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Author Topic: M75: Cupcake Mafia (Game Over!)  (Read 153265 times)

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Ampharos

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Re: M75: Cupcake Mafia (Signups Open - 8/13)
« Reply #25 on: January 19, 2016, 09:50:03 am »

/in
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yuma

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #26 on: January 19, 2016, 08:17:55 pm »

I do have to say I would really not want to be on one of the two 10:2:1 mafia teams (2 and 12). That looks really rough from just a numbers point of view compared to the others.
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A Drowned Kernel

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #27 on: January 19, 2016, 08:32:12 pm »

I do have to say I would really not want to be on one of the two 10:2:1 mafia teams (2 and 12). That looks really rough from just a numbers point of view compared to the others.

I was thinking that as well, I'm not sure these are all 100% balanced. I mean it's not terrible but that would be pretty harsh.
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yuma

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #28 on: January 19, 2016, 08:40:01 pm »

I do have to say I would really not want to be on one of the two 10:2:1 mafia teams (2 and 12). That looks really rough from just a numbers point of view compared to the others.

I was thinking that as well, I'm not sure these are all 100% balanced. I mean it's not terrible but that would be pretty harsh.

One fix I can think of is to use a traitor instead of a SK. But maybe I am biased as I think traitor is the best role in all of mafia.

The only problem then is option 7. But I think in that case you just get rid of the additional Mafia Goon so it is a Goon/JOAT/Traitor team?
« Last Edit: January 19, 2016, 08:43:52 pm by yuma »
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yuma

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #29 on: January 19, 2016, 08:42:19 pm »

^regardless I am still playing but I am trying to be more proactive i reading setups thoroughly a second time and bringing up concerns about setups before they start rather than waiting until after to complain... So I am not demanding changes/fixes but just pointing out concerns that may have been missed in a casual first glance
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Haddock

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #30 on: January 20, 2016, 05:44:40 am »

^regardless I am still playing but I am trying to be more proactive i reading setups thoroughly a second time and bringing up concerns about setups before they start rather than waiting until after to complain... So I am not demanding changes/fixes but just pointing out concerns that may have been missed in a casual first glance
I'll be honest.  I didn't look too hard at all of the rows and columns.  It was a mafiascum approved setup and I like semi-open setups so I went with it. 
I probably agree that not all of the possibilities are totally balanced.  But I hope it'll be an enjoyable game anyway.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

yuma

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #31 on: January 20, 2016, 06:46:20 am »

Well mafia scum approved means different things to different people. I am starting to read the one iteration of this that has been played and noticed that pops is playing in it!
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Witherweaver

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #32 on: January 22, 2016, 02:03:56 pm »

/in
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Teproc

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Re: M75: Cupcake Mafia (Signups Open - 10/13)
« Reply #33 on: January 24, 2016, 04:22:56 pm »

/in
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Ampharos

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Re: M75: Cupcake Mafia (Signups Open - 11/13)
« Reply #34 on: January 24, 2016, 10:50:59 pm »

Sorry, I'm not going to be able to put the appropriate amount of time to the game right now. 

/out
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Haddock

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Re: M75: Cupcake Mafia (Signups Open - 10/13)
« Reply #35 on: January 27, 2016, 05:08:20 am »

Any more for any more? I know the flavour is weird, but that shouldn't matter too much.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Lekkit

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Re: M75: Cupcake Mafia (Signups Open - 10/13)
« Reply #36 on: January 27, 2016, 06:40:21 am »

/in

Time to lose again!
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chairs

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Re: M75: Cupcake Mafia (Signups Open - 10/13)
« Reply #37 on: January 27, 2016, 12:48:36 pm »

/in

Haddock

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #38 on: January 29, 2016, 11:18:42 am »

I'm looking for word...
Screwdriver? No.
Drill? No, that's not it.
Chainsaw? No.

Hammer!  That's the one.  Somebody hammer!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #39 on: January 29, 2016, 11:28:56 am »

I'm looking for word...
Screwdriver? No.
Drill? No, that's not it.
Chainsaw? No.

Hammer!  That's the one.  Somebody hammer!
Where's Iguanaiguana?
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Oh God someone delete this before Roadrunner sees it.

SirMartin

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #40 on: January 29, 2016, 11:29:52 am »

/tag
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Haddock

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #41 on: January 29, 2016, 11:38:13 am »

Where's Iguanaiguana?
I think he's retired from forum mafia. :(

/tag
Gah.  I really thought this was an in when I first read it.  I was so excited!


Seriously, my life is incomplete without mafia now.  I'm officially an addict.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EgorK

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #42 on: January 30, 2016, 08:00:38 pm »

Hammer time. /in
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yuma

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Re: M75: Cupcake Mafia (Signups Open - 9/13)
« Reply #43 on: January 30, 2016, 08:15:57 pm »

^regardless I am still playing but I am trying to be more proactive i reading setups thoroughly a second time and bringing up concerns about setups before they start rather than waiting until after to complain... So I am not demanding changes/fixes but just pointing out concerns that may have been missed in a casual first glance
I'll be honest.  I didn't look too hard at all of the rows and columns.  It was a mafiascum approved setup and I like semi-open setups so I went with it. 
I probably agree that not all of the possibilities are totally balanced.  But I hope it'll be an enjoyable game anyway.

So will the setup be played as described above?

I know I said above that I would be willing to play regardless, but I might go back on that. I really wouldn't want to be mafia in a 2 player team in a 13 player game. That doesn't sound fun.

So that is to say... that if run in the current iteration I think I would need to /out. But I am not demanding the setup be changed just for me, but simply that consideration be given to make some changes to prevent any 2-man mafia team setups from being possible and if a change is made I would likely reconsider joining this game.

Sorry if I sound like I am being pretentious and maybe in fact I am. But if I am going to play a game I would want it to be one in which I don't get stuck in a scenario that sounds miserable to play.
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silverspawn

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #44 on: January 31, 2016, 04:12:21 am »

yeah, c9++ is also mafiascum approved and pretty broken at times. I'd try to fix it, similar to how ashersky fixed c9++. A consistent number of scum is probably a good idea. (c9++ has 2-4, asher9++ has 3)

Haddock

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #45 on: January 31, 2016, 05:12:31 am »

OK I've had a bit of a think about this.

I'm not willing to remove the 9/2/2 multiball setups.  Seems to me that that's how multiball should run.

I will however change the two 10/2/1 setups.  A fairly simple brute force solution is to replace the SK in those setups with another Mafia Goon, to make them into (fairly vanillaish) 10/3 setups.

Would that do the trick for people?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

ashersky

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #46 on: January 31, 2016, 05:27:58 am »

OK I've had a bit of a think about this.

I'm not willing to remove the 9/2/2 multiball setups.  Seems to me that that's how multiball should run.

I will however change the two 10/2/1 setups.  A fairly simple brute force solution is to replace the SK in those setups with another Mafia Goon, to make them into (fairly vanillaish) 10/3 setups.

Would that do the trick for people?

For the purposes of getting this game up and running, sounds good enough to me.
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Haddock

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #47 on: January 31, 2016, 05:48:34 am »

OK I'm going to change the setup post appropriately. 

Everyone please note that the table in the setup post is now the one to use, not the one on the mafiascum page.

I'm also going to do all the setting up now, and PMs will go out to everyone except yuma as soon as I can.  Once yuma confirms that he's back in (or otherwise), I'll PM him (respectively we'll find a replacement) and the game will start.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

yuma

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #48 on: January 31, 2016, 10:29:51 am »

I think that works for me. And sorry that I wasn't clear above the 9-2-2 setups work just fine, it was the 10-2-1 set ups that were a concern.

Thanks for being willing to look at it. Back /in
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Haddock

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Re: M75: Cupcake Mafia (Signups Open - 12/13)
« Reply #49 on: January 31, 2016, 12:34:18 pm »

Hey no worries. :)

I think everything's set up, so PMs will go out any minute and thread will lock etc. then.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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