there's a surfeit of villages). You've still got a 10-card kingdom.

Illusion means you've got a 9 card kingdom instantly.
Using the Duchess wording doesn't necessarily mean it has to be a kingdom card, though, does it?
« Last Edit: January 18, 2017, 12:35:46 pm by Asper »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #106 on: January 18, 2017, 12:46:45 pm »
0

Quote
Forum Market
-------
When you buy this, +1 Buy
Quote

Supplement Market
-------
When you have unspent, you may gain this.

Here are the 2 big differences.
-You can get more than one Forum Market per turn. You could fix this with some once per turn clause or so, but ick. It would be hard to make it watertight enough.
-You can gain Forum Markets. This is also big. The point is you have to have extra , gaining it with Ferry/Workshop, Remodel, Artisan, Feast, Altar, etc. ruins the point.

Other minor differences that don't really mean anything, in descending order of importance:
-Forum Market works with TfB, which means you might get it other than for the +Buy.
-Another card with a +Buy isn't cool or really worth making.
-You actually spend the on Forum Market (Basilica, Wine Merchant)
-Another card that enables Goons/Trader/Forum/Cost Reduction combo is annoying.
-Supplement Market activates at the end of your Buy phase (Villa)
-Supplement Market has an extra type (Courtier)
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #107 on: January 18, 2017, 12:48:39 pm »
+1

Oriental Market: Yeah, but you can still gain it then. That's the big difference. Also, I don't want more than once per turn.
I don't see the gaining of a 5$ card as such a problem. It's not like there were that many ways to gain cards costing 5$. The other thing: Use a Messenger wording.

-Reconstruction: Did you miss the or more? That's a difference.
When you buy this, you may overpay for it. Gain a differently named card costing the amount you paid in total.

-Joust: Yes, but I feel that implementation is a bit less streamlined.
Depends. It will also balance out what cards you can get Joust with. Do you get Joust for a few additional cents with Pearl Divers or do you have to skip a Province if you want to get it with Forge? If you already have a compelling reason to introduce a new type, you can do it this way if you want, but it's not one on its own imo.

-Misfortune: Yep, this one just uses the type to be simpler.
You mean "to use the type". It doesn't even follow the concept of "cards you gain weird ways".

-Paramnesia: The designer (MultiTalented) wanted these to be optional rules, and that's what they are.
Duchess wording doesn't mean it has to be a kingdom card or even in the supply.

-Scholar: This is from Greed, so it obvious it can work as a card.
Technically, they all can. It's just a question of whether you make things more or less complicated by adding a new type. The problem is that the ways you gain these cards all differ, so it's not like the new type really does anything but marking them up with a signal color right now. If you have a lot of effects that benefit from such a signal color, include the new type. If you just have stuff like Joust or Oriental Market, that could easily be implemented in a way that doesn't require a color to keep you alert, don't.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #108 on: January 18, 2017, 12:59:27 pm »
0

Ok, fair enough. I mean, I like the card type and I think it's fun, useful, and cool. I agree with almost all of the points you made, just not the impact. Do Reserves need a type? No, they can just be Actions that you put on a Mat (Like Island), and you can discard them from there for a bonus. Supplements are similar: You can change them, and make them normal Actions. However, in doing that you detract from it. You can disagree with this if you want to, but I won't bother arguing about it because it comes down to preference.

You are free to use the cards however you want of course, but I would hope you try out the Supplement version first and see what you think.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #109 on: January 18, 2017, 01:50:07 pm »
+1

I'm sorry to be the guy who complains about a new idea again, but most of these can be implemented as normal cards if you are willing to accept minor changes to their functionality.

  • Oriental Market: Forum.                     Changes:Works with cost reduction, can be bought several times a turn. (Is in the supply)
I'll just comment on one, Oriental Market. Your suggestion works totally different. You get the extra Buy when you buy a particular card like Forum whereas the original Oriental Market is a triple Market Square that lands in your deck when you have 5 unspent.
This is mechanically totally different and while I would totally agree that it should first be tested whether a new concept is really necessary it doesn't seem as if Supplements can be done any other way
I felt it was obvious that when I wrote "Forum", my suggestion was to use Forum's wording, having Oriental Market look like this:
Code: [Select]
Oriental Market, Action, 5$
Unchanged bonus on play.
---
When you buy this, +1 Buy
Maybe it wasn't as obvious to you.

In case you still disagree, I will make an effort to tell you why this wording does exactly (edit: well, almost) the same as having it be a Supplement:
Supplement-case: I have 8$ to spend and a buy. I buy Silver. Now I have 5$ unspent. I gain Oriental Market.
Kingdom card case: I have 8$ to spend and a buy. I buy Oriental Market for 5$, get back my buy and have 3$ left, buying a Silver.

So, where's the difference? All the others work pretty much the same way. It's pretty trivial imo.
Now I get what you meant.
Sure, you could implement it like that but you would have to add a clause that specifies that you can never gain the card via gainers like Altar and that during setup, when you draw the respective randomizer, you add another Kingdom supply pile-

Now this is pretty artifical and wordy on the card (not to mention that I fail to see how you could forbid a card to be gained via gainers without creating a total mess of a rule exeception) which is why it makes more sense to implement it as a new type.
Given that there are so many far less necessary subtypes in the game (like Looter and Castles) I fail to understand why you direly want to avoid a new type which is cleaner, less wordy and more flexible. You could e.g. play around with reduzing the pile sizes of (some) Supplements.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #110 on: January 18, 2017, 01:50:21 pm »
0

You know you can edit your post, right?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #111 on: January 18, 2017, 04:29:49 pm »
+1

I'm sorry to be the guy who complains about a new idea again, but most of these can be implemented as normal cards if you are willing to accept minor changes to their functionality.

  • Oriental Market: Forum.                     Changes:Works with cost reduction, can be bought several times a turn. (Is in the supply)
I'll just comment on one, Oriental Market. Your suggestion works totally different. You get the extra Buy when you buy a particular card like Forum whereas the original Oriental Market is a triple Market Square that lands in your deck when you have 5 unspent.
This is mechanically totally different and while I would totally agree that it should first be tested whether a new concept is really necessary it doesn't seem as if Supplements can be done any other way
I felt it was obvious that when I wrote "Forum", my suggestion was to use Forum's wording, having Oriental Market look like this:
Code: [Select]
Oriental Market, Action, 5$
Unchanged bonus on play.
---
When you buy this, +1 Buy
Maybe it wasn't as obvious to you.

In case you still disagree, I will make an effort to tell you why this wording does exactly (edit: well, almost) the same as having it be a Supplement:
Supplement-case: I have 8$ to spend and a buy. I buy Silver. Now I have 5$ unspent. I gain Oriental Market.
Kingdom card case: I have 8$ to spend and a buy. I buy Oriental Market for 5$, get back my buy and have 3$ left, buying a Silver.

So, where's the difference? All the others work pretty much the same way. It's pretty trivial imo.
Now I get what you meant.
Sure, you could implement it like that but you would have to add a clause that specifies that you can never gain the card via gainers like Altar and that during setup, when you draw the respective randomizer, you add another Kingdom supply pile-

Now this is pretty artifical and wordy on the card (not to mention that I fail to see how you could forbid a card to be gained via gainers without creating a total mess of a rule exeception) which is why it makes more sense to implement it as a new type.
Given that there are so many far less necessary subtypes in the game (like Looter and Castles) I fail to understand why you direly want to avoid a new type which is cleaner, less wordy and more flexible. You could e.g. play around with reduzing the pile sizes of (some) Supplements.

Or you could just accept that it is 90% the same and that trying to enforce the remaining 10% isn't worth the effort either way. Why is it such a horrible thing you can gain the card? It's not, you just decided you want that. And why shouldn't it be a kingdom card? Because it's boring? Man, then make a card that's less boring and give it that ability. Oh, wait, then you'd have Forum.

I'm not saying you shouldn't make new types. I'm saying new types should be worth their money. Wanting a card to be un-gainable for no particular reason isn't worth it, and a boring cards don't get less boring only because they are not taking up a supply spot. If all you want is a +Buy card that you can get even when you don't have buys to spare, ta-dah, I gave you one.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #112 on: January 18, 2017, 08:03:18 pm »
+2

You know what we need? More landscape cards. And I don't mean Terrains, we need to give Asper a rest from all these dumb new mechanics ;D.

Hanging Gardens seemed like a Landmark that was too obvious. It gives you a bunch of if you have more cards! Reminds me of some other Victory card, buy I forget which.

Excavation is the reverse Tower. You lose if you have a card from an empty pile. Maybe it would be better at -2 per pile, IDK.

Accumulate is an Event version of Auto-Destruct-Sequence's Reserve, as in you can either spend one of your Copper now or you can keep it till you want to. It's only once per turn, though.

Dispatch was my entry in the mini-set, along with Tables'. I applied the fixes he suggested and here it is. Similar to Surprise Attack from Warlords and Wizards.

Guard is really weird, I have no idea whether it will actually work.

Border is by AdrianHealey, entered in the Landmark competition. I renamed it because of LFN's Stockpile.

Mansion is from the Forum here somewhere. I renamed it and added the or more part to stop you using it in the first few rounds.

Sanctuary is another random one from the forums. It lets you go first AND lets you choose your opening, but you might lose some for it.
« Last Edit: January 18, 2017, 08:50:19 pm by ThetaSigma12 »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #113 on: January 18, 2017, 08:47:46 pm »
+1

"Gaurd" is misspelled.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #114 on: January 18, 2017, 08:50:48 pm »
0

"Gaurd" is misspelled.
Fixed, in record speed.

In other news, fan card count is now 327. It jumped up 75 or so because I count Civilization now, and that's 30+ Card shaped things.
« Last Edit: January 18, 2017, 08:52:33 pm by ThetaSigma12 »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #115 on: January 18, 2017, 09:38:37 pm »
+2

Wow, several of these are actually really cool. Hum... Although I'm not sure Accumulate will actually make for fun games, and Guard being passed between player's doesn't exactly sit right with me... Excavation is pretty neat, I'd increase it to 5VP, though. Border has "its" spelled as "it's" but other than that seems rather nice. Mansion seems a bit much to think of in comparison to the others, and while I like the idea of Hanging Gardens, I think the players coming in second or third should still get rewarded. Maybe something like "+5 per player who has at most as many cards in their deck as you.". Dispatch is Villa as an Event... I'd rather not go into that. Sanctuary also seems cool.

Okay, I see, I have to check out the image to see whose idea the card originally is.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #116 on: January 19, 2017, 04:42:47 am »
+1

Or you could just accept that it is 90% the same and that trying to enforce the remaining 10% isn't worth the effort either way. Why is it such a horrible thing you can gain the card? It's not, you just decided you want that. And why shouldn't it be a kingdom card? Because it's boring? Man, then make a card that's less boring and give it that ability. Oh, wait, then you'd have Forum.

I'm not saying you shouldn't make new types. I'm saying new types should be worth their money. Wanting a card to be un-gainable for no particular reason isn't worth it, and a boring cards don't get less boring only because they are not taking up a supply spot. If all you want is a +Buy card that you can get even when you don't have buys to spare, ta-dah, I gave you one.
Sure, Oriental Market is not all that different from an extra Kingdom card. And you could artifically do Captain's Quarters as a once per turn zero cost Scheme event (that also targets Treasures) and self-junks you with a Ruined Village.

You could also implement all Reserves as Durations and you could easily implement Durations as normal Actions. Landmarks are also easily doable as Events. Doesn't mean that you should do any of this though. In my opinion Supplements are different enough that they clearly warrant a new typ. Perhaps not a new colour (as you pointed out that signals that something special is going on whereas these cards are just normal Actions once they are in your deck) but definitely a new type.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #117 on: January 19, 2017, 06:31:32 am »
+1

And you could artifically do Captain's Quarters as a once per turn zero cost Scheme event (that also targets Treasures) and self-junks you with a Ruined Village.
The fact that you willingly ignore the suggestion I already made in favour of this embarrassingly cheap hyperbole just tells me that I shouldn't waste more time arguing with you. Good day, sir.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #118 on: January 19, 2017, 07:02:57 am »
+1

And you could artifically do Captain's Quarters as a once per turn zero cost Scheme event (that also targets Treasures) and self-junks you with a Ruined Village.
The fact that you willingly ignore the suggestion I already made in favour of this embarrassingly cheap hyperbole just tells me that I shouldn't waste more time arguing with you. Good day, sir.
It was a totally technical description so what must have pissed you off was the word artifical.
It is indeed pointless to argue with somebody who cannot handle partial (as I already said, I do e.g. totally agree with you that a new colour should not be done) disagreements about fairly trivial stuff like whether a new idea should be implemented via a new type or be emulated via old types.

Back to the actual issue, Scheme variants, I prefer your Event which "schemes" as card at the cost of a Potion over Captain's Quarters.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #119 on: January 19, 2017, 07:50:11 am »
0

As OP I use my special powers to command you to stop arguing about Supplements as regular cards! I can do that, right?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #120 on: January 19, 2017, 07:58:42 am »
+2

Hint taken. ;)
On a sidenote, would you mind to share your templates for all the new types like Landforms and so on? That'd be brilliant.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #121 on: January 19, 2017, 08:14:25 am »
0

Hint taken. ;)
On a sidenote, would you mind to share your templates for all the new types like Landforms and so on? That'd be brilliant.
Yes. I'm a bit behind on Landforms, but you can expect more soonish.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #122 on: January 19, 2017, 11:03:22 am »
0

Wow, several of these are actually really cool. Hum... Although I'm not sure Accumulate will actually make for fun games, and Guard being passed between player's doesn't exactly sit right with me... Excavation is pretty neat, I'd increase it to 5VP, though. Border has "its" spelled as "it's" but other than that seems rather nice. Mansion seems a bit much to think of in comparison to the others, and while I like the idea of Hanging Gardens, I think the players coming in second or third should still get rewarded. Maybe something like "+5 per player who has at most as many cards in their deck as you.". Dispatch is Villa as an Event... I'd rather not go into that. Sanctuary also seems cool.

Okay, I see, I have to check out the image to see whose idea the card originally is.
Just search landmark, these 2 should come up from the 30 or so results. Stechaffle (Mansion - Originally called Woodlands) and Beyond Awesome (Sactuary - No original name) made them.

Accumulate and Guard: Yeah, these are untested. Could be awesome, could suck.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #123 on: January 19, 2017, 11:21:24 am »
+2

pissed you off
Look who's got a new profile.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #125 on: January 19, 2017, 11:55:52 am »
+2

It looks like Tristan.

Edit:     December 28, 2016, 02:35:55 pm <= Last online for tristan. This profiel was registered January 3rd.
« Last Edit: January 19, 2017, 11:57:54 am by AdrianHealey »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #126 on: January 19, 2017, 12:47:20 pm »
+1

pissed you off
Look who's got a new profile.
I am new here but whatever, you have obvious issues with being criticized (after trampling on a great new fan idea concept).
You lack manners and behave very rudely, not just towards me but also towards ThetaSigma who requested that this dispute is stopped, and I am going to put you on ignore now.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #127 on: January 19, 2017, 04:27:17 pm »
+3

@Asper: You are being quite uncharacteristically rude. You're usually much more polite than you've been recently.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #128 on: January 19, 2017, 09:43:02 pm »
+2

pissed you off
Look who's got a new profile.
I am new here but whatever, you have obvious issues with being criticized (after trampling on a great new fan idea concept).
You lack manners and behave very rudely, not just towards me but also towards ThetaSigma who requested that this dispute is stopped, and I am going to put you on ignore now.

@Asper: You are being quite uncharacteristically rude. You're usually much more polite than you've been recently.

Okay guys. Let's just get back to the fan cards, shall we?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #129 on: January 20, 2017, 11:28:14 pm »
+1

The supplements are a fun looking and for what its worth I prefer the idea of a card you have to work for to get. If they were in the supply they would be just another card. I could see something like this actually being made in a future expansion

I'm pretty interested in Guard too. My wife is the kind of Dominion player who will insist on having Moat in the supply if theres a harsh attack out, nothing less will do  ::) . We haven't even made it to Adventures so we've never used events but someday I may try this one... someday.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #130 on: January 21, 2017, 09:31:41 am »
+1



Question - can each player do this once per game or is it for the first person who gets to $12?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #131 on: January 21, 2017, 09:38:49 am »
0



Question - can each player do this once per game or is it for the first person who gets to $12?
Each player can do it once: see Inheritance.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #132 on: January 21, 2017, 01:07:28 pm »
+4

@Asper: You are being quite uncharacteristically rude. You're usually much more polite than you've been recently.

Yes, I know. I noticed it myself. And I apologize.

I'm incredibly frustrated. Recently, I have been critizised for not going out of my way to make sure Tristan gets banned, by a person who, in the same sentence, claimed to like me. Just, for what purpose? Only for him to return again? I'm 100% sure that this new user is tristan, who in turn is horatio, who might be errinf (I don't know about that guy that much). When horatio was banned, I recognized tristan to be him rather quickly, and we all had a discussion about it, and nothing came out of it. There are just so many users who write in the fan card threads and use "pissed of" when trying to shame another person for not agreeing with them. The three I know of are errinf, horatio, tristan and this guy, and guess what, when one got banned the other appeared. (I also assume he's using a proxy or whatever you can use to conceal your identity). So, do I go into that discussion again, and have myself critizised for unfounded claims, just to see he gets banned a few weeks later either way just to return with another identity? It's tiring, it's painful and I just can't take it anymore.

I do realize this conflict got the better of me, and I apologize for my recent behaviour. Until fds has found a way to guarantee it's a place anyone can enjoy in peace, I'll be away.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #133 on: January 21, 2017, 01:10:53 pm »
+2

Why do you care so much? I mean, Tristan called me the scum of the earth. I laughed and I am still here, enjoying fan cards discussions. He... is not. Let's just enjoy discussions. Block him too if you want? :)
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #134 on: January 21, 2017, 01:28:16 pm »
+1

Why do you care so much? I mean, Tristan called me the scum of the earth. I laughed and I am still here, enjoying fan cards discussions. He... is not. Let's just enjoy discussions. Block him too if you want? :)

Yeah, he insulted a lot of people, me included. I thought it was kinda funny. I mean, the ends people go to be a jerk.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #135 on: January 21, 2017, 01:48:14 pm »
+1

Well, this didn't turn out how I'd hoped.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #136 on: January 21, 2017, 02:22:40 pm »
+3

I am sorry, Theta. Let me restate that your work on all the fancards is awesome.

I am glad I got to work with you on civilization. My exams are over. Do you think you want to take another look at a few cards or is that a closed shapter for you?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #137 on: January 21, 2017, 05:46:58 pm »
+3

I'm sorry for all of this, Theta. You also might be the person I have been the most unpolite to, recently. My sincerest apologies for that, and for derailing your thread. Keep supplying the forumites with high quality mock ups and give card ideas the spotlight they deserve. That rocks. :)
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #138 on: January 22, 2017, 11:05:04 am »
+2

The concept of Supplement cards is okay, but I don't like how they are both as complex and game altering as Kingdom cards while also not acting as Supply piles that can end the game. It makes a lot of sense for Scholar from my Greed expansion: One thing I have to consider constantly about Greed's "In Games Using This" effects is how they will influence draining piles, and currently Frontier and Scholar are the big ones that will so often pile out. For that reason, I can understand the desire to have a simple manner in which a Kingdom card can pile out but not end the game, but because of how complex Kingdom cards are, I am loathe to make them not occupy the standard 10-slots for a Kingdom.
If Supplements do occupy those slots though, it no longer makes sense to have a dozen or more of them to justify the rule-space they occupy for those instances in which many Supplements can be drawn resulting in a Kingdom with so few cards that can be bought (though this is remaining steadfast in my opinion that all cards should be designed to fit in expansions and all Kingdoms should be functional when using 3 expansions). I am perhaps overreacting to how frequent or undesireable having 6 Supplements and 4 buy-able Kingdom cards can be.

As an additional note on Greed cards:
  • Arcanum should gain a Copper before it draws +1 Card
  • Archers should gain "up to 2 non-Victory cards costing up to $3"
  • Street should cost $3
  • Weaponsmith needs to trigger when you "would gain" a card or else I'm not sure where the gained card goes.
  • You reverted your changes to Weaponsmith, but it still says "Edited"
  • Opinion: My Missionary is much better thematically as "Missionary" than the Mini-set Design Contest's card of the same name

Why did you decide to make the changes to Frontier that you did? If it was the result of play-testing I would very much like to hear about it.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #139 on: January 22, 2017, 01:27:38 pm »
+1

Flagship seems like it's strictly better than a Laboratory, since it's basically a Lab that causes the next Action card to be played next turn as well...
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #140 on: January 22, 2017, 01:57:58 pm »
+2

Flagship seems like it's strictly better than a Laboratory, since it's basically a Lab that causes the next Action card to be played next turn as well...
Flagship is the Duration variation of Throne Room which Donald tested at 3$ plus a Necro.

Quote
- There was a now-and-later Throne Room variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.

I don't see what it has to do with Lab; if anything it is a combo between Necro, Haven and Throne Room. And I am pretty sure that unless the Kingdom has virtually only terminals I'd rather want a Throne Room than Flagship.

About the buffed card, it is well worded to avoid rule issues and could be viable and I don't think that there is anything in principle wrong with fan cards that are based on cards that didn't survive playtesting. But on the other hand it should also be clear that such a fan card is unlikely to be very good.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #141 on: January 22, 2017, 02:10:21 pm »
+2

Flagship seems like it's strictly better than a Laboratory, since it's basically a Lab that causes the next Action card to be played next turn as well...
Flagship is the Duration variation of Throne Room which Donald tested at 3$ plus a Necro.

Quote
- There was a now-and-later Throne Room variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.

I don't see what it has to do with Lab; if anything it is a combo between Necro, Haven and Throne Room. And I am pretty sure that unless the Kingdom has virtually only terminals I'd rather want a Throne Room than Flagship.

About the buffed card, it is well worded to avoid rule issues and could be viable and I don't think that there is anything in principle wrong with fan cards that are based on cards that didn't survive playtesting. But on the other hand it should also be clear that such a fan card is unlikely to be very good.

Lab: +2 Cards, play an Action card.

Flagship: +2 Cards, play an Action card, then play that Action next turn.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #142 on: January 22, 2017, 03:08:45 pm »
+2

@Gubump: You're quite correct, I'll change that. Originally it gave +1 Card and cost , but I didn't like the +1 Card on a terminal. I forget however that it is essentially a cantrip because it gives a pseudo-action. I'll change that

@Everyone: Please play with Supplements as you see fit. They have very little testing so they may work better in a different form, I encourage you to try them out however you want. It also probably depends on the supplement in question, Scholar or Oriental Market would probably work as kingdom cards but Illusion and Paramnesia won't unless you put a cursing attack in on purpose.

@Fragasnap
Arcanum: You're right, I fixed the curse gaining then drawing but not the copper one.
Archers: Yes, I seem to have missed that.
Street: I have that changed, but thank you for reminding me to re-upload my fixes.
Weaponsmith: Yes, you're right. / I have (Edited) on there because I dropped the part where you first have to reveal the Treasures, which could matter with certain cards. It's a stretch so I'll go by your call.
Missionary: I'm curious why you thought it was thematic, I didn't notice any real theme. I'll change it if you want me to, though.
Frontier: I haven't played any real games with it (a lot of mine tend to end short, or a card never gets bought at all). I just don't like how it's gone so fast, and if/when I change it back to once every turn I'll keep the Seasons type because it makes sense to use the mechanic.

Also, Fragasnap, you seem restrained and I don't mind if you're a bit ruder. They're your cards man, if you want me to change them back just tell me to I will unless I feel like I have solid playtesting evidence not to (which I don't).
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #143 on: January 22, 2017, 07:15:23 pm »
+2

Frontier: I haven't played any real games with it (a lot of mine tend to end short, or a card never gets bought at all). I just don't like how it's gone so fast, and if/when I change it back to once every turn I'll keep the Seasons type because it makes sense to use the mechanic.

The fact that it disappears quickly is part of the point of Frontier. It's worth 5VP for the same cost as a duchy. The drawback is having to buy it early and have the dead card in your deck. I don't remember exactly how the seasons work, but doesn't "at the start of Spring" mean the very beginning of the game? So with your tweaks, there are only 6 (or 2) Frontiers in the pile from the beginning? Do I understand that correctly?

That said, I also made a change to Frontier for when I use it. I added this to the original: "When this pile is emptied, add six copies of another kingdom card pile costing less than this to the supply. They are considered to be part of the same supply pile as Frontier."

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #144 on: January 23, 2017, 03:18:07 am »
+1

Flagship seems like it's strictly better than a Laboratory, since it's basically a Lab that causes the next Action card to be played next turn as well...
Flagship is the Duration variation of Throne Room which Donald tested at 3$ plus a Necro.

Quote
- There was a now-and-later Throne Room variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.

I don't see what it has to do with Lab; if anything it is a combo between Necro, Haven and Throne Room. And I am pretty sure that unless the Kingdom has virtually only terminals I'd rather want a Throne Room than Flagship.

About the buffed card, it is well worded to avoid rule issues and could be viable and I don't think that there is anything in principle wrong with fan cards that are based on cards that didn't survive playtesting. But on the other hand it should also be clear that such a fan card is unlikely to be very good.

Lab: +2 Cards, play an Action card.

Flagship: +2 Cards, play an Action card, then play that Action next turn.
Oops, I misread the +2 Card as +2 Actions.
You are of course totally right, this duration Throne Room variation is far too strong for 4$.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #145 on: January 23, 2017, 08:11:49 am »
0

The fact that it disappears quickly is part of the point of Frontier. It's worth 5VP for the same cost as a duchy. The drawback is having to buy it early and have the dead card in your deck.
Yeah, but this pile also disappears as quickly, there's just more in there at one time. Maybe this makes it too good, IDK, but I like having more opportunity to buy them.
I don't remember exactly how the seasons work, but doesn't "at the start of Spring" mean the very beginning of the game? So with your tweaks, there are only 6 (or 2) Frontiers in the pile from the beginning? Do I understand that correctly?
Yes, I meant Fall. I forgot that the game starts in Spring, so you would be right.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #146 on: January 23, 2017, 04:55:03 pm »
+1

That said, I also made a change to Frontier for when I use it. I added this to the original: "When this pile is emptied, add six copies of another kingdom card pile costing less than this to the supply. They are considered to be part of the same supply pile as Frontier."
Instead of putting it on the card and pulling out new cards during the game, you could have the randomizer say something like "This pile starts the game with 6 copies of a random kingdom card at the bottom and 12 copies of Frontier on top", couldn't you?
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #147 on: January 23, 2017, 06:53:20 pm »
+1

That said, I also made a change to Frontier for when I use it. I added this to the original: "When this pile is emptied, add six copies of another kingdom card pile costing less than this to the supply. They are considered to be part of the same supply pile as Frontier."
Instead of putting it on the card and pulling out new cards during the game, you could have the randomizer say something like "This pile starts the game with 6 copies of a random kingdom card at the bottom and 12 copies of Frontier on top", couldn't you?
Yeah, I thought about that, but not until after I printed the version I've been using. And it doesn't make enough difference to be worth reprinting.

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #148 on: January 25, 2017, 09:18:57 am »
0

I think I'll make a slight change to Oriental Market: if you end your buy phase with unspent and you bought a card, you can gain one. I feel like this is more true to my original purpose: it deals with all your extra , but you can only gain it if you have a ton of leftover.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #149 on: January 26, 2017, 08:57:53 pm »
+3

Weaponsmith: Yes, you're right. / I have (Edited) on there because I dropped the part where you first have to reveal the Treasures, which could matter with certain cards. It's a stretch so I'll go by your call.
I didn't notice that. I am of the opinion that Opulent Castle is worded incorrectly since there is no way to prove that all discarded cards are Victory cards. The reason the cards are revealed is to keep players accountable since discards are atomic (unless the rule has changed since Empires release when I wasn't looking).
I would advocate that Weaponsmith keep players accountable. You can do what you want, though.

Missionary: I'm curious why you thought it was thematic, I didn't notice any real theme. I'll change it if you want me to, though.
Trashing valuable cards is funding the Missionaries and the converts bring labor (in the form of +Actions and Action cards when you trash Silver).

Also, Fragasnap, you seem restrained and I don't mind if you're a bit ruder. They're your cards man, if you want me to change them back just tell me to I will unless I feel like I have solid playtesting evidence not to (which I don't).
I don't mind your changes, they're just cards. I only wrote the "why" in bold because I had asked previously and received no answer.

Frontier: I haven't played any real games with it (a lot of mine tend to end short, or a card never gets bought at all). I just don't like how it's gone so fast, and if/when I change it back to once every turn I'll keep the Seasons type because it makes sense to use the mechanic.
The fact that it disappears quickly is part of the point of Frontier. It's worth 5VP for the same cost as a duchy. The drawback is having to buy it early and have the dead card in your deck.
Correct.
It actually has the issue that 12 turns is too long to last in multiplayer games. Early tests with 10 copies have been promising.
If you're frustrated about how it is gone so fast though, ThetaSigma12, your version is gone even faster on turn 5, since 6 copies are put into the trash on turn 1.

That said, I also made a change to Frontier for when I use it. I added this to the original: "When this pile is emptied, add six copies of another kingdom card pile costing less than this to the supply. They are considered to be part of the same supply pile as Frontier."
Instead of putting it on the card and pulling out new cards during the game, you could have the randomizer say something like "This pile starts the game with 6 copies of a random kingdom card at the bottom and 12 copies of Frontier on top", couldn't you?
I'd be much more fond of the idea if there were more cards in Greed that could utilize such a setup mechanism.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #150 on: January 27, 2017, 07:54:27 am »
+2

Random stuff in the works:
  • I'm breaking up the "Other Cards" section. Right now I just know for now I'll have new entries as "sets" for my other cards, Co0kiel0rd's cards, and MattLee's cards. Hopefully, this will make it easier.
  • I've redone Asper's cards and I'll post those. Some of them have no difference, other than the creator and font sizes, but I made them anyway for completeness.
  • I'm gonna start a google doc that will be linked from my first post. In it, I'll hopefully go a little more in-depth, \list the other cards in the expansion and why I didn't do them, and other stuff. If you want to know about a card just hit that ctrl-F and search for it.
  • I'm hoping to start doing a "weekly hall of fame" where I'll show 3 of my favorite cards for the week.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #151 on: January 28, 2017, 05:00:19 pm »
+2

Game Repot! Sorry I don't have the time to visualize a kingdom.

Kingdom was Vassal, Prince, Ironmonger, Band of Misfits, Sentry, Farmers' Market Bells, Hunting Dog, Bells, Indulgence, Audience, Wolf Den, Expedition. Hitting early is crucial, getting that Sentry early will really help and Band of Misfits is really good with several good targets. I opened Silver/Vassal, but maybe one of those should have been an Expedition. My opponent got a Bells and a Hunting dog. Not the best combo, but don't judge he doesn't play very often. Indulgence is also really crucial because it's pretty good, verging on .

Mid-game was fun, I got good luck early with Sentry, trashing 2 cards 3 times. I had trouble getting last Copper out for Wolf Den, though. Farmer's market was good to me netting me about 8 total, or maybe 12 I forget. Indulgence helped me net several , with me once buying 4 Bells just for the 8. The hard thing was Bells and Vassal could only play Actions, so I had trouble drawing them. Ironmonger was the only real draw for Treasures. 2 Princed Vassals early was great.

I won 41 to 37. My opponent forgot about wolf den, and I had trashed all but 1 of my Farmers' Markets giving me a -3. 2 Indulgences with my opponent naming Dutchy/Silver on my second to last turn gave me a good deal of catch up and Bells helped ignore the 4 green in my deck.

Thoughts on the cards: Indulgence's wording is messed up, it should say "names a card costing to that's the top card of a Supply pile" to avoid impossible buys with Split Piles, Knights, or just naming a card not in the supply. With the wording fixed, I think it could cost , but I don't know. More often than not there'll be a dumb card and early game they can just always name Dutchy when you can't green, or Silver when you don't want Treasure.

Bells is OK, maybe it could cost but IDK. The real problem is it's kinda boring, maybe too much like Synod. Thoughts?

Hunting Dog maybe would be better if it revealed the top 6 cards of your deck, or had some cap. Just playing your next Action for free might be too good. It wasn't used very much late game though so it's probably fine just really good it turns 3-6 or so.

Audience should say "you may", but otherwise it was great. I used it last turn for a BoM to avoid Wolf Den, even though my opponent got a Prince out of it. I only bought one because I was scared of using it without a "you may", but BoM helped me use it only when it was necessary.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #152 on: January 28, 2017, 08:38:09 pm »
+1

I realized you actually re-did all of my cards. Thank you for crediting me in the flattering way you did. I am also relieved to find you didn't actually change that much. All of the changes you did (I think you just changed the art on Farmer and the wording of Investor?) are completely fine with me. In fact, I suppose Investor is cleaner this way. I didn't want to mash up expansion mechanics, so I changed it to the wording over in my thread, but well, the simple "two kinds of tokens" thing is maybe just better.
My only reservation is that Sultan might need a fix. There's an attempt over in my thread (I think?) but it's untested. Edit: Nope, there's none. Apparently I never uploaded it.
Also, couldn't help but notice you didn't mock up Meadow and the split pile. I can't blame you for either, though ;)
« Last Edit: January 28, 2017, 08:40:12 pm by Asper »
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #153 on: January 28, 2017, 09:21:47 pm »
0

I realized you actually re-did all of my cards. Thank you for crediting me in the flattering way you did. I am also relieved to find you didn't actually change that much. All of the changes you did (I think you just changed the art on Farmer and the wording of Investor?) are completely fine with me. In fact, I suppose Investor is cleaner this way. I didn't want to mash up expansion mechanics, so I changed it to the wording over in my thread, but well, the simple "two kinds of tokens" thing is maybe just better.
My only reservation is that Sultan might need a fix. There's an attempt over in my thread (I think?) but it's untested. Edit: Nope, there's none. Apparently I never uploaded it.
Also, couldn't help but notice you didn't mock up Meadow and the split pile. I can't blame you for either, though ;)
I did do Meadow?... Maybe it failed to get posted. I still need to do the split pile.

I figured I'd change Farmer and Investor since their not different in any other way.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #154 on: January 30, 2017, 05:54:01 pm »
+3

Game report #2

Kingdom: Travelling Fair, Arena, Scion, Architect, Cavalry, Antiquarian, Floodgate, City Quarter, Mill, Archive, Diplomat, some other I forget (it wasn't that good.) So you have a shot at an engine here, City Quarter for Actions and Draw, weak trashing with Architect, and some possible draw-to-x with mill, diplomat, and possibly antiquarian. I opened Mill/Architect and my opponent did Silver/Mill I think. There was a possibility with TF/Architect for an edge on trashing but I thought getting extra Mills was crucial. The game didn't play out that interestingly. There was some complex tracking with actions, and mill, and Archives. I got a diplomat which in retrospect was bad since I always forgot to use it against cavalry and I hardly ever needed the +2 Actions. I lost because I was unable to discard 2 cards to mill because it would prevent my engine from kicking off, leaving me short of the I needed to pile the Provinces. My opponent won on the next turn. I missed several good chances with Arena where I should have discarded for which could have given me the win.

Floodgate: It's fun, Mill actually gave it a chance to shine by setting aside extra cards for your next mills and extra green.

Scion: Weak. We never went into them, though I admit that Mill was a big deterrent. I could make it cost , but I'd like to add an extra card for now. City Quarter got me thinking, though, maybe a cost would work.

Antiquarian: I constantly failed to use the second option, but the mini stables was nice. I think it's a good card.

Cavalry: Weak, it should be 2, though I might have underestimated the sifting. Maybe with 2 at .

Architecht: Really fun, probably my favorite. Scoin made it so the no s clause wouldn't have mattered as much, but still cool.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #155 on: March 02, 2017, 10:13:33 am »
+2

Hmm, I still have a lot of work to do if I want to update Asper's cards. I'm planning on not doing the edicts. I'm also thinking about doing Seasons, and maybe some cards from Dominion: Conquest, and whatever Neraki the Forgiven named his.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #156 on: March 02, 2017, 04:56:34 pm »
0

Hmm, I still have a lot of work to do if I want to update Asper's cards. I'm planning on not doing the edicts. I'm also thinking about doing Seasons, and maybe some cards from Dominion: Conquest, and whatever Neraki the Forgiven named his.

I still have tons of cards from Conquest I haven't shown. I've also mocked them all up using the Generator, so I can send you the links if you would like.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #157 on: May 18, 2017, 05:00:55 pm »
+1

Does anyone still use this? I'm pretty much done with it, but I'm willing to revisit it if people still want to.

Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #158 on: May 19, 2017, 02:54:57 pm »
+2

Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.

I'm not planning to alter my cards anymore, so if you want to mock them up again, feel free to. Personally, I think it's cute to have so many fan cards collected in a single thread. I never thought there were as many fan card designers, tbh.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #159 on: May 19, 2017, 03:33:30 pm »
+2

Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.

I'm not planning to alter my cards anymore, so if you want to mock them up again, feel free to. Personally, I think it's cute to have so many fan cards collected in a single thread. I never thought there were as many fan card designers, tbh.
I'm planning on still changing them sometime. But I don't want people playing with the wrong versions so I removed some.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #160 on: May 20, 2017, 11:43:53 pm »
+1

I definitely like having this thread available, and it's great to see it get updated when you find new cards, etc.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #161 on: May 25, 2017, 11:20:31 pm »
+1

Does anyone still use this? I'm pretty much done with it, but I'm willing to revisit it if people still want to.

Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.

I've taken a break from Dominion but I'm keeping this bookmarked for when I inevitably get back into it. Still impressed with all the work you've here, props :)
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #162 on: June 02, 2017, 12:27:05 pm »
+1

Great card collection!
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #163 on: September 15, 2017, 05:39:21 pm »
+3

Significant update! I've come back to this after months. Only the first post of cards has been updated as of know, but I'm updating the second real soon. I re-added Asper's cards (now with Seasons!), added maybe 10 or so cards across the board, changed Audience, and cut out one or two. I'm gonna add some more soon, and drop the Outtakes section. Later some of CPiGuy's cards will be added.
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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #164 on: September 17, 2017, 03:27:22 pm »
+1

OK, the update is finished. I'll come back later so I can reach 400 cards with Chappy7 and CPiGuy's cards.
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Re: Fan Card Mock-Ups 2.0
« Reply #165 on: September 21, 2017, 11:01:54 am »
+1

Mini-Set Design Contest


I'll just post here what I posted in the out-dated thread about this design contest: Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.

Also, could you tell me where you got the card templates? They're better than the ones I have lying around.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #166 on: September 21, 2017, 11:25:34 am »
+1

I noticed a line break in the middle of the "+1 Card" instruction on your version of Plantation.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #167 on: September 21, 2017, 12:05:21 pm »
+1

Mini-Set Design Contest

I'll just post here what I posted in the out-dated thread about this design contest: Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.

Also, could you tell me where you got the card templates? They're better than the ones I have lying around.
Yeah, I use Asper's/Co0kiel0rd's/LFN's templates. They've been linked several places, I know you can find the Event template in "Asper's Cards" and the card template in "Dominion: Seasons".

I noticed a line break in the middle of the "+1 Card" instruction on your version of Plantation.
GIMP just auto-formatted it that way. You're right that it would look better together, so I'll put that on the list of things to change along with Missionary.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #168 on: September 21, 2017, 01:41:21 pm »
+2

What's "Almost 400+"?
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #169 on: September 21, 2017, 04:09:08 pm »
0

What's "Almost 400+"?
I almost have 400+ cards. Seems pretty simple.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #170 on: September 21, 2017, 05:03:45 pm »
+1

What's "Almost 400+"?
I almost have 400+ cards. Seems pretty simple.

"400+": "At least 400"
"Almost 400": Less than 400
"Almost 400+": Less than at least 400"
You use two expressions that describe a direction, but they cancel each other out. It's like saying "To the left of to the right of 400".
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #171 on: September 21, 2017, 05:19:39 pm »
0

What's "Almost 400+"?
I almost have 400+ cards. Seems pretty simple.

"400+": "At least 400"
"Almost 400": Less than 400
"Almost 400+": Less than at least 400"
You use two expressions that describe a direction, but they cancel each other out. It's like saying "To the left of to the right of 400".
So? The + may be unnecessary but it's still just as accurate.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #172 on: September 21, 2017, 06:40:35 pm »
+2

"Almost 400+" would mean that it's not quite 400+. So it could be very close to 400 or exactly 400, but not more than 400.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #173 on: September 21, 2017, 07:38:43 pm »
0

"Almost 400+" would mean that it's not quite 400+. So it could be very close to 400 or exactly 400, but not more than 400.
Which it is. It's about 392 cards, so very close to 400 but not more than.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #174 on: September 22, 2017, 02:09:08 am »
+1

What's "Almost 400+"?
I almost have 400+ cards. Seems pretty simple.

"400+": "At least 400"
"Almost 400": Less than 400
"Almost 400+": Less than at least 400"
You use two expressions that describe a direction, but they cancel each other out. It's like saying "To the left of to the right of 400".
So? The + may be unnecessary but it's still just as accurate.
Nobody said it's wrong. It's just silly and looks like you added the + to make it look more than it is. If it was just about being accurate, why not write "Less than over 9000 cards"?
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #175 on: September 22, 2017, 08:18:34 am »
0

looks like you added the + to make it look more than it is.
Yeah, basically. It was so minor it just got left in there, and I thought, why not? Just makes it look slightly better so why change it?

 Anyways, you'll be happy to know I'll be adding cards soon and reach 400, then I'll drop the "almost".
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #176 on: October 01, 2017, 01:52:06 pm »
+1

Hey, I've had this idea for years and never see it in an expansion...

EXECUTIONER

Cost : 9

Action, Attack

"Each opponent reveals their hand and must trash one card of your choosing."



Cool, yeah?  Expensive, terminal, and ugly.  :)  Putting it at an above-province cost makes for a hard choice, I think, as when you get to province buying levels, what boards would support a terminal card this aggressive?  And what if you hit this with a king's court?!  Moats and reactions are suddenly immensely more valuable, as are fast strategies to keep opponents from buying this card (and shuffling it through their deck to be played).


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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #177 on: October 01, 2017, 03:18:24 pm »
+2

Hi there! Welcome to the forums.

Your card idea has in fact been suggested before (I think on BGG), but it's not a good card. Here are a few problems with it:

1) Stalemate Games. You trash all of your opponents cards, and the game restarts with no cards in hand.
2) Swingy. If you get lucky, you can trash your opponent's Executioner or Province early and get a huge advantage.
3) Discarding. If you play 5 of these then you can make an opponent trash through their whole hand. It is terminal, but with village support or in multiplayer games this is unfun.

I would suggest reading the Fan Card Creation Guide, sticked at the top of this subforum. It's full of great tips.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #178 on: October 01, 2017, 05:47:33 pm »
+1

Hey, I've had this idea for years and never see it in an expansion...

EXECUTIONER

Cost : 9

Action, Attack

"Each opponent reveals their hand and must trash one card of your choosing."



Cool, yeah?  Expensive, terminal, and ugly.  :)  Putting it at an above-province cost makes for a hard choice, I think, as when you get to province buying levels, what boards would support a terminal card this aggressive?  And what if you hit this with a king's court?!  Moats and reactions are suddenly immensely more valuable, as are fast strategies to keep opponents from buying this card (and shuffling it through their deck to be played).

I have to agree with Theta. This doesn't really work for everything already mentioned. Warrior and Knight are already kinda hated, this would be a million times worse.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #179 on: October 01, 2017, 06:57:23 pm »
+3

"Extremely expensive and extremely brutal attack" is one of what I would call the four "bad fan card archetypes". The others are "Strong cards that curse yourself", "Attack deflectors" and "Veto reactions". They come up so often because the idea is rather simple, but why they are bad isn't exactly easy to spot for inexperienced fan card designers. Been there, done that. Not to say that all of these are inherently doomed, but the most simple approach isn't working, that's for sure.
« Last Edit: October 01, 2017, 06:58:24 pm by Asper »
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #180 on: October 03, 2017, 03:08:25 am »
+2

It helps a lot to read though Donald's stuff so that you start from a higher plateau and don't have to repeat all the mistakes (like trashing attacks without a Knights-like price range or a Saboteur-like downgrading).
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #181 on: October 20, 2017, 02:54:22 pm »
+8

Hey, anyone up for a game of Nocturne?


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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #182 on: October 20, 2017, 10:09:30 pm »
+2

No Necromancer?
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #183 on: October 20, 2017, 10:19:14 pm »
+2

No Necromancer?
Man, I already through your werewolf in. Some people I just can't please...  ;D
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #184 on: October 20, 2017, 10:39:34 pm »
+2

No Necromancer?
Man, I already through your werewolf in. Some people I just can't please...  ;D

Yeah, you're right. There's already a bad enough attack in the kingdom with Werewolf. :D

Huh, curiously Raiders, Werewolf and Necromancer ALL are attack cards (edit: Yeah, not technically, but Necromancer implies an attack on the board). Weird.
So, how do you play this kingdom?
« Last Edit: October 20, 2017, 10:41:38 pm by Asper »
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #185 on: October 21, 2017, 12:28:07 am »
+1

Probably going to open Cobbler/Bard, by the way. Those are both cute. Oh wait, technically I just need to avoid buying Gold or Idol in this game to ignore the negative VP from Curses, right? I guess confusions are still pretty bad... Monastery is interesting, but doesn't that hurt too much? And can the player name Copper there? Early in the game, that's probably the best thing to do. Lots of revealing going on here, too.

Either way, I never really noticed Cobbler as a fan card before. It's neat.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #186 on: October 21, 2017, 08:22:34 am »
+1

Yeah, the game seems like a bit of a slog.  Cobbler-Bard definitely seems like the best opener. I might try to pick up a Fool later too so I can discard it with Cobbler. For me the big wild card is Crypt, it costs so you could pile it for Cobbler/Bard/Crypt, but all those Confusions might hurt you.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #187 on: November 28, 2017, 01:40:54 am »
+1

Can we make this happen?

Taco Vendor
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Gain a Taco
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #188 on: February 04, 2018, 07:12:53 pm »
+2

Hello all,

I've spent much of today reading through this thread. I'm planning to print some fan expansion cards for myself and figured I'd find a couple other decent ones to pad out the print run. Came away with rather more than I'd bargained for thanks to all your excellent work.

I've come up with a few cards (some recently, others long ago) that I thought I'd run past you in case you have any input.



A few things that are already rolling around in my head:
  • Phoenix: The phrasing of the complex OR statement could be better. I worry it's a little OP.
  • Robber Baron: May be a little underpowered for $5.
  • Money Changers: Phrasing of the "exchange" concept is hard to get just right. Used to gain cards to your hand instead of discarding. Might still be OP.
  • Crop Rotation: Something very similar already exists among the fan cards. I think it's an Event.
  • Occupied Village: Forfeiting actions being a novel concept, I'm not sure this is the best possible phrasing. Also toyed with a version called Final Act that cost $3, had +1 Card (or +1 Action) instead of +2 Actions, and forced you to forfeit all your unused actions for a draw each. Still not sure which I like better.
  • Land Grab: I hate all the Victory shields in this description, but I can't think of a better approach. Used to say "[shield] value" where applicable, but decided to drop "value". Does the meaning convey through all the muddle?
  • Master of the Mint: This one just occurred to me last night. Is twice the face value in coin tokens too high? Should it be just the face value in both debt and coin? There doesn't seem to be much commentary on debt in prices, so I'm eyeballing this one a bit.

I'm genuinely interested in any critiques you can offer. Thank you.
« Last Edit: February 05, 2018, 07:16:46 am by volfied »
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #189 on: February 05, 2018, 02:18:50 am »
+1

Phoenix is far too good and would auto-win the game for whoever opens 5/2.

Robber Baron looks indeed weak compared to the other gold gainers. I mean, how often do you receive The Sky's Gift and not discard for Gold?

Money Changers could perhaps use the "pass" wording from Masquerade. I don't think that it is that strong and that it could get away with putting the exchanged Treasures into your hand.

I don't get Crop Rotation. It is a narrow Tactician variant that is only good for BM. Did you intend to make it possible to trigger Crop Rotation several times per turn? Tactician is worded such that this is, border cases aside, impossible.

I don't get Occupied Village. Unless there are other villages or TR variants in the Kingdom this is just a Moat, a Necropolis or a cantrip. Even TR+ Occupied Village is just a Laboratory (+2 Actions, +2 Actions, use 3 Actions for +3 Cards).

Land Grab looks cool, especially due to the last option which makes the endgame more interesting. It probably should feature some vanilla stuff like "+2 Cards" though, otherwise it might be too hard to pair this up with your green.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #190 on: February 05, 2018, 03:16:01 am »
+1

Phoenix could lose the card drawing part and then almost be balanced at $5.

Robber Baron could easily cost $3 (compare to Tunnel).

I have used a fan-made card (by liopoil) very similar to Occupied Village. The only differences are its cost and that it allows you to look at the top card of your deck before deciding if you want to use an action to draw a card. It's a decent card at $3 cost.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #191 on: February 05, 2018, 07:31:50 am »
+2

Okay, so sounds like Phoenix needs to be nerfed. (Which I'd actually already done. Made this one ages ago. Used to be "trash any number of cards and draw two cards per". Clearly excessive.)

Robber Baron's similarity to Tunnel hadn't hit me, for some reason. Still, discarding your hand makes it a little tough. However, if something like Tunnel makes it so easy to gain Golds, then perhaps this is too steep a price to pay.

I'll have to do a little play testing again with Money Changers and see how it fares. Maybe it's not OP, even with gain to hand.

Holunder9: How would you stack Crop Rotation? Doesn't discarding your hand and -1 action prevent that? (Actually, doesn't "discard your hand" make the -1 Action unnecessary? Or is there a way around that?) I do wonder whether it's worth it as a weak (albeit, cheaper) Tactician, as you've said.

I see your point about Occupied Village. Perhaps making it +3 Actions? I would think the cost would have to stay at 4 if I did that, since it would be strictly superior to Village. I do like liopoil's version. Simple and elegant.

I think you're right about Land Grab needing a draw. Would +2 Cards be too much, though? I could see +1 Cards without raising the price.

Added one more card that occurred to me last night.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #192 on: February 05, 2018, 08:19:16 am »
+1

I am not sure about Master of Mint. It is a fairly weak Copper trasher and for trashing higher-valued Treasures it is strictly weaker (albeit also cheaper) than the two existing cards that do something similar, Capital and Counterfeit. Of course it will be bought if there is no other trasher around but it is still weak and I don't think that the card does anything  really new.
There are also rules issues with Treasures like Fool's Gold,Bank and Fortune that don't have what you call face value but a conditional one.

Holunder9: How would you stack Crop Rotation? Doesn't discarding your hand and -1 action prevent that? (Actually, doesn't "discard your hand" make the -1 Action unnecessary? Or is there a way around that?) I do wonder whether it's worth it as a weak (albeit, cheaper) Tactician, as you've said.
You are right that unlike with Tactician you cannot (ignoring border cases like Ghost Town, Fishing Village and Coin of the Realm) play a Crop Rotation in the second turn. But you can play several Crop Rotations in the first turn as it doesn't feature Tactician's anti-stack wording: "If you have at least one card in hand, discard your hand ..."
I just wonder whether this is intentional as it is not necessarily bad but creates an interesting conflict concerning villages : they would be brilliant in the first turn but dead in the second.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #193 on: February 05, 2018, 12:29:20 pm »
+1

Thanks for posting here! Lemme give you my thoughts. I generally tend to focus on what's unique/interesting/never-been-done, because I've been around the Variants forum for a while, and other people usually handle the Balance.

Phionex: As others have said, this is too powerful. That being said, the concept of a trasher that replaces itself like Engineer is interesting.  It's mainly the trashing that skews the card, especially with the drawing. I would make it
Quote
+1 Action
Trash up to 2 cards from your hand. If you didn't trash any cards this way, trash this and gain an Action card costing up to , and play it.
A bit Vanilla, but whatever.

Robber Baron: Insanely weak, and not interesting. The cost is expensive, and the is tacked on, and Gold gaining is boring. I don't think you can save this one.

Money Changers: The wording is bad, and the concept is iffy. I'm guessing you and your group like the basics of the card and if you do that's fine, it should just maybe get some better wording, probably based of Masq:
Quote
Each other player reveals their hand. You may pass a Treasure from your hand to any other player, to gain a Treasure from their hand costing up to more.

Crop Rotation: I would just have this skip your action phase next turn. It's not anything new under the sun, and maybe a bit too powerful.

Occupied Village: Done before, and it has a problem of either boring on it's own or too powerful in tandem with other cards.

Land Grab: Counting points on a Victory card has always been a problem, and you can tackle however you want.  With a vanilla bonus it sounds fun though.

Master of the Mint: I like it. It should be worded:
Quote
Play a Treasure from your hand, then trash it. For each coin it produced, take 2 and 2 Coin tokens.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #194 on: February 05, 2018, 12:39:36 pm »
+2

Phoenix: Broken card! The trashing is obscene and even the 2nd ability alone seems like it would be a reasonable $5. Maybe a Phoenix card would gain an Ash when trashed and the Ash can gain the Phoenix back from the trash?

Robber Baron: Very similar to Leprechaun. But more expensive with a worse drawback and no Wish potential. I don't think the 1 vp makes it different enough and $5 is too expensive.

Money Changers: I'm not sure how this works in 3+ player. Do I exchange a different card with each other player or the same one? I think Taxman is doing something similar to this but in a much simpler way. Maybe this could just be a reverse Mine attack or something?

Crop Rotation: You can Throne Room this to double the next turn effect because the effect isn't conditional upon actually discard cards, unlike Tactician. This also gives you -2 Actions next turn, how does that work?

Occupied Village: This seems weak, although I can see it working at $2 or $3. If you make it give +3 Actions it becomes strictly better than Lab and would have to cost $6 at least (or have some other drawback). I think it would be more interesting being cheaper and weaker and relying on other cards to be good.

Land Grab: The only use I can see for the second part of this would be to gain Feodum or Vineyards or whatever when they're worth low vp and then get a bunch of stuff to increase their value, which seems pretty impossible to track anyway (or just to empty a pile of course). It seems kind of situational though and the top part would be much simpler if it just set aside a Victory (like a repeatable Island). So I'm not sure whether this tortured wording and weird clauses is worth it?

Master of the Mint: I like the name! It seems just like a weak Moneylender/confusing Counterfeit? The debt cost is also strange.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #195 on: February 05, 2018, 05:48:35 pm »
+2

I like Gazbag's Ash suggestion for Phoenix, although it kind of makes Phoenix a Vampire variant (with some Wish put into it).

I also like the suggestion to make Money Changers an attack that basically performs a reverse Mine, although it's perhaps a bit nasty.

Master of the Mint reminds me of "Investment", which I once did and dropped for its redundancy to Capital. This here adds trashing, but the face value stuff introduces a new expression, which I don't dig that much.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #196 on: February 05, 2018, 07:09:31 pm »
+1

I feel like Master of the Mint should have some kind of clause to give you the debt at end of turn, like Capital. Otherwise the debt seems a little redundant with the coin tokens.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #197 on: February 05, 2018, 09:48:51 pm »
0

Looks like I've got some thinking to do. Thank you all for the feedback. I think I can make most of these work eventually.

Good catch on Master of the Mint, J Reggie.

Anyone have any concrete ideas about how debt in costs should be employed? These came about after Rinkworks' article on card creation, so there's no "official" guidance.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #198 on: February 06, 2018, 03:02:48 am »
0

Anyone have any concrete ideas about how debt in costs should be employed? These came about after Rinkworks' article on card creation, so there's no "official" guidance.
Above all you should find a good reason to use Debt costs and not just do it because you want it for the sake of itself.

Take e.g. Engineer, it is better than Workshop but probably not as good as gainers like Ironworks so it should cost something between 3 and 4. Furthermore it shouldn't be able to gain itself, hence Debt costs.

Besides balance and "ungainability" there are timing issues. City Quarter and Royal Blacksmith are powerful cards that would be broken if they were good from the start. But they only become good after you thinned your deck a bit, so Debt costs are fine.

Then there are cards like Overlord or your Master of the Mint which you want early in the game, you want them to be available to everyone but because they are pretty decent you also want them to be expensive.
So if your goal is to make a card expensive and available for everyone at the same time Debt cost it is.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #199 on: February 06, 2018, 09:02:25 am »
0

That was pretty much what I was going for with the Master of the Mint: accessible early, but still a little pricey.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #200 on: February 10, 2018, 12:54:36 pm »
+2

Thank you all for the input. Here are the updated cards. I'm not sure they address everyone's concerns perfectly, but they are certainly all improvements. Robber Baron and Crop Rotation didn't make the cut. Particular thanks (and co-creation credit) to Gazbag for his Ash concept, which I have implemented. Any additional thoughts?

« Last Edit: February 10, 2018, 04:04:38 pm by volfied »
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #201 on: February 10, 2018, 04:44:42 pm »
+1

Since forfeiting 1 Action makes Occupied Village effectively +1 Card, +1 Action, and +$1, isn't it strictly better than Poacher?
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #202 on: February 10, 2018, 05:52:14 pm »
+1

You’re right, of course. I’m not as experienced with the second edition cards, so that escaped my notice. I’m not quite sure what the right course of action is. Clearly, I could raise the cost to 5, possibly adding some additional minor benefit.

What do people think of Poacher, though? It seems quite weak for a $4 card. Now, if you agree with Rinkworks that the distinction between $3 and $4 cost cards should be less about absolute value and more about early game balance, maybe that means that the “strictly superior” test isn’t as useful for cards with those costs. I’d be interested in hearing arguments, either way.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #203 on: February 11, 2018, 05:20:26 am »
+1

Phoenix-Ashes is now too similar to Vampire-Bats in reverse order for my taste. If you wanna avoid pile-driving you could use the exchange wording.

What do people think of Poacher, though? It seems quite weak for a $4 card. Now, if you agree with Rinkworks that the distinction between $3 and $4 cost cards should be less about absolute value and more about early game balance, maybe that means that the “strictly superior” test isn’t as useful for cards with those costs. I’d be interested in hearing arguments, either way.
Poacher isn't particularly weak or strong. Due to the existence of all kinds of Peddler variants everybody guessed, before it existed, that a pure Peddler would be roughly balanced at $4. So I guess that Poacher would have been OK without the 'late game transformation into an Oasis' thing. But DXV probably didn't want to make a too vanilla-ish card, hence Poacher as it is.
But as Poacher exists, you really shouldn't create a card that is nearly always (Tunnel is a border case in which an Oasis-Poacher becomes good) strictly better than Poacher at a cost of $4.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #204 on: February 11, 2018, 08:09:41 am »
+1

Fair enough. Let's try this version of Occupied Village. My worry is that it might be a little powerful.



I see your point about Vampire/Bats. I own Nocturne, but have not had much of a chance to play with it, so the depth of the similarities escaped my notice. I'm rather taken with the current arrangement, though, and don't want to make especially dramatic changes to it. I've implemented the exchange wording, as you suggested, along with a slight tweak to Ashes.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #205 on: February 11, 2018, 09:40:26 am »
+1

Phoenix-Ashes is now too similar to Vampire-Bats in reverse order for my taste. If you wanna avoid pile-driving you could use the exchange wording.
I don't see the pile-driving problem, since Phoenix is gained from the trash. In any case I don't think it's very similar to Vampire/Bats. The only similarity (except for the one-turns-into-the-other thing) is the trashing from hand.

It seems pretty strong though. I would guess it's more balanced without the newest change of +1 action on Ashes.

Slight wording correction on Occupied Village: You need to specify putting cards from hand. Unlike discarding, putting cards on your deck doesn't have a default source location.

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #206 on: February 11, 2018, 11:34:19 am »
+1

Apart from the possibility of having another card that gains from the trash, how does the earlier wording avoid pile-driving? Perhaps some subtlety I’m missing.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #207 on: February 11, 2018, 12:55:56 pm »
+1

Apart from the possibility of having another card that gains from the trash, how does the earlier wording avoid pile-driving? Perhaps some subtlety I’m missing.

Maybe I'm missing it. What pile is it that was being pile-drived? If it's $4 cost cards you're talking about, isn't it the same now?

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #208 on: February 11, 2018, 02:29:54 pm »
+1

Didn’t he mean Phoenix, itself?
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Holunder9

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #209 on: February 12, 2018, 02:04:26 am »
+1

Sorry, I missed that Ashes gains Phoenix from the trash so pile-driving is less of an issue.
By the way, I didn't want to imply that this is bad, it is definitely thematic. You just have to ask yourself whether you are fine with the possibility of Ashes being empties and all the trash-interactions (e.g. Lurker, Rogue, Graverobber) that occur with strong one-shots.
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volfied

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #210 on: February 12, 2018, 09:01:42 am »
+1

I think I can live with that. I’ll fix the wording on Occupied Village, revert Phoenix/Ashes and add these to my print run, then. Thank you, all.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #211 on: February 12, 2018, 05:11:17 pm »
+1

Just in case you wanted to include any of these in the top post, ThetaSigma12 (no hard feelings, if not), here are the final versions:

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ThetaSigma12

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #212 on: February 12, 2018, 05:47:26 pm »
0

I don't know if I'll ever come back to this. I'd like too, but it's becoming a little too big to handle updates. But if I do ever update it, I will make a point of including your cards. Thank you!
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Holunder9

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #213 on: February 14, 2018, 01:52:59 am »
+2

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.
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Gazbag

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #214 on: February 14, 2018, 11:15:27 am »
+1

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.

In absence of other Villages it'll probably be used as a Necropolis, but yeah it is a little weak for $4. I actually think if you drop the topdecking part it would be at a fine strength for a $2. It's essentially a +2 Cards/ +2 Actions/ +1 Card +1 Action split card which can also turn Villages into Labs.
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Holunder9

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #215 on: February 14, 2018, 12:59:23 pm »
+1

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.

In absence of other Villages it'll probably be used as a Necropolis, but yeah it is a little weak for $4. I actually think if you drop the topdecking part it would be at a fine strength for a $2. It's essentially a +2 Cards/ +2 Actions/ +1 Card +1 Action split card which can also turn Villages into Labs.
That's a good point, Village + Moat leads to the same as Village + Occupied Village. So this is a weak engine support card that is only good because it is flexible. It might be a bit better than some other $2 cantrips but not good enough to justify a price of $3.
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Gazbag

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #216 on: February 14, 2018, 01:10:16 pm »
+1

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.

In absence of other Villages it'll probably be used as a Necropolis, but yeah it is a little weak for $4. I actually think if you drop the topdecking part it would be at a fine strength for a $2. It's essentially a +2 Cards/ +2 Actions/ +1 Card +1 Action split card which can also turn Villages into Labs.
That's a good point, Village + Moat leads to the same as Village + Occupied Village. So this is a weak engine support card that is only good because it is flexible. It might be a bit better than some other $2 cantrips but not good enough to justify a price of $3.

I mean Moat and Faithful Hound are completely fine cards, +2 Cards is pretty deece and Occupied Village's flexibility seems way more useful than the reactions.
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Holunder9

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #217 on: February 14, 2018, 01:26:00 pm »
+1

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.

In absence of other Villages it'll probably be used as a Necropolis, but yeah it is a little weak for $4. I actually think if you drop the topdecking part it would be at a fine strength for a $2. It's essentially a +2 Cards/ +2 Actions/ +1 Card +1 Action split card which can also turn Villages into Labs.
That's a good point, Village + Moat leads to the same as Village + Occupied Village. So this is a weak engine support card that is only good because it is flexible. It might be a bit better than some other $2 cantrips but not good enough to justify a price of $3.

I mean Moat and Faithful Hound are completely fine cards, +2 Cards is pretty deece and Occupied Village's flexibility seems way more useful than the reactions.
Of course the flexibility of Occupied Village is the only thing that makes the card work but I disagree about it being way stronger than the reactions of Moat and Hound. Defending againt attacks is often important and Faithful Hound becomes a virtual Smithy if there is discard-for-benefit in the Kingdom.
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Gazbag

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #218 on: February 14, 2018, 01:43:48 pm »
+1

I think that Occupied Village is still nearly as weak as the first version. A village that is worse than Village unless there are other villages in the Kingdom yet more expensive seems like a dubious idea.
Topdecking cards is useful if you have too many terminals (but then you'd rather transfer them into the next turn via Haven or Gear) or for cards that care about the top card of your deck like Lookout or Vassal.

+1 Card
+1 Action

You may topdeck a card.

This is what the card will mostly be in the absence of other villages. Might be an OKish $2 but it is weaker than Haven.

In absence of other Villages it'll probably be used as a Necropolis, but yeah it is a little weak for $4. I actually think if you drop the topdecking part it would be at a fine strength for a $2. It's essentially a +2 Cards/ +2 Actions/ +1 Card +1 Action split card which can also turn Villages into Labs.
That's a good point, Village + Moat leads to the same as Village + Occupied Village. So this is a weak engine support card that is only good because it is flexible. It might be a bit better than some other $2 cantrips but not good enough to justify a price of $3.

I mean Moat and Faithful Hound are completely fine cards, +2 Cards is pretty deece and Occupied Village's flexibility seems way more useful than the reactions.
Of course the flexibility of Occupied Village is the only thing that makes the card work but I disagree about it being way stronger than the reactions of Moat and Hound. Defending againt attacks is often important and Faithful Hound becomes a virtual Smithy if there is discard-for-benefit in the Kingdom.

Maybe the fact that we can have this disagreement means that it's an interesting card?
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Holunder9

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #219 on: February 14, 2018, 01:49:17 pm »
+2

Maybe the fact that we can have this disagreement means that it's an interesting card?
Indeed. I like Intrigue so give me a choice card any day. 8)
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Honkeyfresh

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #220 on: September 09, 2018, 10:57:25 pm »
+2

wow so many of these are really cool.  I could play a game with just these cards lol.
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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #221 on: October 03, 2018, 11:06:23 am »
+1

Where does all the art come from for all these cards? Do the original creators provide it?
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ThetaSigma12

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #222 on: October 03, 2018, 12:46:09 pm »
0

Where does all the art come from for all these cards? Do the original creators provide it?

Most of it was found on deviantart or via google image searches. I didn't ask for the creator's consent, but some of it is public domain, and generally, we just use it either way.
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LittleFish

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Re: All the Fan Cards You Could Ever Want! (Almost 400+ Cards!)
« Reply #223 on: December 17, 2018, 04:02:44 pm »
0


Paranormal Investigator
- Action Attack
Choose one: Each other player gains a Curse; or every player reveals their hand, discards all revealed curses. You get +2 per Curse revealed
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LittleFish

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #224 on: December 17, 2018, 04:14:39 pm »
0

Here are some other fan cards remade as Supplements:

The cards should be curses not hexes. hexes would go in the hex pile so it wouldn't work.
« Last Edit: December 17, 2018, 04:15:51 pm by LittleFish »
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ConMan

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #225 on: December 17, 2018, 05:20:18 pm »
0

Here are some other fan cards remade as Supplements:

The cards should be curses not hexes. hexes would go in the hex pile so it wouldn't work.
In January 2017, the Hex pile was not known to be a thing, so it would have been used as a custom card type here.
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ThetaSigma12

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #226 on: December 17, 2018, 05:30:06 pm »
0

Here are some other fan cards remade as Supplements:

The cards should be curses not hexes. hexes would go in the hex pile so it wouldn't work.

Cards from an older age. When these were created they used the term "hex" to differentiate them from curses. I haven't touched this thread in probably over 2 years now, moved on to other projects. I don't plan on fixing that and other discrepancies anytime unless you plan on playing with the cards and it's really bothering you.
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LittleFish

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #227 on: December 18, 2018, 05:48:02 pm »
0

I haven't touched this thread in probably over 2 years now, moved on to other projects.
You should change you're "Blurb" thing then, it references this post
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ThetaSigma12

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Re: All the Fan Cards you could ever want! (300+ Images!)
« Reply #228 on: December 18, 2018, 05:58:55 pm »
+1

I haven't touched this thread in probably over 2 years now, moved on to other projects.
You should change you're "Blurb" thing then, it references this post

You mean my signature? I mean, it doesn't really need to be changed. I'm still quite proud of my work here, even if there's a couple typos and it's dreadfully outdated, and it's still a good resource for finding new fan cards to play with. Of course, I'm not really taking requests anymore, I should edit that part out, but it hasn't come up yet because the Fan Card Generator is now good enough that it's pretty much eclipsed GIMP in terms of efficiency/accessibility (even if I think that GIMP presents a more polished project).
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