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Author Topic: Let's Discuss Base Set Cards: Workshop  (Read 4300 times)

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Seprix

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Let's Discuss Base Set Cards: Workshop
« on: April 19, 2016, 10:40:57 am »
+1


Idle hands are the devil's workshop. Since you're playing Dominion, you are obviously idle, so you are the devil's workshop while you play Workshop at the same time. You gain a $4 cost card, he gains your soul.

-How is Workshop worse than Ironworks?
-Is Workshop underrepresented because of Ironworks? Should it be bought more?
-Did Workshop get better or worse with Adventures?
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Haddock

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #1 on: April 19, 2016, 10:44:23 am »
+4

-How is Workshop worse than Ironworks?
It's terminal.  Most of the time you're gaining actions anyway (even with rushes, at least for the first chunk of the game) so Ironworks is a nonterminal Workshop.  Which is huge.
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Aleimon Thimble

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #2 on: April 19, 2016, 10:48:11 am »
+1

Obviously, Workshop shines when there are cheap engine components to be gained, such as Village and Smithy. It's a nice card in the First Game engine, although it suffers sometimes due to the high chance of terminal collision. The lesson is that Workshop is best if it doesn't compete with many other terminals for the terminal space. (As mentioned before, this is why Ironworks is so much better than Workshop, but Workshop is still pretty okay.)

The other case is the rush; Gainers are pretty much a necessity if you want to rush, and so is cheap alt-VP, which makes rushes relatively rare. But everybody knows about Workshop/Gardens and Ironworks/Gardens so I'll shut up now. :P
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ced

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #3 on: April 19, 2016, 10:55:04 am »
0

-How is Workshop worse than Ironworks?
It's terminal.  Most of the time you're gaining actions anyway (even with rushes, at least for the first chunk of the game) so Ironworks is a nonterminal Workshop.  Which is huge.

This is particularly noticable in heavy trashing games, I find. Chapel/Gainer is obviously a great opener for building your engine while trashing your copper economy - but it's likely you'll collide the two in the second reshuffle (if not the first). Ironworks makes things much more consistent.
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schadd

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #4 on: April 19, 2016, 10:30:56 pm »
0

people ignore this card oftentimes when it's not a Workshop Kingdom; it shares that with remodel. if it's an advisor board where you want 5 advisors, pick up a workshop. if ironworks is already on the board, i tricked you by saying already; open the works. the workses. then, if there are any other cards in the kingdom under 4 (and forget ye not that this is an advisor kingdom; pearl diver is good) then the workshop will break even. i promise.


the uh one bad thing about workshop is that it really doesn't care that it costs 3 after the opening the way village does—you won't really want to buy two of them uh ever and by the time you have enough village to get a second one oftentimes $4 isn't a prohibitive amount of money.
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Re: Let's Discuss Base Set Cards: Workshop
« Reply #5 on: April 19, 2016, 10:32:31 pm »
0

you won't really want to buy two of them uh ever

Gardens says hello

Granted, you're usually gaining and not buying Workshops at that point
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Re: Let's Discuss Base Set Cards: Workshop
« Reply #6 on: April 19, 2016, 10:33:18 pm »
+1

Workshop is clearly the best card in the game. Buy a Workshop for $3, then gain a card costing $4. You're already up $1. Play it again and you're up $5. Play it again and you're up $8-$9, which is enough to buy a Province. So if you're going to buy a Worshop and play it three times, it's like buying a Province for $3!
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Seprix

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #7 on: April 19, 2016, 10:41:16 pm »
+1

people ignore this card oftentimes when it's not a Workshop Kingdom; it shares that with remodel. if it's an advisor board where you want 5 advisors, pick up a workshop. if ironworks is already on the board, i tricked you by saying already; open the works. the workses. then, if there are any other cards in the kingdom under 4 (and forget ye not that this is an advisor kingdom; pearl diver is good) then the workshop will break even. i promise.


the uh one bad thing about workshop is that it really doesn't care that it costs 3 after the opening the way village does—you won't really want to buy two of them uh ever and by the time you have enough village to get a second one oftentimes $4 isn't a prohibitive amount of money.

Well, I can't really say I'd agree with any of this, but I'm sort of confused by your example, so I can't say for certain that I don't agree.
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Re: Let's Discuss Base Set Cards: Workshop
« Reply #8 on: April 20, 2016, 03:49:17 am »
+1

Workshop is clearly the best card in the game. Buy a Workshop for $3, then gain a card costing $4. You're already up $1. Play it again and you're up $5. Play it again and you're up $8-$9, which is enough to buy a Province. So if you're going to buy a Worshop and play it three times, it's like buying a Province for $3!

$3! = $6

Well, I guess it is a pretty decent deal to buy a Province for $3!.
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Warwing25

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Re: Let's Discuss Base Set Cards: Workshop
« Reply #9 on: May 13, 2020, 10:55:40 am »
+2

Got bored, so I did an opening analysis comparing Workshop/Silver and Workshop/Workshop. These are the odds for turn 3 and turn 4 combined with no other interactions.
            Workshop/Silver  Workshop/Workshop                              Workshop/Silver  Workshop/Workshop                              Workshop/Silver  Workshop/Workshop
0 Gains          16.7%                        1.5%              6$                           8.8%                            0%              4$/4$                    85.4%                        73.9%
1 Gain            83.3%                      58.7%              5$                         49.5%                         5.3%         6$/4$/2$                       5.0%                            0%
2 Gains               0%                      39.8%              6$/4$                      6.3%                            0%         6$/4$/3$                       1.3%                            0%
avg. cards(3$+) 2.60                         2.73              6$/3$                      7.6%                            0%         5$/4$/2$                     36.1%                            0%
avg. cards(2$+) 2.82                         3.29              5$/4$                    39.9%                         5.0%         5$/4$/3$                      18.4%                            0%
avg. cards(0$+) 2.83                         3.38              5$/3$                    48.0%                         5.0%         5$/4$/4$                       3.3%                            0%
4$/3$/3$         61.6%                     61.9%              4$/3$                    98.5%                       99.7%         4$/4$/3$                      56.6%                       50.5%
4$/4$/4$         14.7%                     12.6%              4$/4$/3$/2$               0%                       35.4%         4$/4$/3$/3$                      0%                       12.6%
4$/4$/4$/2$         0%                     10.1%              4$/4$/4$/3$               0%                        2.5%

(The notation 4$/4$ means you can get two card costing 4 or more on turns 3 and 4 combined.)
(avg. card(3+) means average card gain assuming you only gain cards costing 3 or more, so you don't buy on 2$.)
(The calculations may be off by .1 or .2% by rounding assuming I did the calculations correctly)
« Last Edit: May 13, 2020, 10:57:46 am by Warwing25 »
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