I don't know about this game.
I was fairly certain that Silver and E were not town d1, but there was no chance to get either of them lynched in the history of ever.
Silver being able to coordinate with 5 other non town on d1 made it 6 vs 10.
And you will almost never get all town to agree on something d1 without having a hard case (and my reasoning for scumreading e was solid because what i called him out on was real, people just didn't care to see it).
Sure town got unlucky with losing that many prs early on, but normally town should have around 50-60% win chance in a game like this. 25% scum and 10-15% SK .. silver wins with either which gives him the easiest easymode. That is balance in a way that i am used to normally at least.
Silvers role was fun on paper but maybe not balanced when given to a player that apparently noone wants to lynch even when they do not play towny.
A good town vig would have changed the game i guess. (not that he was bad, he just died n1 which is the worst outcome).
A good hero shot on a deep wolf or silver and town is likely to win the game.
Funny enough i actually reread liopoils d1 half was through d2 and thought to myself "why did you ever scumread that guy", that is when i randomly changed my read d2. I did the same with e and just thought "yeah that guy is just scum".
Anyways gg. not sure who played well this game, all the scum that died died to silver and fonti having perfect information. but i would not say that they played execptionally well.
It was well orchestrated which is what moriarty would have done. the role was fitting well with the character, we just had a lack of sherlock holmes this game.
rr and liopoil projected town well (haddock too, i think). ww and teproc before were really hard deep cover wolves. esp ww put a lot of legwork in his play to be towny. sadly no chance if the sk knows who you are anyway.