Save, Embargo, Lookout, Pirate Ship, Transmogrify, Walled Village, Bandit Camp, Harvest, Altar, Fairgrounds, Possession
http://www.gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160723/log.0.1469234490716.txtit is able to go after provinces, as a contingency thing. because you are a dope and built too long and then picked up three pirate ships, but in fact, it was no error at all!
jimmmmm did, uh, you know, the altar and bandit camp and other stuff strategy and aimed at the provinces. he opened with an embargo that he put on fairgrounds, and i was like, blagh. i did the thing that he did but longer and with pirate ships instead of not those, and they hit a couple good things but not at a particularly opportune time. but oh, they did, because they did provide an opportunity: he had eaten all the duchies with altar, and there were only two provinces left, and also hey 8 fairgrounds. and the fact that they're embargoed means i have one less unique to worry about.
and thus it came to be.
also, save seems to be helpful for bm. that is the case for a lot of stuff that lets you even out turns in terms of money (read: gear and stuff)