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Author Topic: Tight Game I should have lost  (Read 3437 times)

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Seprix

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Tight Game I should have lost
« on: May 25, 2016, 05:12:55 pm »
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Expedition, Embargo, Fool's Gold, Herbalist, Scrying Pool, Amulet, Scheme, Alchemist, Feodum, Count, Royal Carriage
When I had $2 to spend, I decided to buy Embargo instead of Herbalist, like the idiot I am. I also lost the Scrying Pool split, though I did have a guaranteed Alchemist draw and Potion every turn, so it sort of evened out. What ended up happening was that I fell behind enough to not get first dibs on the Provinces, and I had no time to catch up and get more economy. Thankfully, neither did my opponent, so the Province arms race began.

Second to last turn, I bought Scheme where I should have bought second Alchemist as well.

Finally, my opponent got Province/Duchy, and the pressure was on to get Province/Duchy/Estate to win the game. I miscounted, because I did not think I had enough money, but I had exactly $10 so that worked out for me.

I also feel like I could have played this a lot faster than I did, which is why I'm posting this here.
« Last Edit: May 25, 2016, 05:14:52 pm by Seprix »
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Awaclus

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Re: Tight Game I should have lost
« Reply #1 on: May 25, 2016, 05:53:30 pm »
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Never buy Alchemist over Scrying Pool.
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Seprix

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Re: Tight Game I should have lost
« Reply #2 on: May 25, 2016, 05:56:46 pm »
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Never buy Alchemist over Scrying Pool.

I played a game where I did just this, and I lost hard. It's not always true. It's probably true in this case though.
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Awaclus

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Re: Tight Game I should have lost
« Reply #3 on: May 25, 2016, 06:09:33 pm »
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Never buy Alchemist over Scrying Pool.

I played a game where I did just this, and I lost hard. It's not always true. It's probably true in this case though.

It's always true.
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Seprix

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Re: Tight Game I should have lost
« Reply #4 on: May 25, 2016, 06:25:47 pm »
+1

Never buy Alchemist over Scrying Pool.

I played a game where I did just this, and I lost hard. It's not always true. It's probably true in this case though.

It's always true.

I cannot agree with you that it is always true. Besides, aren't you the bastion of Edgecase Castle?
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funkdoc

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Re: Tight Game I should have lost
« Reply #5 on: May 25, 2016, 06:47:37 pm »
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i like alchemist over pool with my first potion buy because it's better early on. maybe even that's wrong tho

Titandrake

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Re: Tight Game I should have lost
« Reply #6 on: May 25, 2016, 06:58:57 pm »
+1

i like alchemist over pool with my first potion buy because it's better early on. maybe even that's wrong tho

I think this is wrong. Alchemist is better than Pool at the very beginning when most of your deck is your starting cards, which makes the difference pretty small. In my experience Pool very quickly jumps ahead, and soon you regret not having another Pool instead.
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Re: Tight Game I should have lost
« Reply #7 on: May 25, 2016, 07:25:47 pm »
+6

i like hatchery first over pool
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Seprix

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Re: Tight Game I should have lost
« Reply #8 on: May 25, 2016, 08:29:51 pm »
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i like hatchery first over pool

I dun get it.

I think getting any Alchemist early on was likely just wrong here anyways.
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Deadlock39

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Re: Tight Game I should have lost
« Reply #9 on: May 25, 2016, 11:32:18 pm »
+1

i like hatchery first over pool

I dun get it.

I think getting any Alchemist early on was likely just wrong here anyways.

I'd go for 6 pool

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Re: Tight Game I should have lost
« Reply #10 on: May 26, 2016, 09:50:36 am »
+6

I'm not so strongly against an Alchemist over a Scrying Pool here. I'm not saying it's great, but it isn't terrible either.
Indeed getting herbalist for your first $2 would have helped you a lot.

But the more important thing is this: the game ends with eight single-province turns. It shouldn't.

The value of trashing depends a lot on the possibility to quickly add payload to a trimmed deck.
If you intend to go Royal Carriage on Count, the Alchemists aren't that good indeed. But both cost $5, that's expensive. You pay $10 for $6/turn.
I like the fool's golds as payload. Don't get them early, but add a couple (3?) when you start drawing the deck. They are a bit harder to draw, but $6 for $9/turn is an excellent rate.
This fool's gold plan should push you towards getting a second Amulet.

Don't be afraid you need points as soon as your opponent buys a Province. Piles aren't running out.
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Aleimon Thimble

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Re: Tight Game I should have lost
« Reply #11 on: May 26, 2016, 10:16:13 am »
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I'm not sure if it's strong enough against the Scrying Pool engine, but I'd have gone for Amulet/Feodum. But I'm a Feodum junkie so what do I know.  :P
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Seprix

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Re: Tight Game I should have lost
« Reply #12 on: May 26, 2016, 10:59:49 am »
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I'm not so strongly against an Alchemist over a Scrying Pool here. I'm not saying it's great, but it isn't terrible either.
Indeed getting herbalist for your first $2 would have helped you a lot.

But the more important thing is this: the game ends with eight single-province turns. It shouldn't.

The value of trashing depends a lot on the possibility to quickly add payload to a trimmed deck.
If you intend to go Royal Carriage on Count, the Alchemists aren't that good indeed. But both cost $5, that's expensive. You pay $10 for $6/turn.
I like the fool's golds as payload. Don't get them early, but add a couple (3?) when you start drawing the deck. They are a bit harder to draw, but $6 for $9/turn is an excellent rate.
This fool's gold plan should push you towards getting a second Amulet.

Don't be afraid you need points as soon as your opponent buys a Province. Piles aren't running out.

No, you're right. I could have done this, and I did get scared of points because I didn't have the ability to build up quickly. That is something I do need to work on.
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Seprix

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Re: Tight Game I should have lost
« Reply #13 on: May 26, 2016, 11:26:52 am »
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Okay, here's another question. Would anyone buy Raid here?
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Deadlock39

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Re: Tight Game I should have lost
« Reply #14 on: May 26, 2016, 11:29:16 am »
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Okay, here's another question. Would anyone buy Raid here?

I think the engine might be a bit too strong here, but if you weakened it a bit (remove the +buy might be enough), then I could see Amulet/Raid/Feodum being better than whatever else you could be doing. (Disclaimer: I have no idea what I am talking about because I haven't played very many games with Adventures.)
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