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Author Topic: how many travellers do you buy?  (Read 7369 times)

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LastFootnote

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Re: how many travellers do you buy?
« Reply #25 on: June 03, 2016, 10:19:24 am »
0

Fugitive is the one you pretty much never keep, which is a sad parabola on the current situation in Europe.



You decide: is this a commentary on the tragedy of war and its inevitable loss of life, or is it just really bad Dominion advice?

If I ever make a band, I'm calling us Sad Parabola.

http://www.last.fm/music/Sad+Parabola
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Seprix

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Re: how many travellers do you buy?
« Reply #26 on: June 03, 2016, 10:20:44 am »
0

Fugitive is the one you pretty much never keep, which is a sad parabola on the current situation in Europe.



You decide: is this a commentary on the tragedy of war and its inevitable loss of life, or is it just really bad Dominion advice?

If I ever make a band, I'm calling us Sad Parabola.

http://www.last.fm/music/Sad+Parabola

Aw. That's too bad. At least no one has taken my band name for the future, 'Edgelord'.
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DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

Witherweaver

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Re: how many travellers do you buy?
« Reply #27 on: June 03, 2016, 10:29:16 am »
0

Fugitive is the one you pretty much never keep, which is a sad parabola on the current situation in Europe.



You decide: is this a commentary on the tragedy of war and its inevitable loss of life, or is it just really bad Dominion advice?

If I ever make a band, I'm calling us Sad Parabola.

http://www.last.fm/music/Sad+Parabola

That makes me a sad pandaparabola. 
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jomini

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Re: how many travellers do you buy?
« Reply #28 on: June 03, 2016, 01:08:19 pm »
+1

There are several broad strategies that I pursue:

Page: normally 1 or many. Singleton is just to get quickly to Champion to enable a big engine & protect myself from Warrior - basically I build something to cycle quickly and then rapidly bulk out on terminal draw & payload to green. Many is where I want to pound the opponent with Warrior card kills. Even I do not kill the enemy Warrior(s), I find you can get huge mileage by destroying all their infrastructure and having pretty good of flipping Champion or Hero. Something like Warehouse/Smithy/Page is a one strategy while something like Chapel/Iw/Page can be a many option. Note that when playing "Many" you will leave many of your pages un-upgraded, Treasure hunter is terrible for killing the enemy and while more warriors are nice you need to be cautious about filling the deck with cards.

Peasant: 2 or higher. Normally I am either gunning for Disciple, in which case I will draw deck and a second Disciple will be huge ... or I am going for Teacher to enable a quick gain of newly non-terminal or newly - big drawing cards. In either case having that second Disciple is pretty nice. More rarely I will build a deck that gets cash from Soldier (e.g. turning Spies into Labs) and grab a few extra Peasants to help the cause. Unlike the Page line, nothing useless is gained so the only downsides are bloating the deck by a card and having a dead card when Travellers collide, which is mostly a non-issue after Soldier.
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Awaclus

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Re: how many travellers do you buy?
« Reply #29 on: June 03, 2016, 03:44:54 pm »
0

Fugitive is the one you pretty much never keep, which is a sad parabola on the current situation in Europe.



You decide: is this a commentary on the tragedy of war and its inevitable loss of life, or is it just really bad Dominion advice?

If I ever make a band, I'm calling us Sad Parabola.

http://www.last.fm/music/Sad+Parabola

That makes me a sad pandaparabola.

The question is, how do you get past the sad parabola?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free
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