Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 69 70 [71] 72  All

Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 157079 times)

0 Members and 2 Guests are viewing this topic.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1750 on: April 29, 2016, 09:31:04 am »

1. You can't have scum who knows his partners change alignments. That's why the Hatchet and Knife are passive abilities for the Others in their QT. It ensures they can't turn and then rat out their partners.

Unless all your partners are dead rawr.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1751 on: April 29, 2016, 09:33:19 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.

Yeah I had thought about that, but was aware you could have been aware of the quickhammer.  I would have rather had the coin flip then have had to veto the lynch.  I did mean to wake up earlier than 6, but I forgot that too.  Oh well.

Yeah I wasn't sure what ideas you had about stuff.  There was also a chance you had already been bit.  I did expect you to choose Load at some point, though, since to me that seemed your only hope of winning (as a Walker).

Did you know that my vote had already ensured 'Load' (and therefore Hated) would happen?
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1752 on: April 29, 2016, 09:36:08 am »

Though I really thought we had Loaded on D2.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1753 on: April 29, 2016, 09:41:43 am »

So what was this?

"Carol Peletier (EFHW) kills Carol Peletier (EFHW) due to being taught by Hershel (Mentor affect)."

Hershel makes a killer suicide?
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1754 on: April 29, 2016, 09:46:23 am »

I honestly meant to load and lynch last night, but got home so late I totally forgot about it :P

Well if you would have done that before deadline, I would have voted you, so it would be random between us.  (I asked in QT.). I woke up a few minutes before deadline specifically to check this.

Yeah I had thought about that, but was aware you could have been aware of the quickhammer.  I would have rather had the coin flip then have had to veto the lynch.  I did mean to wake up earlier than 6, but I forgot that too.  Oh well.

Yeah I wasn't sure what ideas you had about stuff.  There was also a chance you had already been bit.  I did expect you to choose Load at some point, though, since to me that seemed your only hope of winning (as a Walker).

Did you know that my vote had already ensured 'Load' (and therefore Hated) would happen?

I was hoping.  I knew my load fell outside the 24hr period as well but put it down just in case :P
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1755 on: April 29, 2016, 09:51:53 am »

So what was this?

"Carol Peletier (EFHW) kills Carol Peletier (EFHW) due to being taught by Hershel (Mentor affect)."

Hershel makes a killer suicide?

Oh, I guess Gkrieg was vengeful. 
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1756 on: April 29, 2016, 09:52:33 am »

I was also worried about Amph having some kind of Vengeful, Gun-Owner, Kill protection, whatever that might mess up me NKing him.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1757 on: April 29, 2016, 09:55:13 am »

Also, I was kind of surprised you guys (ADK and Amph) didn't realize Sir Martin would just become a walker.  I thought about arguing that he would, but refrained from it, since it seemed best for me to let him get lynched.  (He was the only real threat to me, as the only one that could prevent me from becoming a Walker or kill me as a Walker.)

Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1758 on: April 29, 2016, 09:56:25 am »

I think it's more of the "rather face the evil you know" thing.  We had no idea what all SM could do or what his actual wincon was.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1759 on: April 29, 2016, 09:59:25 am »

I think it's more of the "rather face the evil you know" thing.  We had no idea what all SM could do or what his actual wincon was.

Yeah, but you and ADK had no means to take care of Sir Martin except the Lock/Load mechanic. 

Did converted Walkers still retain any of their previous powers?
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1760 on: April 29, 2016, 10:02:12 am »

I can't speak for ADK, but I thought it more likely that you were town and that SM was the last threat.  You did a nice job in that respect.  It was only when he died that I knew you were probably scum.
Logged

Ampharos

  • Scout
  • ****
  • Offline Offline
  • Posts: 42
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1761 on: April 29, 2016, 10:02:53 am »

4 scum was the thing we thought unlikely - we never knew one of them didn't have access to the QT and would have been revealed day 2. 
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1762 on: April 29, 2016, 10:06:44 am »

I considered (see Others QT) not killing and perpetuating 'Walkers are the only threat' idea.  I was on the fence on which was better.

But I looked at the setup and saw that it only takes half the living players round down to choose an Action, and I thought we had a bullet in the gun, so that settled it for me to kill ADK, since I could Lock Martin without your vote the next day.  Then it would just be you and I, and I assumed I would endgame you, with a Night Kill.  But then Ash said it takes two to choose a group action, and I found out the gun wasn't loaded, so I figured we'd get through today with no lynches and I'd kill Martin that night, and then you the next night. 

Well it kind of ended up pretty ironically.
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1763 on: April 29, 2016, 10:20:58 am »

That was a fun game!

When I teach someone, they die if I die and they are lynched of I am lynched.

I'm sad the group had so many obstacles, but feel I played a decent game. I was sure that EFHW was scum ( I think I said it in the thread ) but no one wanted to believe me. I should've taken WW down with me, but I didn't have a scum read on him :(
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1764 on: April 29, 2016, 12:01:50 pm »

I had a lot of fun, I think my role might've been the best.

But GG everyone!
Logged
Oh God someone delete this before Roadrunner sees it.

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1765 on: April 29, 2016, 12:02:23 pm »

Logged
Oh God someone delete this before Roadrunner sees it.

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1766 on: April 29, 2016, 12:23:17 pm »

Funny that with the comic book (Michonne gave comics to Carl in the books) and RR's constant references to Michonne and vig, he had us convinced he was Michonne.
Logged

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1767 on: April 29, 2016, 12:25:04 pm »

Ash, how did you imagine Andrea/RR's intercept role being used?
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1768 on: April 29, 2016, 12:26:06 pm »

http://www.quicktopic.com/52/H/B4Uz5eLzPhE8w

There's mine.

I felt that overall the group had some of the weaker, but more interesting, powers.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1769 on: April 29, 2016, 05:55:49 pm »

Ash, how did you imagine Andrea/RR's intercept role being used?

Easy enough to send messages to everyone via flavor.  He could have said "RR is town!" If he wanted.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1770 on: April 30, 2016, 10:45:24 am »

There was good individual play in this game.  I need to think about MVP.

I think EFHW triggered her Rage power too early.

What would I have gained by waiting?
Logged

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1772 on: April 30, 2016, 11:04:59 am »

Oh yeah. What was the point of split up?
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: RMM32: The Walking Dead (Game Over.)
« Reply #1773 on: April 30, 2016, 01:48:53 pm »

Oh yeah. What was the point of split up?

If there was a night RZA, the half in the house were safe.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
Pages: 1 ... 69 70 [71] 72  All
 

Page created in 1.908 seconds with 20 queries.