So I have a new idea, called the Casino Deck (a name change should be in order)! They are basically a deck of facedown events that all cost $2 and do a variety of things. When you buy one, it goes into the Casino Deck discard pile. When the Casino Deck draw pile is empty, you shuffle the Casino Deck discard pile and it becomes the Casino deck draw pile. I'm not sure whether or not their should be a limit as to how many you can buy per turn.
None of the Casino Events have names, but here they are:
One:
+1 buy
Each other player gains a Curse
Two:
+2 buys
Each other player gains a Copper
Three:
+1 buy
+$1
Each other player gains an Estate
Four:
+1 buy
Each other player gains a Ruin
Five:
+1 buy
Move your trash token to a supply pile (when you buy a card from that pile, you may trash a card.)
Six:
+1 buy
Each other player takes their -1 card token
Seven:
+1 buy
Each other player takes their -$1 token
Eight:
+1 buy
+$2
Each player flips their Journey token over
(Should there be multiple copies of this?)
Nine:
+1 buy
+$3
Ten:
Gain a card costing up to $4
Eleven:
Gain a Duchy
Twelve:
Each other player may gain a Gold. If any players do, gain a Province.
Thirteen:
Each player gains a card costing up to $5. You gain a copy of one of the gained cards
Fourteen:
+1 buy
Each other player discards down to 3 cards
Fourteen 2.0
+1 buy
Each other player discards a card
Fifteen:
+1 buy
Trash a card from your hand
Sixteen:
Each player gains a Silver
Seventeen: (this goes with number eight but I forgot to post it.)
+1 buy
Anyone whose Journey token is face up gains a Curse, Copper, Estate and Gold
Eighteen:
+1 buy
+1 VP token
Ninteen:
+1 buy
+$1
Take a coin token
Twenty:
+1 buy
Trash up to 2 cards from the supply
21:
+1 buy
Do the next Casino Event (not sure how to word this.)
22:
Trash a kingdom supply pile (probably hopelessly broken.)
23:
+1 buy
Each other player takes a Coin Token or a VP token, their choice
24:
+1 buy
+$1
Each player puts their deck into their discard pile
25:
You may move your $1 token to an action supply pile. If you do, gain a Curse
26:
+1 buy
Each other player reveals the top card of their deck. If it's action card, put it into your discard pile
27:
+1 buy
Each other player must roll a die if they role a:
1: gain a Curse
2: gain a Copper
3: gain an Estate
4: gain a Silver
5: gain a card costing up to $5
6: gain a Curse, Copper, Estate, Silver and a card costing up to $5
28:
+1 buy
Each other player must trash a card from his hand.
29:
+1 buy
Gain a Spoils from the Spoils pile
30:
+1 buy
All cards cost $1 less this turn to a minimum of zero
That's all I have for now. If you have name ideas or Casino Event ideas, please say so below! And feedback, as always, is super great!