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Roadrunner7671

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Casino Deck
« on: January 17, 2016, 02:35:36 am »
+1

So I have a new idea, called the Casino Deck (a name change should be in order)! They are basically a deck of facedown events that all cost $2 and do a variety of things. When you buy one, it goes into the Casino Deck discard pile. When the Casino Deck draw pile is empty, you shuffle the Casino Deck discard pile and it becomes the Casino deck draw pile. I'm not sure whether or not their should be a limit as to how many you can buy per turn.
None of the Casino Events have names, but here they are:

One:
+1 buy
Each other player gains a Curse

Two:
+2 buys
Each other player gains a Copper

Three:
+1 buy
+$1
Each other player gains an Estate

Four:
+1 buy
Each other player gains a Ruin

Five:
+1 buy
Move your trash token to a supply pile (when you buy a card from that pile, you may trash a card.)

Six:
+1 buy
Each other player takes their -1 card token

Seven:
+1 buy
Each other player takes their -$1 token

Eight:
+1 buy
+$2
Each player flips their Journey token over
(Should there be multiple copies of this?)

Nine:
+1 buy
+$3

Ten:
Gain a card costing up to $4

Eleven:
Gain a Duchy

Twelve:
Each other player may gain a Gold. If any players do, gain a Province.

Thirteen:
Each player gains a card costing up to $5. You gain a copy of one of the gained cards

Fourteen:
+1 buy
Each other player discards down to 3 cards

Fourteen 2.0
+1 buy
Each other player discards a card

Fifteen:
+1 buy
Trash a card from your hand

Sixteen:
Each player gains a Silver

Seventeen: (this goes with number eight but I forgot to post it.)
+1 buy
Anyone whose Journey token is face up gains a Curse, Copper, Estate and Gold

Eighteen:
+1 buy
+1 VP token

Ninteen:
+1 buy
+$1
Take a coin token

Twenty:
+1 buy
Trash up to 2 cards from the supply

21:
+1 buy
Do the next Casino Event (not sure how to word this.)

22:
Trash a kingdom supply pile (probably hopelessly broken.)

23:
+1 buy
Each other player takes a Coin Token or a VP token, their choice

24:
+1 buy
+$1
Each player puts their deck into their discard pile

25:
You may move your $1 token to an action supply pile. If you do, gain a Curse

26:
+1 buy
Each other player reveals the top card of their deck. If it's action card, put it into your discard pile

27:
+1 buy
Each other player must roll a die if they role a:
1: gain a Curse
2: gain a Copper
3: gain an Estate
4: gain a Silver
5: gain a card costing up to $5
6: gain a Curse, Copper, Estate, Silver and a card costing up to $5

28:
+1 buy
Each other player must trash a card from his hand.

29:
+1 buy
Gain a Spoils from the Spoils pile

30:
+1 buy
All cards cost $1 less this turn to a minimum of zero

That's all I have for now. If you have name ideas or Casino Event ideas, please say so below! And feedback, as always, is super great!

« Last Edit: January 17, 2016, 11:58:21 am by Roadrunner7671 »
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Roadrunner7671

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Re: Casino Deck
« Reply #1 on: January 17, 2016, 10:30:23 am »
0

Okay, I wrote this up at 2:00 AM, and rereading it, it could make a lot more sense. First, you take whatever extra things you need (Ruins, Spoils, Coin Tokens, etc.) then you shuffle the Casino Deck and put it facedown. In your buy phase, you may spend $2 and 1 buy to 'do' the Casino Event on the top of the deck. It then goes into the casino deck discard pile. You may continue your buy phase until you run out of buys or choose to end it, like normal.
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Asper

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Re: Casino Deck
« Reply #2 on: January 17, 2016, 11:26:26 am »
+1

Casino, $2, Event
+1 Buy
Shuffle the Casino Deck, reveal the top Outcome and do its effect.

No need to refer to them as cards. They are not cards. Having them be cards is just trouble. Also, no need to "play" or resolve them. That's also just asking for trouble. Also, if you add 9 more you could actually start at 0 and name the Event "Roulette".
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Roadrunner7671

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Re: Casino Deck
« Reply #3 on: January 17, 2016, 11:35:38 am »
0

Casino, $2, Event
+1 Buy
Shuffle the Casino Deck, reveal the top Outcome and do its effect.

No need to refer to them as cards. They are not cards. Having them be cards is just trouble. Also, no need to "play" or resolve them. That's also just asking for trouble. Also, if you add 9 more you could actually start at 0 and name the Event "Roulette".
The thing is though, I don't want +buy on a lot of them, like 10 or 11. Is there any way to resolve this?
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drsteelhammer

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Re: Casino Deck
« Reply #4 on: January 17, 2016, 11:50:50 am »
+3

Honest question: Do you think any game of Dominion would be  improved by this event? It's incredibly annoying to set up with all the token etc, some events are a lot worse than other (flipping their journey token does nothing in 90% of the games; gaining an estate is a lot better than a ruin) but the worst of all, why would I want to buy this? It reads to me: Pay 2; a random thing happens.
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Roadrunner7671

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Re: Casino Deck
« Reply #5 on: January 17, 2016, 11:57:23 am »
0

Honest question: Do you think any game of Dominion would be  improved by this event? It's incredibly annoying to set up with all the token etc, some events are a lot worse than other (flipping their journey token does nothing in 90% of the games; gaining an estate is a lot better than a ruin) but the worst of all, why would I want to buy this? It reads to me: Pay 2; a random thing happens.
This event usually does something to benefit you or harm your opponent. I do think it would improve a game, as it lets you do lots of things that people generally enjoy (junking your opponent, using tokens, etc.) and I think it would make Dominion more fun for my family. Would it improve the game? I'm not sure what you mean by that. But I do think it would make Dominion more fun, and that is the most important thing.

EDIT: I also gave benefits to some of the junkers. The Estate one now gives +$1, and the Copper one now gives +1 buy. I think one of them could have you put your deck in your discard pile, but I'm not sure if putting your deck in your discard pile is more or less powerful than +$1 or +1 buy.
« Last Edit: January 17, 2016, 11:59:40 am by Roadrunner7671 »
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drsteelhammer

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Re: Casino Deck
« Reply #6 on: January 17, 2016, 12:10:26 pm »
+1

Playing with family is always a bit different ;) I've played a lot of dice games with my family, even though most of them can be solved by any math student so the strategic choices are pretty much zero. Maybe that's what makes them bearable since no one can be bad at them.

Dominion is different, though. If you're good at Dominion you probably beat your family most of the times and I don't think implementing more randomness to the game is a good thing do to. Sure, you probably lose more against worse players but that doesn't seem like a nice goal to have.

If I would have to play a game with this, the best case for me would be that it is so weak that everyone ignores it. And if that is the best case the card (event) has a problem.
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Roadrunner7671

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Re: Casino Deck
« Reply #7 on: January 17, 2016, 12:18:37 pm »
0

Playing with family is always a bit different ;) I've played a lot of dice games with my family, even though most of them can be solved by any math student so the strategic choices are pretty much zero. Maybe that's what makes them bearable since no one can be bad at them.

Dominion is different, though. If you're good at Dominion you probably beat your family most of the times and I don't think implementing more randomness to the game is a good thing do to. Sure, you probably lose more against worse players but that doesn't seem like a nice goal to have.

If I would have to play a game with this, the best case for me would be that it is so weak that everyone ignores it. And if that is the best case the card (event) has a problem.
What I get from this is what I experience quite a bit, but I read in between the lines here, so now I'm thinking I should change the cost to $1?
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drsteelhammer

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Re: Casino Deck
« Reply #8 on: January 17, 2016, 12:21:00 pm »
0

Between the lines I said it should cost

(This is not in the supply. Ever)
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Roadrunner7671

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Re: Casino Deck
« Reply #9 on: January 17, 2016, 12:22:40 pm »
0

Between the lines I said it should cost

(This is not in the supply. Ever)
I cri a little.
I will playtest it, but I would like to get a bit of feedback first (should I use 14 or 14 2.0?).
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wachsmuth

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Re: Casino Deck
« Reply #10 on: January 17, 2016, 01:55:28 pm »
0

Playtesting it is more useful than feedback. Also, this isn't even hard to playtest - just make a spreadsheet or something and a way to select one randomly, which is pretty easy. They don't really touch any other components in the game, so you can just store them on a computer if you want to.
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Roadrunner7671

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Re: Casino Deck
« Reply #11 on: January 17, 2016, 04:51:43 pm »
0

We playtested this once. Not to speak for the power of the cards, but we did really enjoy playing with these. However, we had them cost $1.

So now we can talk about adding more or getting rid of some. Thoughts?
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Re: Casino Deck
« Reply #12 on: January 17, 2016, 05:40:32 pm »
+3

First of all, I am shocked that not one Casino Event reads:

"+ 1 buy
Every player (including you) reveals the top 4 cards of their deck. They put the revealed Victory cards into their hand. They put the other cards on top of your deck in any order."

On a more serious note (although I was seriously shocked), I would agree with drsteelhammer that you don't really want this kind of mechanic in a "non-casual" (whatever that means) game of Dominion. Still, playing with friends and family, where perhaps you wouldn't go for the engine and annoy everyone even though it's there on the board and you could, I can see that this would be fun. I don't really have any more event cards to suggest, but maybe you would consider making an action (it can be the 11th kingdom card) out of it called "The Gambler" that is priced at $2 or $3 and reads:

"+ 1 Card
+ 1 Action
Shuffle the Casino Deck. Reveal its top Card and resolve its effect as if you had bought this as an event."

Or some more elegant form of phrasing this.

EDIT: Maybe not make "The Gambler" a Cantrip. Stacking them could be really annoying and also ruin the game for everyone.
« Last Edit: January 17, 2016, 05:42:52 pm by teamrocketgrunt »
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Re: Casino Deck
« Reply #13 on: January 17, 2016, 07:29:26 pm »
0

This seems like an arbitrary number of options. Wouldn't a Casino Deck be best* if you had 4 functions for suit, and 13 functions for rank? Then you could literally use a deck of cards, and have the Event trigger based on which card is on top.
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Roadrunner7671

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Re: Casino Deck
« Reply #14 on: January 17, 2016, 08:13:44 pm »
0

This seems like an arbitrary number of options. Wouldn't a Casino Deck be best* if you had 4 functions for suit, and 13 functions for rank? Then you could literally use a deck of cards, and have the Event trigger based on which card is on top.
What do you mean?
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enfynet

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Re: Casino Deck
« Reply #15 on: January 17, 2016, 08:22:56 pm »
+1

This seems like an arbitrary number of options. Wouldn't a Casino Deck be best* if you had 4 functions for suit, and 13 functions for rank? Then you could literally use a deck of cards, and have the Event trigger based on which card is on top.
What do you mean?
With Casino terms, I think deck of cards, or roulette wheel, or dice. None of those things are 30 options.
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Roadrunner7671

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Re: Casino Deck
« Reply #16 on: January 17, 2016, 08:25:18 pm »
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This seems like an arbitrary number of options. Wouldn't a Casino Deck be best* if you had 4 functions for suit, and 13 functions for rank? Then you could literally use a deck of cards, and have the Event trigger based on which card is on top.
What do you mean?
With Casino terms, I think deck of cards, or roulette wheel, or dice. None of those things are 30 options.
Oh, I see. I don't want the term 'Casino' to stick, I'm looking for a better name.
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Asper

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Re: Casino Deck
« Reply #17 on: January 17, 2016, 08:33:18 pm »
+1

I still think you should just make a few duplicates, name it "Roulette" and use a tiny roulette wheel to determine which to pick. Shouting "Rien ne va plus" when doing so should also be mandatory.
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wachsmuth

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Re: Casino Deck
« Reply #18 on: January 18, 2016, 01:20:18 am »
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I still think you should just make a few duplicates, name it "Roulette" and use a tiny roulette wheel to determine which to pick. Shouting "Rien ne va plus" when doing so should also be mandatory.

Well, that settles is. This variant is not gonna for be for me then. My French roommate makes fun of me everytime I have to say something French for any reason  :'(
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tristan

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Re: Casino Deck
« Reply #19 on: January 18, 2016, 01:53:37 am »
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So I have a new idea, called the Casino Deck (a name change should be in order)! They are basically a deck of facedown events that all cost $2 and do a variety of things. When you buy one, it goes into the Casino Deck discard pile. When the Casino Deck draw pile is empty, you shuffle the Casino Deck discard pile and it becomes the Casino deck draw pile. I'm not sure whether or not their should be a limit as to how many you can buy per turn.
None of the Casino Events have names, but here they are:

One:
+1 buy
Each other player gains a Curse
Stopped reading there. This is overpowered due to Ill-Gotten Gains. The card itself is not necessarily bad, sometimes a copper-cloner can be useful, but more often than not the card itself is more of a liability than an asset. So the main reason you buy IGG is to curse each other play IMMEDIATELY which makes this event far too cheap.
I think that if one wanted to use an event deck one should do it in the normal sense of events like in other deckbuilders, i.e. as something that automatically happens and not something that you can buy.
What you suggsted here is just too tricky to balance at all.
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enfynet

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Re: Casino Deck
« Reply #20 on: January 18, 2016, 02:22:14 am »
+1

This would be tough to do without a crib sheet, but anyways.

Standard 52[54] playing card deck. Leave face-down until the "Event" is bought, then flip the top card for your effect.

Hearts- +2 Buys, +$2
Spades- +2 Buys, +$1
Diamonds- +1 Buy, +$2
Clubs- +1 Buy, +$1

A- Draw an extra card for your next hand.
2- Gain a Silver. Put it in your hand.
3- Gain a Gold. Put it on top of your deck.
4- Gain a card costing up to $4.
5- Trash a card you have in play. Gain a card costing up to $5.
6- Gain two cards costing up to $3 each.
7- Remove this card from the game. Take another turn after this one.
8-Look at the top card of your deck. Discard it or Trash it.
9- Choose a card you have in play. If it gets discarded this turn, put it on top of your deck.
J- Each other players gains a Silver and reveals the top card of his deck and trashes it if it costs $3 to $6.
Q- Gain a Duchy
K- Each other player Discards down to 3 cards.

Joker- Each player, including you, gains a Curse. If you did, gain a Gold.


Obviously the Event itself would need to be cost balanced. I would start at $3.
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GendoIkari

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Re: Casino Deck
« Reply #21 on: January 20, 2016, 03:22:07 pm »
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One seems pretty insane. Compare it to IGG. IGG costs $5 and a buy, and gives you a crappy card in your deck. This costs $2, doesn't take up a buy, and doesn't bloat your own deck.
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Roadrunner7671

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Re: Casino Deck
« Reply #22 on: January 20, 2016, 03:28:18 pm »
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One seems pretty insane. Compare it to IGG. IGG costs $5 and a buy, and gives you a crappy card in your deck. This costs $2, doesn't take up a buy, and doesn't bloat your own deck.
But it gives it one curse before you have to buy out the entire deck to cycle back to One.
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GendoIkari

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Re: Casino Deck
« Reply #23 on: January 20, 2016, 03:30:07 pm »
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One seems pretty insane. Compare it to IGG. IGG costs $5 and a buy, and gives you a crappy card in your deck. This costs $2, doesn't take up a buy, and doesn't bloat your own deck.
But it gives it one curse before you have to buy out the entire deck to cycle back to One.

Yes, but the point is that whenever One is on top, it is simply a way, way better version of IGG. It should get pretty much automatically bought without any real decision to make, any time it's available.
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Re: Casino Deck
« Reply #24 on: January 20, 2016, 03:32:14 pm »
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One seems pretty insane. Compare it to IGG. IGG costs $5 and a buy, and gives you a crappy card in your deck. This costs $2, doesn't take up a buy, and doesn't bloat your own deck.
But it gives it one curse before you have to buy out the entire deck to cycle back to One.

Yes, but the point is that whenever One is on top, it is simply a way, way better version of IGG. It should get pretty much automatically bought without any real decision to make, any time it's available.

But the deck is face-down, right? You don't know which effect you're going to get.
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