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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 191218 times)

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fontisian

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Re: RMM 33: Heroes Mafia (D1)
« Reply #600 on: July 14, 2016, 09:55:30 am »

I'm pretty sure RR is making shit up, but that doesn't make him scum.
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Re: RMM 33: Heroes Mafia (D1)
« Reply #601 on: July 14, 2016, 10:02:18 am »

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

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Re: RMM 33: Heroes Mafia (D1)
« Reply #602 on: July 14, 2016, 10:17:11 am »

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

I agree. Sorry RR!

Vote: Roadrunner
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Re: RMM 33: Heroes Mafia (D1)
« Reply #603 on: July 14, 2016, 10:18:45 am »

lets have him fullclaim, and then see. Come and see.

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Re: RMM 33: Heroes Mafia (D1)
« Reply #604 on: July 14, 2016, 10:27:18 am »

I feel like Ashersky where the cop has to get lynched. So stupid, I swear. But I'm not a rolecop. Full claim:

I am Peter Petrelli, the Good Brother.

Each night including night zero I may target someone to learn their night action ability (or if they're a dayvig I think I can do that, but it's unclear). The following night I can do their ability or target another person to learn their ability and potentially use it.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #605 on: July 14, 2016, 10:27:38 am »

I was going to soft claim Band of Misfits
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Re: RMM 33: Heroes Mafia (D1)
« Reply #606 on: July 14, 2016, 10:28:53 am »

Silver talking the sense as usual.  I'm not sure I like the idea of letting a hypothetical scum power dictate who we want to lynch out of two people.  But I can't actually argue with the logic.  D1 we might not do better than that I guess.  Let's definitely wait for a full claim.

PPE ah there we go.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D1)
« Reply #607 on: July 14, 2016, 10:29:59 am »

Um if RR speaks truth we definitely shouldn't lynch him. He should just redirect away from himself tonight.   That's if he can target himself.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D1)
« Reply #608 on: July 14, 2016, 10:30:55 am »

Um if RR speaks truth we definitely shouldn't lynch him. He should just redirect away from himself tonight.   That's if he can target himself.
It was described as 'Player A and Player B' so I don't see why I can't make myself Player A
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Re: RMM 33: Heroes Mafia (D1)
« Reply #609 on: July 14, 2016, 10:39:40 am »

Um if RR speaks truth we definitely shouldn't lynch him. He should just redirect away from himself tonight.   That's if he can target himself.

Yeah, that seems like a solid idea, if he can do that.

Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #610 on: July 14, 2016, 11:03:34 am »

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

No, you're just plain wrong. Killing confirmed town is so much worse than killing confirmed scum.

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

I agree. Sorry RR!

Vote: Roadrunner

You are too easily swayed by emotional appeals. Don't you think killing RR is a very very bad idea!?
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #611 on: July 14, 2016, 11:05:05 am »

As far as I can tell, the claim matches flavorwise at least. That doesn't make RR town I think... then there is this:

- Flavor names are not given randomly, but fake claims will be given to those who need them.

So if RR was scum, and Peter Petrelli is a good guy, then this would have to be a fakeclaim, right?

Question to the flavor-knowing people out there: Does Peter Petrelli make sense as a bad guy?

And if not, I feel we should somehow be able to test RR's assumed power. Let me think about that for a bit. Unvote for now, don't want to give Jan the opportunity to quickhammer.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #612 on: July 14, 2016, 11:05:14 am »

@Seprix I'm glad you feel this way, but how am I confirmed town?
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J Reggie

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Re: RMM 33: Heroes Mafia (D1)
« Reply #613 on: July 14, 2016, 11:05:28 am »

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

No, you're just plain wrong. Killing confirmed town is so much worse than killing confirmed scum.

He's not confirmed town.

faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #614 on: July 14, 2016, 11:06:58 am »

I cannot help but feel that Seprix's treatment of the RR situation is pretty scummy.
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #615 on: July 14, 2016, 11:07:48 am »

I just realized something else. RR has claimed rolecop. We've been theorising that scum has the power to steal people's powers when they kill. WE DON'T WANT SCUM TO HAVE THIS POWERFUL OF A ROLECOP POWER. Therefore, I propose that we lynch RR now. If he flips town rolecop, we lynch Jan tomorrow. If he flips scum or not a rolecop, we leave Jan alone. This way, we get the info we need without giving scum the rolecop power.

vote: RR. What do people think?

No, you're just plain wrong. Killing confirmed town is so much worse than killing confirmed scum.

He's not confirmed town.

We'll find out if Jan is scum or not, won't we? Full claiming D1 is just so incredibly risky for scum. Sure, RR is capable, but I really don't think he is scum at this point.

I cannot help but feel that Seprix's treatment of the RR situation is pretty scummy.

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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #616 on: July 14, 2016, 11:07:56 am »

I don't have time for a long post but let's outguess the mod:

Gkrieg is a second time mod, and this is his first RMM game. He's been visibily very excited and this took a long time to start. Clearly my role is designed by him. Then he learns (ahead of time) I'm out of town. He wants his cool designed role to happen, right? So he gives me a little extension, maybe not thinking I would do this type of thing. He probably thought it wouldn't matter at all and I wouldn't tell anyone. But I guess he hasn't played with RR enough  8)
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #617 on: July 14, 2016, 11:08:48 am »

I don't have time for a long post but let's outguess the mod:

Gkrieg is a second time mod, and this is his first RMM game. He's been visibily very excited and this took a long time to start. Clearly my role is designed by him. Then he learns (ahead of time) I'm out of town. He wants his cool designed role to happen, right? So he gives me a little extension, maybe not thinking I would do this type of thing. He probably thought it wouldn't matter at all and I wouldn't tell anyone. But I guess he hasn't played with RR enough  8)

...What?
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Re: RMM 33: Heroes Mafia (D1)
« Reply #618 on: July 14, 2016, 11:09:51 am »

I cannot help but feel that Seprix's treatment of the RR situation is pretty scummy.
Not scummy.  Just wrong.
Obviously lynching conf!town is bad. 

But in the hypothetical situation where we can't decide which of RR and Jan to lynch (and I really think we have to lynch one of them today), Reggie's reasoning is as good as any. 

PPE 3.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #619 on: July 14, 2016, 11:11:09 am »

Reggie's reasoning doesn't work cause I'm not a rolecop
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #620 on: July 14, 2016, 11:12:13 am »

I cannot help but feel that Seprix's treatment of the RR situation is pretty scummy.
Not scummy.  Just wrong.
Obviously lynching conf!town is bad. 

But in the hypothetical situation where we can't decide which of RR and Jan to lynch (and I really think we have to lynch one of them today), Reggie's reasoning is as good as any. 

PPE 3.

It is scummy. He changes his view as soon as he learns that RR saw that Jan has a redirective power. If Seprix is Jan's partner, he knows this information to be correct, so he knows RR isn't just shitting around. Form then on, he treats RR as conf!town.

You know what? Vote: Seprix
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #621 on: July 14, 2016, 11:12:44 am »

Reggie's reasoning doesn't work cause I'm not a rolecop

But you are. Your role is even stronger than a rolecop.
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #622 on: July 14, 2016, 11:13:43 am »

But don't we agree, Haddock? We both don't want to lynch RR. We need to play with the best chance for town to win. The best way to do this is to jump on the chance of Jan being scum. Worst case scenario, we know RR lied and then he is clearly scum. There's no losing here. There is almost certainly some sort of doctor protection in this game, so RR is likely safe as well in the night.

I cannot help but feel that Seprix's treatment of the RR situation is pretty scummy.
Not scummy.  Just wrong.
Obviously lynching conf!town is bad. 

But in the hypothetical situation where we can't decide which of RR and Jan to lynch (and I really think we have to lynch one of them today), Reggie's reasoning is as good as any. 

PPE 3.

It is scummy. He changes his view as soon as he learns that RR saw that Jan has a redirective power. If Seprix is Jan's partner, he knows this information to be correct, so he knows RR isn't just shitting around. Form then on, he treats RR as conf!town.

You know what? Vote: Seprix

In my defense, I did not know the information RR revealed would be so strikingly great for town.
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Re: RMM 33: Heroes Mafia (D1)
« Reply #623 on: July 14, 2016, 11:14:25 am »

I don't have time for a long post but let's outguess the mod:

Gkrieg is a second time mod, and this is his first RMM game. He's been visibily very excited and this took a long time to start. Clearly my role is designed by him. Then he learns (ahead of time) I'm out of town. He wants his cool designed role to happen, right? So he gives me a little extension, maybe not thinking I would do this type of thing. He probably thought it wouldn't matter at all and I wouldn't tell anyone. But I guess he hasn't played with RR enough  8)

From a mod's perspective, this actually makes sense. Though I think it was poor judgment. But I have been tempted to do the same in the past.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #624 on: July 14, 2016, 11:15:00 am »

Reggie's reasoning doesn't work cause I'm not a rolecop

But you are. Your role is even stronger than a rolecop.
If I target someone and learn they're a rolecop or watcher or roleblocker, I've learned nothing about their alignment. I got lucky with Jan.
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