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Author Topic: Termination  (Read 7163 times)

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Roadrunner7671

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Re: Termination
« Reply #25 on: January 17, 2016, 12:30:55 pm »
0

I wrote this down because it seemed reasonable.

Termination
$5 Action-Duration
+$2
----------------------------------
Until the start of your next turn
each other player who plays
more than three Action cards
gains a Curse and a Copper

Does this make sense while not seeming overpowered?

With this wording there should not be a dividing line between the two effects.  But otherwise it works.
Awesome.
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enfynet

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Re: Termination
« Reply #26 on: January 17, 2016, 03:33:33 pm »
0

I wrote this down because it seemed reasonable.

Termination
$5 Action-Duration
+$2
Until the start of your next turn
each other player who plays
more than three Action cards
gains a Curse and a Copper

Does this make sense while not seeming overpowered?

What if we change it to a "while in play" effect?

Quote
$5 Action-Duration

Now, and at the start of your next turn:
+1 Buy, +$1
-------
While this is in play, whenever a player plays more than 3 Actions, he gains a Curse and a Copper.
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Marcory

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Re: Termination
« Reply #27 on: January 17, 2016, 03:45:40 pm »
+1

Your brother does realize that having shorter turns doesn't necessarily shorten the game, right? A Smithy-BM engine can only buy one Province a turn, or maybe a Province and Duchy if you have a cheap +Buy like Pawn. Megaturns may take longer, but if they can buy 2-3 Provinces per turn, the game will end very quickly.
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tristan

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Re: Termination
« Reply #28 on: January 18, 2016, 01:49:32 am »
+1

My brother is a very casual Dominion player who hates engines. He proposed this card to me.
Instead of going over a stupid rule-changing and game-breaking card why don't you try to explain to him that engines are an integral part of Dominion?
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GeneralRamos

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Re: Termination
« Reply #29 on: January 18, 2016, 09:27:14 am »
0

I wrote this down because it seemed reasonable.

Termination
$5 Action-Duration
+$2
----------------------------------
Until the start of your next turn
each other player who plays
more than three Action cards
gains a Curse and a Copper

Does this make sense while not seeming overpowered?

With this wording there should not be a dividing line between the two effects.  But otherwise it works.
Awesome.

I like this solution a lot. It doesn't outright stop engines, or hinder the rules of Dominion and existing cards. It just penalizes you a bit for playing an engine while is is in play, just like Swamp Hag penalizes you for buying cards, but doesn't stop you altogether. The damage is less severe, perhaps, because you only get 1 curse maximum, no matter how far over that limit of 3 actions you go.

I love engines, but totally understand your brother's ire. Playing your entire deck each turn can be fun for you, but can be brutal pain for your opponent. Especially when the opponent engine is not strong enough to yield them much and move quickly toward the game end. An AI bug on Dominion Online spamming warehouse each turn to then buy nothing comes to mind.
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Roadrunner7671

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Re: Termination
« Reply #30 on: February 03, 2016, 10:27:31 pm »
+1

Necro'ing your own thread isn't very cool, but I found a card very similiar to Termination in the fan expansion 'Fairly Tale.'

Forest Folk
$6 Action-Duration

+2 Actions
At the start of your next turn:
+1 Action
________________________
From the end of this turn until
the start of your next turn, all
players are limited to at most
3 actions

Of course, this doesn't address Throne Room/Herald/Golem.
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GendoIkari

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Re: Termination
« Reply #31 on: February 04, 2016, 01:49:05 pm »
+3

Yeah, the fan expansions that are actually published at BGG are notoriously bad compared to the average fan card discussed here; at least in terms of wording issues, rules problems, and balance; as well as way outdated as they were made before many of the official expansions.
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