Poor House, Urchin, Envoy, Bazaar, Counting House, Jester, Treasury, Venture, Grand Market, Forge
Log here (Provinces/Estates). Stef opens Envoy/Silver, while dudeabides opens double-Urchin. Stef buys Forge on turn 3 while dudeabides doesn’t hit Mercenary until turn 6. Stef trashes the last of his starting cards on turn 8 and wins easily.
What’s the best opening here? Urchin and Mercenary can hinder both the ability to buy Forge early and the value of Forge’s trashing. However, Envoy helps to hit $7 quickly and having key engine components at 4, 5, and 6 means that Forge’s gaining is certain to be useful. With Bazaar for +Actions, it will be harder to get to double-Mercenary turns than with a $4 Village.
Should dudeabides have gone for a fourth Urchin when he didn't collide on turns 3/4 (over a Silver)? If you open Envoy-Silver but don’t hit $7, what do you buy? Jester aiming to connect Urchin-Jester? Bazaar to build the draw engine for eventual Forge trashing?