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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 191243 times)

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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #650 on: July 14, 2016, 11:35:42 am »

I just had an epiphany. Of course we can also get RR's role to be confirmed by killing him as well. Duh! Okay, I think I understand why people were upset with me.
If I beat you at Dominion we don't lynch me okay?
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #651 on: July 14, 2016, 11:36:24 am »

I just had an epiphany. Of course we can also get RR's role to be confirmed by killing him as well. Duh! Okay, I think I understand why people were upset with me.
If I beat you at Dominion we don't lynch me okay?

Bring it on.
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #652 on: July 14, 2016, 11:36:30 am »

I guess killing him IS okay. I'd rather not do it, but Sylar's potential ability being on scum is a very dangerous proposition.

I just had an epiphany. Of course we can also get RR's role to be confirmed by killing him as well. Duh! Okay, I think I understand why people were upset with me.
If I beat you at Dominion we don't lynch me okay?

I'll play, but I'm not letting that affect my decision.  ;D
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #653 on: July 14, 2016, 11:37:06 am »

Ah, no you were talking to Seprix. Fine then.
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #654 on: July 14, 2016, 11:41:24 am »

Ah, no you were talking to Seprix. Fine then.

I had a stupid 5/2 on an awful 5/2 opening board. He might beat me  :'(
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #655 on: July 14, 2016, 11:41:57 am »

Ah, no you were talking to Seprix. Fine then.

I had a stupid 5/2 on an awful 5/2 opening board. He might beat me  :'(
Press X to doubt
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Haddock

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Re: RMM 33: Heroes Mafia (D1)
« Reply #656 on: July 14, 2016, 11:43:03 am »

Ah, no you were talking to Seprix. Fine then.

I had a stupid 5/2 on an awful 5/2 opening board. He might beat me  :'(
Is this really happening?  Whut?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #657 on: July 14, 2016, 11:48:55 am »

Ah, no you were talking to Seprix. Fine then.

I had a stupid 5/2 on an awful 5/2 opening board. He might beat me  :'(
Is this really happening?  Whut?
He resigned
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #658 on: July 14, 2016, 12:00:37 pm »

I guess we're lynching Seprix then.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #659 on: July 14, 2016, 12:03:53 pm »

I guess we're lynching Seprix then.
He definitely isn't lynching me.

But let's go Jan

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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #660 on: July 14, 2016, 12:04:19 pm »

I lost two of the three games against Roadrunner. Maybe I played too fast, but I don't think there was much I could do in those games.
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gkrieg13

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Re: RMM 33: Heroes Mafia (N0)
« Reply #661 on: July 14, 2016, 12:04:42 pm »

Vote Count 1.5

Roadrunner7671(4): chairs, iguanaiguana, J Reggie, teamlyle
fontisian(1): silverspawn
Jan(4): Cellovix, Roadrunner7671, Seprix, Haddock
Cellovix(1): Jan
Seprix(3): fontisian, Cron, faust

Not Voting(0):

With 13 alive it takes 7 to lynch.  D1 ends July 17, 12PM forum time
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Haddock

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Re: RMM 33: Heroes Mafia (D1)
« Reply #662 on: July 14, 2016, 12:06:17 pm »

Has Jan even said anything?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #663 on: July 14, 2016, 12:06:21 pm »

I lost two of the three games against Roadrunner. Maybe I played too fast, but I don't think there was much I could do in those games.
Are you going to GenCon?
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #664 on: July 14, 2016, 12:06:35 pm »

Has Jan even said anything?
Jan's still VLAish
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Re: RMM 33: Heroes Mafia (D1)
« Reply #665 on: July 14, 2016, 12:07:32 pm »

Welp, we have some time.  I'd like to hear his side of things if possible.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #666 on: July 14, 2016, 12:07:45 pm »

I lost two of the three games against Roadrunner. Maybe I played too fast, but I don't think there was much I could do in those games.
Are you going to GenCon?

Probably not this year. But enough small talk. Back to the game.
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #667 on: July 14, 2016, 12:08:24 pm »

I guess we're lynching Seprix then.
He definitely isn't lynching me.

But let's go Jan

Maybe. Depends on how exactly the role works. So I'll wait until you have an answer from gkrieg.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #668 on: July 14, 2016, 12:12:33 pm »

I can manipulate myself, but it doesn't protect against factional abilities.

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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #669 on: July 14, 2016, 12:15:17 pm »

I can manipulate myself, but it doesn't protect against factional abilities.

Alright. That seems kinda arbitrary. Oh well.

I'd vote Jan now, but let's hear from him first.
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Re: RMM 33: Heroes Mafia (D1)
« Reply #670 on: July 14, 2016, 12:16:33 pm »

I'm going to gencon.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #671 on: July 14, 2016, 12:16:53 pm »

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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #672 on: July 14, 2016, 12:17:55 pm »

I'm going to gencon.

I like cookies.

What do you think about the game, and this particular situation?
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #673 on: July 14, 2016, 12:18:42 pm »

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J Reggie

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Re: RMM 33: Heroes Mafia (D1)
« Reply #674 on: July 14, 2016, 12:28:12 pm »

Well one of RR and Jan is scum for sure.

How do we know this? All we know is both of their roles (actually neither of them are confirmed; RR has just claimed both of them), which could conceivably be either scum roles or town roles. What if they're both town? Then we waste two days lynching town and not getting information out of anyone else. This whole claiming thing has been fun but has potentially given scum more info than they already had.
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