Embargo, Lighthouse, Village, Farming Village, Scavenger, Butcher, Horn of Plenty, Mandarin, Fairgrounds, Bank
http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160203/log.0.1454472456625.txta recurring theme i've been noticing in my latest few games is that fairgrounds is actually a really good card. i mean, at some point i was the average joe that was just like, what? excuse me, mr. winder and mr. sayno, there's no way that fairgrounds is in the upper tier of cards. it's always been at or below the midpoint of its respective qvist ranking, that's where it belongs. i mean, seriously, you need to get like
4 cards that you maybe wouldn't have gotten anyway to make it worthwhile.
how foolish i was. province, duchy, estate, copper, silver, gold, you can expect to always get. in addition to that you need to get 9 kingdom cards, or 8+curse, to make fairgrounds a $6 province. with shelters that's only 5/6 kingdom cards, although now the ceiling is higher as long as you don't trash any of the shelters. perhaps the cards that artificially inflate variety are not actually that helpful in general, though—ruins are indicative of a game where it's hard to do all the stuff necessary to get your uniques (what if there's, like, 3 other $6s?) and who's really keeping track of how many different ruins they got? and tournament games oftentimes go too fast for the drawn-out nature of fairgrounds to shine.
anyway, in many cases, i find 6pt fairgrounds to be very worth the effort. this is one of those times.
glance at the kingdom, it's pretty austere. there isn't really any sort of strong bm utility, and one might expect the game to game to progress like a statistical analysis section of a research paper: no one really knows what's actually going on or what should happen and you kinda just hope no one pays attention. does butcher-bm beat scavenger-bm? the simulator probably doesn't play either very well and neither do you, and why would either of you want to?
anyway, fairgrounds makes this kingdom much more interesting. i maybe had a bit of an advantage because the other guy saw me buying villages and that sort of garbage and thought, oh, that's probably the way to go. it's a pretty easy kingdom for fairgrounds, perhaps on the cheaper side and nothing that is too weak outside of an engine context. i think embargo is slightly out of the favor of fairgrounds, if the other guy notices you're pursuing the fairgrounds storyline then he can embargo it pretty quickly and it doesn't count as a unique because you trashed it, except you can kinda sneak attack embargo province i guess and then dive into fairgrounds faster than he can.
horn of plenty/mandarin nonsense at the end to close it out.
so, what do you,
as a player, think of fairgrounds? i feel like we discuss it very little for how frequently it is worth considering, and perhaps as well it is a bit underrated. i always like it when one of the top players swoops in and comments something, so uh.