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Author Topic: What I've learnt from Adventures online...  (Read 58349 times)

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J Reggie

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Re: What I've learnt from Adventures online...
« Reply #175 on: May 18, 2016, 06:36:15 pm »
0

Pathfinding/Cultist is just stupid.

More than Lost Arts/Cultist?

Beyond Awesome

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Re: What I've learnt from Adventures online...
« Reply #176 on: May 18, 2016, 06:51:26 pm »
+1

At least Lost Arts in Cultist makes engines viable.
« Last Edit: May 18, 2016, 09:21:43 pm by Beyond Awesome »
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faust

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Re: What I've learnt from Adventures online...
« Reply #177 on: May 18, 2016, 06:57:42 pm »
0

Ball causes you to gain cards, and activating the bonus on Port requires you to buy cards.

Expedition is a terrible idea when there's a discard attack on the board.  That ought to have been incredibly obvious though.

The second is a "not necessarily". Like the extra card from Margrave every attack. You get the best three of seven. This isn't edge casing either, if you don't want silver then it's getting you a possibly better hand plus a bit of cycling.

Also, if you have Moats, drawing more cards increases the likelihood of having a Moat in hand.
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werothegreat

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Re: What I've learnt from Adventures online...
« Reply #178 on: May 18, 2016, 09:36:16 pm »
0

Ball causes you to gain cards, and activating the bonus on Port requires you to buy cards.

Expedition is a terrible idea when there's a discard attack on the board.  That ought to have been incredibly obvious though.

The second is a "not necessarily". Like the extra card from Margrave every attack. You get the best three of seven. This isn't edge casing either, if you don't want silver then it's getting you a possibly better hand plus a bit of cycling.

Also, if you have Moats, drawing more cards increases the likelihood of having a Moat in hand.

If you draw Moat from a Margrave draw, you can't reveal it to not discard, because the Attack has already been played.
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faust

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Re: What I've learnt from Adventures online...
« Reply #179 on: May 19, 2016, 09:18:28 am »
+3

Ball causes you to gain cards, and activating the bonus on Port requires you to buy cards.

Expedition is a terrible idea when there's a discard attack on the board.  That ought to have been incredibly obvious though.

The second is a "not necessarily". Like the extra card from Margrave every attack. You get the best three of seven. This isn't edge casing either, if you don't want silver then it's getting you a possibly better hand plus a bit of cycling.

Also, if you have Moats, drawing more cards increases the likelihood of having a Moat in hand.

If you draw Moat from a Margrave draw, you can't reveal it to not discard, because the Attack has already been played.

Yes. We were talking about Expedition.
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Beyond Awesome

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Re: What I've learnt from Adventures online...
« Reply #180 on: May 19, 2016, 04:36:19 pm »
+4

What I've learned is that a lot of players open Port and then proceed to hammer the Port pile as if it were the strongest card in the game.

I mean, on some boards winning the Port split is crucial, but it seems that all the time people just dive in for them.

« Last Edit: May 19, 2016, 05:25:50 pm by Beyond Awesome »
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Chris is me

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Re: What I've learnt from Adventures online...
« Reply #181 on: May 19, 2016, 04:49:18 pm »
0

What I've learned as that a lot of players open Port and then proceed to hammer the Port pile as if it were the strongest card in the game.

I mean, on some boards winning the Port split is crucial, but it seems that all the time people just dive in for them.

I still contend this is marginally less dumb than rushing Villages. Winning the split literally doubles your terminal space over your opponent, at worst. It also only takes 3 turns to tie the split. It shouldn't be rushed every game, but more than I would have expected.

It's also an excellent pile for tokens.
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math

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Re: What I've learnt from Adventures online...
« Reply #182 on: May 19, 2016, 05:25:42 pm »
0

It's also an excellent pile for tokens.

This.  I've never played it, but I think opening Port/Peasant and then hammering Ports would be really strong.  How many other cantrips let you get 8 copies even if your opponent interferes?
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Re: What I've learnt from Adventures online...
« Reply #183 on: May 19, 2016, 05:28:24 pm »
0

For tokens, I agree, it's good. But, if another Village is on the board, opening it on $4 and hammering it down isn't great most of the time.
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LastFootnote

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Re: What I've learnt from Adventures online...
« Reply #184 on: May 19, 2016, 05:55:59 pm »
+6

My rating is temporarily going way up. Yay?

Aaaaaand now everybody else knows the cards and my rating is tanking. It was nice while it lasted.
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Re: What I've learnt from Adventures online...
« Reply #185 on: May 19, 2016, 06:18:52 pm »
+2

Playing many of these cards is still pretty hard.
« Last Edit: May 19, 2016, 06:26:18 pm by Beyond Awesome »
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wachsmuth

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Re: What I've learnt from Adventures online...
« Reply #186 on: May 19, 2016, 06:21:23 pm »
0

It's also an excellent pile for tokens.

This.  I've never played it, but I think opening Port/Peasant and then hammering Ports would be really strong.  How many other cantrips let you get 8 copies even if your opponent interferes?

"Really strong" is an overstatement. Your opponent who buys a trasher first and gets to Teacher much earlier is gonna be in much better shape. And besides, you can only stick 1 token on Port, so it's not like Teacher-Port is much of a strategy by itself.
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Beyond Awesome

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Re: What I've learnt from Adventures online...
« Reply #187 on: May 19, 2016, 06:27:47 pm »
0

If you end up with 8 Lost Cities in your deck, that's pretty reasonable.
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Re: What I've learnt from Adventures online...
« Reply #188 on: May 19, 2016, 07:23:22 pm »
+1

Hooray I've finally played some Adventures.
First thoughts:

Dungeon is dull :P
Magpie is sweeet, especially when you have some tokens to butter your bread
I really like Wine Merchant, Giant and Miser - all these payload-only cards, they ought to be crappy! But no, they are not, especially Wine Merchant. I mean, Miser is slow, sure, but it's not completely useless like his older marine brother
Distant Lands are great and tricky, and same goes for Artificer
Treasure Trove is a very strong BM option, but I guess will be an excellent fodder in some engines too
Both 2-cost trashers are cool
Fugitive is a potato
Do you ever want more than one Amulet?
Are Duplicate megaturns viable? i think so


Overall it's great that it feels like this set is very flat in power level: no complete duds and no obligatory OP cards (well, I guess you almost always go for Magpie).
As a lot of people already mentioned, attacks are kinda on the weaker side, no swinginess, which is a good thing? probably

Also I have a strange feeling that Adventures have a lot of "utility" cards. So, Adventures only games are a bit hmmm watery? feels like it's better to mix them with something (everything) else


Also, I want to put all the tokens on Rats, that will teach them!

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Re: What I've learnt from Adventures online...
« Reply #189 on: May 19, 2016, 07:56:51 pm »
0

I don't understand Storyteller at all.  I mean, I understand how it works, but how to use it?  I got nothin'.
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Re: What I've learnt from Adventures online...
« Reply #190 on: May 19, 2016, 08:56:08 pm »
+1

I don't understand Storyteller at all.  I mean, I understand how it works, but how to use it?  I got nothin'.

Storyteller raid is pretty good. Just get some +buy and you're set
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Re: What I've learnt from Adventures online...
« Reply #191 on: May 19, 2016, 08:57:53 pm »
+2

I don't understand Storyteller at all.  I mean, I understand how it works, but how to use it?  I got nothin'.

Storyteller raid is pretty good. Just get some +buy and you're set
Story teller +Any treasure gainer is great. Especially tresure trove. Also bank. For those games +buy is quite useful.
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Beyond Awesome

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Re: What I've learnt from Adventures online...
« Reply #192 on: May 20, 2016, 12:04:52 am »
+2

I played a messed up storyteller HoP Goons Mission engine today. The only Village was Throne. That game was hard to play and a mess. I did win though.

PS: Mission and HoP are BFFs.
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Beyond Awesome

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Re: What I've learnt from Adventures online...
« Reply #193 on: May 20, 2016, 04:15:34 am »
+2

The more games I play with Inheritance, I am learning that when trashing is on the board, the way you approach the board can be counter-intuitive. Usually, you want to trash your starting cards, but I am finding out more and more that you want to spike $7 as fast as possible, and maybe later on trash your coppers.
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assemble_me

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Re: What I've learnt from Adventures online...
« Reply #194 on: May 20, 2016, 04:26:30 am »
+1

I don't understand Storyteller at all.  I mean, I understand how it works, but how to use it?  I got nothin'.

I've had my problems understanding it as well. You want some money (in form of actions or yellow) to draw more cards. In fact, just having one or two Storytellers can be enough to draw the deck. That said, you want that deck to have something better to do than just drawing money with it. It's pretty neat with Coin of the Realm, too

Do you ever want more than one Amulet?
Are Duplicate megaturns viable? i think so
yes and yes
« Last Edit: May 20, 2016, 04:28:32 am by assemble_me »
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Re: What I've learnt from Adventures online...
« Reply #195 on: May 20, 2016, 05:48:57 am »
0

I didn't get Storyteller at first, either, Kirian. But...

In fact, just having one or two Storytellers can be enough to draw the deck. That said, you want that deck to have something better to do than just drawing money with it.

That's it - it allows you to selectively accelerate your cycling to reach your good stuff. That, at least on the surface, gives it an advantage over other cycling cards: you can burn what you need to get draw, but you can also throttle it back when you've already got cards in hand (to spend on other good stuff).
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Re: What I've learnt from Adventures online...
« Reply #196 on: May 23, 2016, 07:15:23 pm »
0

yea, i'd say there's better reason to open double amulet than double steward.  insurance against missing shuffles is good!

its silver gaining is also surprisingly nice with like any wharf engine, or other strong draw engines with butcher et al.

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Re: What I've learnt from Adventures online...
« Reply #197 on: May 23, 2016, 08:21:48 pm »
0

Amulet is weaker than I thought it would be, but still decent. Bonfire, Plan, Ratcatcher, and Raze overshadow it though in this expansion.
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Seprix

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Re: What I've learnt from Adventures online...
« Reply #198 on: May 23, 2016, 08:34:54 pm »
+4

Are Duplicate megaturns viable?

I had a game where I had over 4-5 Bridge Trolls in play, and I duplicated 4-5 Provinces to end the game.
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Re: What I've learnt from Adventures online...
« Reply #199 on: May 23, 2016, 09:29:58 pm »
0

Bonfire is faster than urchin
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