There's not really anything wrong with Alchemy anyway, aside from Transmute being rather weak.
I strongly disagree. Almost half of the cards in Alchemy have a significant design flaw, and percentage-wise, that makes it the worst set by far, way worse even than the old Base set. (Even though I will admit it also has a couple of the coolest cards, including Apothecary, University, Golem and Apprentice, whereas the Base set by comparison is fairly bland.)
- Transmute is terribly underpowered, might be even worse than Scout.
- Philosopher's Stone is also too weak and rarely useful.
- Possession has the immense FAQ, the rules confusion, the errata, and so on. The idea is cool, but it might just be unfixable.
- Scrying Pool takes too much time to resolve (even though it's a great card otherwise).
- Familiar is too swingy.
(- Herbalist is okay but also a bit on the weak side)
I'm a big fan of Alchemy, so I tend to agree with Wero.
- Transmute I agree with.
- PS is weak, but not unusable
- Possession is obnoxious, but I just check the FAQ when I play. You often don't buy it, but it still changes the game, which is cool.
- Scrying Pool is better when both players go for it. Max they play 5-6 a turn (Bcs you both bought some). Yes, it is painful, but the idea is really cool. KC can take forever, too, or Magpie, Menagerie, etc.
- Familiar is swingy, but not terrible.
- Herbalist is, like PS, weak, but I still get it sometimes. Sometimes I even spend
for it...