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Author Topic: Secret Hitler II - Game Over  (Read 50257 times)

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chairs

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Re: Secret Hitler II - Round 13
« Reply #525 on: May 14, 2016, 01:52:03 pm »

I think it's still appropriate to play it out.

I was really nervous because Seprix pegged the fascist team almost immediately.

faust

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Re: Secret Hitler II - Round 13
« Reply #526 on: May 14, 2016, 02:01:04 pm »

Nominate: chairs

Well, okay, it was hard enough to get here. I think there's no real reason to play it out though.

It was nice how easily Seprix could be framed to be Hitler.
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chairs

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Re: Secret Hitler II - Round 13
« Reply #527 on: May 14, 2016, 02:03:12 pm »

I mean is whatever folks want to do I guess.

Seprix

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Re: Secret Hitler II - Round 13
« Reply #528 on: May 14, 2016, 02:08:43 pm »

It's such a long shot for Liberals to win. I'm for ending the game and giving the credit where it's due. Well done Fascists.
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silverspawn

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Re: Secret Hitler II - Round 13
« Reply #529 on: May 14, 2016, 02:09:12 pm »

I'd just simulate it. We'll enact every third card and see what happens.

faust

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Re: Secret Hitler II - Round 13
« Reply #530 on: May 14, 2016, 02:09:41 pm »

Well, you can just elect us and give us a proper majority, with flat out ends the game 100% :)
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Seprix

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Re: Secret Hitler II - Round 13
« Reply #531 on: May 14, 2016, 02:10:49 pm »

I'd just simulate it. We'll enact every third card and see what happens.

I agree. There's no other course of action for Liberals to do.
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Seprix

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Re: Secret Hitler II - Round 13
« Reply #532 on: May 14, 2016, 02:11:57 pm »

While we may have lost, at least I can humiliate Hydrad a little bit, if this could even be called humiliation.

http://redwall.wikia.com/wiki/Hydrad

There's a character in Redwall named Hydrad, who beat up slaves with a Spear.
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Seprix

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Re: Secret Hitler II - Round 13
« Reply #533 on: May 14, 2016, 02:14:18 pm »

And man, I'm glad my reading skills are SLAMMIN' Bradberry style, because man, that Hydrad Silverspawn endorsement just looked so fake to me. Maybe it was just me.
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silverspawn

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Re: Secret Hitler II - Round 13
« Reply #534 on: May 14, 2016, 02:15:55 pm »

I didn't know if he was a liberal or fascist, I tried to fake a liberal appearance by acting confident. But not enough to trick Seprix, apparently  >:(

it was definitely a risky play by hydrad

Seprix

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Re: Secret Hitler II - Round 9
« Reply #535 on: May 14, 2016, 02:16:51 pm »

I think Fascist team is Hydrad, Chairs, and SS/Faust currently. There's a 4th person who is Hitler if I am correct?

Wow, I really did nail it. That's scary.
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faust

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Re: Secret Hitler II - Round 13
« Reply #536 on: May 14, 2016, 02:17:48 pm »

Oh no well. I guess I didn't think quickly enough. I thought that there was still a chance to win this if I convinced silver that I was fascist and got elected president... but of course Hydrad investigated silver. D'oh.

I agree with simulation. Chances for us to win are at 1/15, which is better than nothing I guess.
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silverspawn

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Re: Secret Hitler II - Round 13
« Reply #537 on: May 14, 2016, 02:22:05 pm »

Oh no well. I guess I didn't think quickly enough. I thought that there was still a chance to win this if I convinced silver that I was fascist and got elected president... but of course Hydrad investigated silver. D'oh.

I agree with simulation. Chances for us to win are at 1/15, which is better than nothing I guess.

I did think you were a fascist after you randomly spelled out the way for fascists to win. I thought you were trying to tell me what to do.

I had already thought of it, though, so it didn't lose you the game.

Seprix

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Re: Secret Hitler II - Round 13
« Reply #538 on: May 14, 2016, 02:23:28 pm »

I'm not so sure this game is incredibly balanced. I think it needs one or two more liberals. It's way too easy for fascists to win. Very fun game though. It was competitive all the way to the execution stage, and then well, elect the wrong guy and it's over.
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silverspawn

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Re: Secret Hitler II - Round 13
« Reply #539 on: May 14, 2016, 02:33:56 pm »

it's hard to balance it for any amount of players.

Personally, I prefer mafia I think. But I see the appeal.

Tables

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Re: Secret Hitler II - Round 13
« Reply #540 on: May 14, 2016, 02:40:59 pm »

The game will not end early unless either a) every player on a team PMs me saying they're happy to resign, or b) Someone can demonstrate the game is a forced win.

So please get your votes in for faust's proposal.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Hydrad

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Re: Secret Hitler II - Round 13
« Reply #541 on: May 14, 2016, 03:07:05 pm »

Hurrah. Nice silver. Also I wanted to do something different with the investigation. Last game fascists got it both times and told the truth. So I wanted to change it up.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Tables

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Re: Secret Hitler II - Round 13
« Reply #542 on: May 14, 2016, 04:03:20 pm »

Round 13

President: faust
Chancellor: Chairs

Yes: faust
No: Everyone else.

The government fails to form. Presidency passes to Seprix.


Game State

Turn Order, current President or candidate in bold, previous round's government in italics

Seprix
Hydrad
Gkrieg13
Chairs
ghostofmars
Silverspawn
faust


Liberal Policies enacted: 2
Fascist Policies enacted: 4
Next Executive Power: Execution
Recent Failed Governments: 0

Deck: 6 cards
Discard: 4 cards

Deck and discard contain (total): 7 Fascist, 3 Liberal
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Seprix

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Re: Secret Hitler II - Round 13
« Reply #543 on: May 14, 2016, 04:06:55 pm »

I nominate Gkraig! No way this government passes, but heck, why not?
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Seprix

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Re: Secret Hitler II - Round 13
« Reply #544 on: May 14, 2016, 04:07:07 pm »

Nominate: Gkrieg13
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chairs

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Re: Secret Hitler II - Round 13
« Reply #545 on: May 14, 2016, 05:12:48 pm »

Nein

silverspawn

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Re: Secret Hitler II - Round 13
« Reply #546 on: May 14, 2016, 05:18:32 pm »

indeed no

silverspawn

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Re: Secret Hitler II - Round 13
« Reply #547 on: May 14, 2016, 05:19:06 pm »

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Re: Secret Hitler II - Round 13
« Reply #548 on: May 14, 2016, 06:50:43 pm »

I had said the game would go on, as liberals still have a chance in theory, but considering the facists have all declared themselves and have confirmed via PM that they intend to keep voting no, there is nothing the liberals can do to stop the following or worse from occurring.

Round 14+15 fail, and a card is drawn. It is fascist.

Rounds 16+15+17 fail, and a card is drawn. It is fascist.

6 Fascist policies are in play. The fascists win!


If anyone strongly objects to this resolution, feel free to let me know. I won't redo anything, since I'm a terrible person/mod, but you can let me know.

The only other thing I could see would happen is a fascist team gets elected, which would either cause an instant win because of Hitler or would end up playing an F, so nothing would actually have changed.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: Secret Hitler II - Game Over
« Reply #549 on: May 15, 2016, 03:44:08 am »

Congrats to SS, Hydrad, and chairs.

Thanks you, Tables for modding.

Frankly, I'm a bit disappointed by the liberal play in the endgame. Nevertheless, I doubt that this game is balanced (at least for odd player numbers). A single miss after the third fascist law is enacted leads to a likely loss. Probably the vote of the dead player should be used to break ties, so that the fascists cannot just block everything.
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