I don't think that is fair to town. Scum had overwhelming firepower and knew exactly who to hit. Town could not have coordinated because they didn't know who to target, and with so many scum any decision could easily be manipulated.
Yes, I felt that way too, though I guess the main reason that town wasn't able to cooperate was down to our own individual weaknesses as players. My issue seems to be that I'm almost always scumread when I'm trying to be sincere and pro-town. I don't know what e was doing, but he was actively hostile to all my attempts to root out the scumteam and get some town collaboration going. Mail-mi and JR seemed willing, if suspicious, though. Silver's absence hurt us because he should have been a player who'd have backed up a logical plan.
I mean, I guess the gkrieg lynch at the outset was bad all round, but in a setup like this, I think we have to assume it's going to open with a mislynch. If the game runs again, the penalty for inaction needs to kick in earlier, like at 24 hours, because way too much play was stalled by members of both sides just not turning up and engaging. I also think that 3 scums and 9 towns would be more balanced, given the power of being able to share weapons and coordinate their effects, plus the faction half-kill. I almost always placed near the end of the turn order here, and I never held any weapons that could do any direct targeted damage at all, so my nights were mostly useless.