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Author Topic: Let's Discuss Adventures Cards: Treasure Trove  (Read 12945 times)

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Infthitbox

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #25 on: April 19, 2016, 10:23:14 am »
+2

Well, some very rough testing with the simulator suggests its at least possible; I've created a script for Treasure Trove/Gardens that beats Ironworks/Gardens (Rock):

EDIT: Apparently this existed in the simulator before I created it; I have merely duplicated the results.

EDIT2: It does beat all 3 of the IW/Gardens strategies. Interesting how quickly I was able to find and duplicate the strategy.

EDIT3: Ok, I have no idea how the strategy list thing in the simulator works. Maybe I did write this after all.


Code: [Select]
<player name="Treasure Trove/Gardens"
 author=""
 description="Treasure Trove and Gardens. ">
 <type name="Combo"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
 <type name="TwoPlayer"/>
 <type name="Province"/>
   <buy name="Treasure_Trove">
      <condition>
         <left type="countCardsInDeck" attribute="Treasure_Trove"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="18.0"/>
      </condition>
   </buy>
   <buy name="Gardens">
      <condition>
         <left type="countCardsInDeck" attribute="Silver"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Gardens"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>
« Last Edit: April 19, 2016, 10:51:04 am by Infthitbox »
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drsteelhammer

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #26 on: April 19, 2016, 10:35:13 am »
0

Thanks for the data. What were the instructions for the TT bot? My gut feeling was Silver/Silver into two Treasure Troves, afterwards Gardens. Estates rather late.
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Infthitbox

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #27 on: April 19, 2016, 10:46:36 am »
+1

Thanks for the data. What were the instructions for the TT bot? My gut feeling was Silver/Silver into two Treasure Troves, afterwards Gardens. Estates rather late.

Well, translating the script into English:

Its looking to get 2 Treasure Troves, and have at least 2 Silvers in the deck before it touches Gardens. So if it opens 5/2, it grabs TT and might only buy one silver depending on when it plays the first TT. On a 4/3, its going to buy 2 Silvers. If it misses 5 on that shuffle, it buys Gardens (which may be wrong, I don't know and it probably isn't possible to instruct the bot otherwise). It prioritizes Province over Gardens if it hits 8, otherwise gets Gardens and then turns to Duchy once Gardens are out (still prioritizing Province on 8 ).

 

« Last Edit: April 19, 2016, 10:49:32 am by Infthitbox »
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Infthitbox

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #28 on: April 19, 2016, 01:10:51 pm »
0

Sadly, it looks like the simulator will never play Beggar even if you buy it, so I can't simulate TT/Gardens against Beggar/Gardens.
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Infthitbox

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #29 on: April 20, 2016, 11:30:37 am »
0

Apparently, you need to have a buy rule in your strategy for Copper for the sim to play Beggar. Once I added that to my Beggar/Gardens strat, it actually played Beggar.

The TT/Gardens strategy above gets thrashed by a pretty naive Beggar/Gardens. I'll see if I can make a TT/Gardens strat that competes against Beggar, it probably includes never touching Duchy and rushing Gardens over prioritizing TT.
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werothegreat

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Re: Let's Discuss Adventures Cards: Treasure Trove
« Reply #30 on: April 20, 2016, 11:32:11 am »
0

Apparently, you need to have a buy rule in your strategy for Copper for the sim to play Beggar. Once I added that to my Beggar/Gardens strat, it actually played Beggar.

The TT/Gardens strategy above gets thrashed by a pretty naive Beggar/Gardens. I'll see if I can make a TT/Gardens strat that competes against Beggar, it probably includes never touching Duchy and rushing Gardens over prioritizing TT.

Makes sense.  Beggar is cheaper than Treasure Trove, and gains you more cards per play.
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