I wonder if using University to grab all the Armories would be a thing here, as Armory is your only draw. There is no thinning, which almost always makes Armory moot. But if you could grab them uncontested, and never really buy green and just play Goons for VP chips, I wonder if that could win against an opponent that is greening and maybe playing a Goons every other turn or so.
Other than that, I don't see much going on here because, in addition to being Goons'ed, all cards except Armory decrease your hand size. I like your opening as it gives you a greater chance of spiking $6 early, as you did. But if I wanted to go the University/Armory route, I might open Herbalist-Potion instead. Not sure.
EDIT: I actually don't even know if playing multiple Goons per turn will do you all that much good though, because there are no cheap components that you want a lot of. So I would think as long as you can reliably play 1 Goons per turn, and have mostly Golds (from Tunnel) and few Silvers, that would be just as good as playing 3 Goons per turn.