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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 191227 times)

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iguanaiguana

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Re: RMM 33: Heroes Mafia (D1)
« Reply #575 on: July 13, 2016, 07:53:55 pm »

I'm a town Seprix.
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #576 on: July 13, 2016, 08:27:08 pm »

I go to the zoo then I'm basically lynched.

Gkrieg gave me an extension on my action, I had until that Friday.
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J Reggie

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Re: RMM 33: Heroes Mafia (D1)
« Reply #577 on: July 13, 2016, 08:34:15 pm »

I go to the zoo then I'm basically lynched.

Gkrieg gave me an extension on my action, I had until that Friday.

You know what, I'm willing to believe this. I'll unvote for now.

fontisian

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Re: RMM 33: Heroes Mafia (D1)
« Reply #578 on: July 13, 2016, 10:46:54 pm »

This is stupid.
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gkrieg13

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Re: RMM 33: Heroes Mafia (N0)
« Reply #579 on: July 13, 2016, 10:49:09 pm »

Vote Count 1.4

Cron(1): Haddock
iguanaiguana(1): Seprix
Roadrunner7671(3): faust, chairs, iguanaiguana
fontisian(1): silverspawn
Jan(1): Cellovix
Cellovix(1): Jan
Haddock(1): Roadrunner7671
Seprix(3): fontisian, Cron, teamlyle

Not Voting(1): J Reggie

With 13 alive it takes 7 to lynch.  D1 ends July 17, 12PM forum time
« Last Edit: July 13, 2016, 10:53:20 pm by gkrieg13 »
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #580 on: July 13, 2016, 10:52:49 pm »

This is stupid.
I agree. I try to get some scumhunting in and get put under pressure for it
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #581 on: July 13, 2016, 11:25:51 pm »

Screw it.

Jan is scum. Jan is capable of choosing a player and redirecting all actions taken on that player to a second player also of his choosing. I've been thinking hard about this role and I can't imagine it being a town role. So here we go. If Jan lies he incriminates himself, so we'll see.
Vote: Jan YOLO
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #582 on: July 13, 2016, 11:30:04 pm »

Sorry if you're town Jan but I'm pretty confident you're not.
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Seprix

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Re: RMM 33: Heroes Mafia (D1)
« Reply #583 on: July 13, 2016, 11:33:27 pm »

Well... That is typically a scum role.

vote: Jan

If this backfires... Well, we'll find out then, but I'm pretty sure RR is just an IC now?
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #584 on: July 13, 2016, 11:44:10 pm »

Yes so far I didn't do a bad  ;D
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #585 on: July 14, 2016, 12:08:32 am »

Here's a happy thought though: Even if Jan is scum and we lynch him, scum might not kill me simply because I am so bad at Mafia and I got a lucky blunde type of thing.

Like in Speed Dating Mafia when they killed Faust instead of me and Joseph.
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chairs

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Re: RMM 33: Heroes Mafia (D1)
« Reply #586 on: July 14, 2016, 12:47:40 am »

Sure why not.

vote: jan

Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #587 on: July 14, 2016, 01:01:24 am »

This is great. Jan will either lie about his role or try to weasel away, but your reactions have helped to convince me. For once I think I didn't mess up.  8)

And I'll die a hero.

Punpunpnpunpunpunpun
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Roadrunner7671

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Re: RMM 33: Heroes Mafia (D1)
« Reply #588 on: July 14, 2016, 01:24:20 am »

I was hoping J Reggie would show up but I guess he found some better YouTube videos. It's weird to be alone on the forum. It's so busy during the day and bam! Dead silence.
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #589 on: July 14, 2016, 05:27:21 am »

Roadrunner, I will not vote somewhere else unless you full claim. Not saying that I will if you do, but at least there is a nonzero chance.
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #590 on: July 14, 2016, 05:31:43 am »

I go to the zoo then I'm basically lynched.

Gkrieg gave me an extension on my action, I had until that Friday.

This I don't buy. From the OP:
  - There will be day phases and night phases.  Certain actions will be day actions, others will be night actions.  Pay attention to these deadlines, because they will be strict.

Also RR townread Jan earlier due to his "result", which makes no sense. And why did RR need two hours to tell us this? He's only trying to take a strong town player with him at this point. Or maybe buy towncred by outing a partner. That would be awful play, but I wouldn't put it past RR.
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #591 on: July 14, 2016, 05:33:25 am »

If this backfires... Well, we'll find out then, but I'm pretty sure RR is just an IC now?

I'm pretty sure he's not. Weren't you willing to vote for him earlier? What the heck changed?
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faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #592 on: July 14, 2016, 05:59:11 am »

So far, I also don't get the mechanical reason for RR to be able to perform an action N0. That is very unusual here, and I don't see a compelling case for a Rolecop to have that ability.
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Haddock

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Re: RMM 33: Heroes Mafia (D1)
« Reply #593 on: July 14, 2016, 06:18:13 am »

I can kinda think of a flavour reason for it.  It's a bit of a stretch.

But let's get real.  We're lynching either RR or Jan here, and that seems like an easy enough choice to me.
vote: Jan
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM 33: Heroes Mafia (D1)
« Reply #594 on: July 14, 2016, 06:18:35 am »

L-2?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM 33: Heroes Mafia (D1)
« Reply #595 on: July 14, 2016, 06:24:20 am »

I can kinda think of a flavour reason for it.  It's a bit of a stretch.

But let's get real.  We're lynching either RR or Jan here, and that seems like an easy enough choice to me.
vote: Jan

It is an easy enough choice. But you made the wrong one still.
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teamlyle

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Re: RMM 33: Heroes Mafia (D1)
« Reply #596 on: July 14, 2016, 09:29:11 am »

Screw it.

Jan is scum. Jan is capable of choosing a player and redirecting all actions taken on that player to a second player also of his choosing. I've been thinking hard about this role and I can't imagine it being a town role. So here we go. If Jan lies he incriminates himself, so we'll see.
Vote: Jan YOLO

Wait a second. Sorry if I missed something but how do you know that??
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J Reggie

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Re: RMM 33: Heroes Mafia (D1)
« Reply #597 on: July 14, 2016, 09:31:16 am »

I'll wait to hear from Jan before I vote.

Screw it.

Jan is scum. Jan is capable of choosing a player and redirecting all actions taken on that player to a second player also of his choosing. I've been thinking hard about this role and I can't imagine it being a town role. So here we go. If Jan lies he incriminates himself, so we'll see.
Vote: Jan YOLO

Wait a second. Sorry if I missed something but how do you know that??

I guess he's some kind of rolecop.

J Reggie

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Re: RMM 33: Heroes Mafia (D1)
« Reply #598 on: July 14, 2016, 09:39:45 am »

Actually I could still see this being a town role and RR being scum. I can make that case later if people want.

chairs

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Re: RMM 33: Heroes Mafia (D1)
« Reply #599 on: July 14, 2016, 09:40:56 am »

vote: rr forgot about the strict deadline policy.
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