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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 257159 times)

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crj

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Re: Semi-Interesting Dominion Moments Thread
« Reply #825 on: October 31, 2021, 07:42:36 am »
+3

As Donald X noted in the Secret History, Border Village is another. (He buffed it by increasing its cost from $5 to $6.)
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #826 on: November 18, 2021, 05:02:53 pm »
+4

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AJD

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Re: Semi-Interesting Dominion Moments Thread
« Reply #827 on: November 18, 2021, 06:56:01 pm »
0

...Okay, how did this happen?
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scolapasta

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Re: Semi-Interesting Dominion Moments Thread
« Reply #828 on: November 18, 2021, 10:06:16 pm »
+4

We know there are shelters, so I'd guess Necropolis as Way of the Mouse with Church set aside.
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #829 on: November 19, 2021, 05:05:24 am »
+2

We know there are shelters, so I'd guess Necropolis as Way of the Mouse with Church set aside.

Yeah, that's what happened.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #830 on: November 29, 2021, 01:34:33 pm »
+1

My opponent's Locusts hex hit my Duchy, in a game where I was going for Dukes. So, in addition to the 2 points lost from the Duchy itself, each of my Dukes was now worth 1 point less.  I ended the game with 5 Dukes, so the total cost of that hex was 7 points
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ehunt

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Re: Semi-Interesting Dominion Moments Thread
« Reply #831 on: December 03, 2021, 02:09:05 pm »
0

Turn 1 - ehunt
e plays a Necropolis using Way of the Otter.
e draws 2 Coppers.
e plays 6 Coppers. (+$6)
e buys and gains a Gold.
e shuffles their deck.
e draws 2 Coppers, a Hovel, a Necropolis and an Overgrown Estate.


tbh gold wasn't a great open on this board but had to do it for the novelty of it. There was also Mint, so i could've started turn two with exactly mint, copper, and the three shelters, but novelty only gets you so far.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #832 on: December 16, 2021, 12:50:35 am »
+7

Had a game with Way of the Mouse as Church, Caravan Guard, and Margrave. If I happened to have a Caravan Guard in hand when my opponent played Margrave, then I could react with the Caravan Guard, play it as Church, and set aside three cards, leaving only one remaining. Then Margrave makes me draw a card, and since I still have only 2 cards, I don't discard. Meaning that the net result is I got +1 card! That didn't happen a whole lot in that game, but when it did, it was a rather fun interaction. Not often that your opponent's Margrave leaves you with more cards than you started with ...
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #833 on: December 18, 2021, 08:41:57 pm »
0

Had a game with Way of the Mouse as Church, Caravan Guard, and Margrave. If I happened to have a Caravan Guard in hand when my opponent played Margrave, then I could react with the Caravan Guard, play it as Church, and set aside three cards, leaving only one remaining. Then Margrave makes me draw a card, and since I still have only 2 cards, I don't discard. Meaning that the net result is I got +1 card! That didn't happen a whole lot in that game, but when it did, it was a rather fun interaction. Not often that your opponent's Margrave leaves you with more cards than you started with ...

Although, the server did have a weird glitch here. It would discard the Caravan Guard at the end of my opponent's turn. The duration effect would still apply properly - the cards would be returned to my hand at the start of my turn and I'd have the option of trashing, but the Caravan Guard would be in my discard pile.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #834 on: December 20, 2021, 05:13:00 pm »
+3

My opponent had 4 Highways in play when they played Leprechaun. The hex it revealed was War. Those 4 Highways made Province the only card in War's attack range, and so they ended up having a Province trashed
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joefarebrother

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Re: Semi-Interesting Dominion Moments Thread
« Reply #835 on: January 01, 2022, 07:45:21 pm »
+3

I recently lost a game because I trashed a curse

(wasn't because of gardens)
It was because I couldn't ambassador the curse on the turn I could buy the last province, meaning that buying the last province would tie the scores and make me lose as the first player
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #836 on: January 03, 2022, 02:44:59 pm »
+4

I got a turn 3 Province with Shelters + Way of the Owl. On turn 1, I had a Necropolis and 4 Coppers. I used Way of the Owl on Necropolis, and drew two Coppers, buying a Gold on turn 1. I forget what happened in turn 2, but in Turn 3, I had Necropolis again, with 4 Coppers. Played Necropolis with Owl, and drew that Gold plus another Copper, for a total of $8!

It really wasn't the most sensible thing to buy that early in that particular game, but I couldn't resist the novelty of a turn 3 Province
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ahyangyi

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Re: Semi-Interesting Dominion Moments Thread
« Reply #837 on: January 04, 2022, 07:11:28 am »
+9

My Tracker's +$1 allows me to hit $8, the boon turns out to be The Swamp's Gift, and there's a Prince on the board who is otherwise without a good action to pair with. And, of course, both the Will-o-wisp and the Prince would be topdecked by the said Tracker.

It felt as if the whole tracker card is built to make this moment to happen!
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faust

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Re: Semi-Interesting Dominion Moments Thread
« Reply #838 on: January 07, 2022, 09:38:18 am »
+3

I Traded all my 10 starting cards in for Silvers. (with the Event Trade, not Trader)
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #839 on: January 08, 2022, 10:40:05 pm »
+4

$7 and 1 buy left, can't get last province -- hey let's throw a Ball for the last 2 curses ftw
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ehunt

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Re: Semi-Interesting Dominion Moments Thread
« Reply #840 on: January 09, 2022, 03:20:30 am »
+10

only one 4-cost on the board
===
t plays a Swindler.
t gets +$2.
e trashes a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
e gains a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
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Jeebus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #841 on: January 13, 2022, 01:37:49 pm »
+2

I forget who but one pf the Dominion elders played a famous game where they had to ambassador a province to win.  I don't quite remember how or why this worked.  But someone else probably will.

If you're in the lead with 7 points or more, but don't have $8 to get the last province, you can Ambassador it to your opponent, keeping your own Province of course. Your lead can be smaller if you can buy/gain another Victory card (like a Duchy) on that turn.
I remember this trick from games with more than 2 players, because then you can suddenly empty the Province pile by handing out several Provinces.

Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #842 on: January 13, 2022, 02:07:35 pm »
+13

One of my favorite dominion moments was when I tried to do exactly that, ambassador the last province for the win, aaand...

My opponent revealed a Trader, refusing the last province.
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #843 on: January 14, 2022, 05:32:34 pm »
+5

Turn 1 - Lemonspawn
L buys an Alms.
L gains a Silk Merchant.
L gets +1 Villager.
L gets +1 Coffers.
L draws 5 cards.

Turn 1 - Awaclus
A buys an Alms.
A gains a Silk Merchant.
A gets +1 Villager.
A gets +1 Coffers.
A draws 5 Coppers.

Turn 2 - Lemonspawn
L plays 5 Coppers. (+$5)
L uses 1 Coffers. (+$1)
L buys and gains an Altar.
L shuffles their deck.
L draws 5 cards.

Turn 2 - Awaclus
A plays 5 Coppers. (+$5)
A uses 1 Coffers. (+$1)
A buys and gains an Altar.
A shuffles their deck.
A draws 2 Coppers, 2 Estates and an Altar.
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #844 on: January 17, 2022, 02:33:20 am »
+3

The rare 5+ Temple VP engine, heh

« Last Edit: January 17, 2022, 02:34:46 am by Gherald »
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #845 on: January 18, 2022, 02:34:44 am »
+4

I won the Horse split.
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silverspawn

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Re: Semi-Interesting Dominion Moments Thread
« Reply #846 on: January 20, 2022, 01:55:24 pm »
+1

One of my favorite dominion moments was when I tried to do exactly that, ambassador the last province for the win, aaand...

My opponent revealed a Trader, refusing the last province.

did your opponent win?

mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #847 on: January 21, 2022, 07:44:26 pm »
+6

In a game with Black Cat and Way of the Rat, with a fair amount of draw and extra actions and Sanctuary, I ended up drawing my entire deck on my opponent's turn when they bought a Province. They'd completely ignored Black Cat, so I was able to get all 10
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #848 on: January 25, 2022, 04:04:26 am »
+2

I just stumbled into a Procession/Falconer/Border Village/Menagerie loop.
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joefarebrother

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Re: Semi-Interesting Dominion Moments Thread
« Reply #849 on: January 25, 2022, 03:30:47 pm »
+1

I found a loop of magpie + 2 sleighs + draw your deck = gain all the magpies
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