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Author Topic: M76: Soap Opera Mafia (Game Over! Town Wins!)  (Read 76334 times)

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gkrieg13

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Re: M76: Soap Opera Mafia (D3)
« Reply #750 on: February 24, 2016, 12:34:54 pm »

Just as the sun rose, they decided to lynch Awaclus, while he was still asleep in his bed...


Vote Count 3.final

Awaclus (3): ss, iguanaiguana, Witherweaver

Not Voting (2): Awaclus, Haddock

With five alive it took three to lynch.

Awaclus has been lynched!  He was the Mafia goon

TOWN WINS!
« Last Edit: February 24, 2016, 12:39:14 pm by gkrieg13 »
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gkrieg13

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #751 on: February 24, 2016, 12:37:27 pm »

QTs:

modQTs: w/ ash: http://www.quicktopic.com/52/H/LZA9ARDBSqX
              w/ RR: http://www.quicktopic.com/52/H/sUtkURu3Kxg5
speccy:  http://www.quicktopic.com/52/H/ifTtzeBGPuxh
mafia:  http://www.quicktopic.com/52/H/DsDeTG9Mdd79

I will leave sharing personal QTs up to everyone!
« Last Edit: February 24, 2016, 12:39:28 pm by gkrieg13 »
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Witherweaver

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #752 on: February 24, 2016, 12:38:42 pm »

This is my QT, not a lot in it: http://www.quicktopic.com/52/H/unfqq2uVCByT
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Haddock

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #754 on: February 24, 2016, 12:42:21 pm »

I agree with sentiments in the speccy and in the thread that this setup isn't very balanced.  One reason I believe it felt so lopsided is because both of the scum decided to claim VT.  I think if one of them had claimed PR, it would've been closer to being balanced.

A couple of ideas for balancing it are:
Give PRs unknown modifiers
Give everyone unknown modifiers
Have a variable number of PRs (3-5) or something like that
Check the roll of PRs to ensure they aren't too strong

Does anyone have ideas on how to balance this setup?
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iguanaiguana

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #755 on: February 24, 2016, 12:42:52 pm »

How does insane bodyguard work?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Haddock

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #756 on: February 24, 2016, 12:43:05 pm »

Yeah I felt a bit bad for scum.  But to be fair they didn't help themselves by both claiming VT.  Still would have been hard for them to win though.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

iguanaiguana

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #757 on: February 24, 2016, 12:43:34 pm »

Stronger scum roles could have helped balance it.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #758 on: February 24, 2016, 12:44:17 pm »

How does insane bodyguard work?

Insane doesn't change anything except for cops. 
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gkrieg13

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #759 on: February 24, 2016, 12:44:56 pm »

Stronger scum roles could have helped balance it.

If you look in my first mod QT with ash, I suggest that scum having knowledge of what PRs were in the game would've also helped to balance it
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iguanaiguana

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #760 on: February 24, 2016, 12:48:35 pm »

When you think about Awaclus' choice, I don't blame him. If he claims a PR then either he or e is getting lynched and he's surviving at most two days. Haddock was loud so we don't lynch him and me and Hydrad had town cred for claiming early.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

yuma

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #761 on: February 24, 2016, 12:50:31 pm »

Variable number of PRs I think would be the best. Biggest problem here is the idea to just have the four PRs claim. If at least one mafia claims it won't be as bad for them, but it will still be somewhat difficult.

I think ranging from probably 2-5 with varying degrees of power for mafia depending on the number of PRs given to town would be the way to go.
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silverspawn

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #762 on: February 24, 2016, 12:51:25 pm »

my QT

By the time ash asked me to paraphrase, it had 3 posts, 2 of them from the mod.

iguanaiguana

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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

ashersky

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Hydrad

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #765 on: February 24, 2016, 07:58:32 pm »

http://www.quicktopic.com/52/H/BXxUjR89A48Mv

I acually used it a bit this game. but only to really think if I should shoot or not. I'm glad e and stuff posted before the day ended warning that I maybe shouldn't shoot as I might have not thought it through and just gone for it.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Roadrunner7671

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #766 on: February 24, 2016, 08:00:42 pm »

I think co-modding was a good experiance for me. I didn't do as much actual stuff as I thought I would, but there wasn't too much to be done in a normal game with nine players.

But co-modding was a great experiance, I think there may be a Roadrunner game in the future!
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Oh God someone delete this before Roadrunner sees it.

gkrieg13

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #767 on: February 24, 2016, 08:01:37 pm »

I think co-modding was a good experiance for me. I didn't do as much actual stuff as I thought I would, but there wasn't too much to be done in a normal game with nine players.

But co-modding was a great experiance, I think there may be a Roadrunner game in the future!

Yay!  auto /in
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iguanaiguana

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #768 on: February 24, 2016, 08:26:14 pm »

I think there may be a Roadrunner game in the future!

I'll be hammering.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

yuma

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #769 on: February 24, 2016, 10:28:21 pm »

I think there may be a Roadrunner game in the future!

Looney Tunes themed?
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iguanaiguana

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #770 on: February 24, 2016, 11:19:58 pm »

I think there may be a Roadrunner game in the future!

Looney Tunes themed?

Probably Scout themed, if that hasn't been done already...
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Awaclus

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #771 on: February 25, 2016, 12:54:07 am »

I think this setup would be very challenging but not unreasonably so for scum as long as town doesn't get a cop. The cop just made it entirely impossible.
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Haddock

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #772 on: February 25, 2016, 04:32:41 am »

Yep. You had to kill me N1 or lose automatically. Which seems kind of insane.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #773 on: February 25, 2016, 04:58:26 am »

I guess we need an MVP.

e probably competes for that, noble self-sacrifice and everything.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: M76: Soap Opera Mafia (Game Over! Town Wins!)
« Reply #774 on: February 25, 2016, 05:45:06 am »

I guess we need an MVP.

e probably competes for that, noble self-sacrifice and everything.

Definitely 2.7.

He took my plan and realized that the mass PR claim basically ensured a win.  He convinced Hydrad not to shoot.  He saved you.

Definitely 2.7.

(Also, me if you want to think outside the box, for starting the plan talk.  But really, 2.7.)
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
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