Um, vault strikes me as a pretty big overrate. Only really good in BM or a few choice situations (w/tactician, scrying pool), and for BM, most every other terminal card draw that costs at least $3 is better.... Actually, they're better for engines too. So vault strikes me as a pretty big overrate here.
Vault is actually really really good for BM, not because it's faster than other BM cards (though it is faster than most, particularly on a 5/2), but because it's better at forcing the game to be fast. A lot of times, you can beat these BM strats by building a sick engine while the BM player stalls out. With vault, that's much harder to do, because it doesn't really stall out. So I don't think it's
massively overrated, though I do have it a few slots lower (16).
I have to admit I'm pretty sure I underrated governor when I ranked it. It's really quite a strong card, not always dominant, not without it's flaws, but quite good. Better than Lab.
This is kind of funny, because you argued in the other thread that it should be in the bottom 5
. Governor has grown on me a lot too. I now have it much higher than I did when I made my list, but not higher than it sits on the composite list right now.
I mostly don't agree with WW on which cards are too low or too high, but he's totally right about Lab. I had it just above Stables, because it's useful in a wider variety (read: Treasure-light) of decks, but really the two are almost identical in power.
I've made a couple of complaints about cards being too far ahead of similar cards(farming vs walled village, bazaar vs market), but I can understand lab and stables being reasonably far apart. They are not really the same power level. Stables is much worse, because even though it's similar in a lot of situations, it's worse in the kinds of decks where you most often want non-terminal draw -- trimmed engine decks. Sure stables may be better in decks with lots of money, but neither card is particularly good in these situations. That's not to say stables is a bad card, but it never really shines the way lab does.
Regarding the Witch vs Mountebank discussion:
Mountebank is better when there is a chance to trash your way into an engine despite the curses, because that's when the copper actually hurts. But Witch is better in basically all other curse situations, since it can't miss, and copper is not so bad. The situations in which Witch is better are far more plentiful. While Witch may be ignorable more often, it's not ignorable
that often (certainly not TWICE as often as mountebank). So I'm in the Witch camp.
I also think the biggest miss in the top 16 (besides maybe the omission of Haggler) is that IGG is too low, which I'm sure is an artifact of the newness. I'm pretty sure it belongs at #3, behind only Witch and Mountebank. Sure it's ignorable more often than Wharf, but it's simply more game-warping.