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Author Topic: Mystery Moon  (Read 1274 times)

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AdrianHealey

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Mystery Moon
« on: September 13, 2016, 02:04:07 pm »
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Mystery Moon - Event - <2>
+1 buy
Once per turn:
Look at the top card of the landmark pile. Reveal it and make it part of the game (do all required set up clauses) or put it back and shuffle the landmarkpile.
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Set up: put all unused landmarks face down on a pile called the landmark pile.

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Who would play with this? Same can be down for events btw.

Could probably be improved on.

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faust

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Re: Mystery Moon
« Reply #1 on: September 13, 2016, 02:19:31 pm »
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AdrianHealey

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Re: Mystery Moon
« Reply #2 on: September 13, 2016, 02:22:06 pm »
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I woumd play with many things, including me, if the time and place was right.
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Haddock

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Re: Mystery Moon
« Reply #3 on: September 13, 2016, 02:38:02 pm »
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It probably needn't be debt-costed. $1 or $2 would be fine.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

tristan

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Re: Mystery Moon
« Reply #4 on: September 13, 2016, 02:41:31 pm »
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Of course it can be done. For my taste it is far too random and too information-overload-y (assuming that additional Events/Landmarks will often come into the game via this) though.
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