
This really doesn't grab me. A Laboratory where the first one is also a Lab for your opponents. And you get a Silver. I mean it seems strong, but independent of its strength, it doesn't seem interesting.

This is potentially very confusing. I don't see the rules questions being worth it. Also it's incredibly strong and very stackable. Let's say another player plays Smithy. You can discard this for what is effectively +3 Cards and +1 Action. Then you can discard another Pardon—even one you just drew!—for another +3 Cards, and so on. And also the game has to slooooooow waaaaaaay dooooooown as you wait to see if other players are going to use Pardons after every Action you play that draws any cards (even just +1 Card). I don't think this card is worth salvaging.

So it's a combination of Familiar and Young Witch. Except it's super slow. You play two of these, so each player has to shuffle a Curse into his deck, draw a card, then shuffle another one in, etc.

This is potentially interesting. Or at least different enough from existing cards to be worth doing. It's sort of like Wandering Minstrel, but different enough. I'm guessing it's too strong for $5. I would, at minimum, reduce it to +2 Actions.

Uh, probably I would cost this at $5 or less. It's an Inn for Treasures, which I have panned before. I think it's nice on a Victory card, though. I would test it to see if it's a dud or what, but it seems like it has potential.

Looks promising. I would take out the on-gain part. The top is interesting enough without it and it just adds complexity.

Well I don't think we need another card with Mint's on-gain ability. We have Mint for that! The top part is really swingy and probably you never activate it, especially if you trashed a bunch of Coppers when you buy it. So mostly it's a one-shot Silver with Mint's on-gain ability. Not so interesting.

Here we have the same on-gain effect as on Iconographer. This card clearly doesn't have space for it, already being written in tiny text. The top half seems potentially interesting, albeit swingy. I mean you want to keep a Copper so that you can choose that, but maybe sometimes you just have a Tithe. But if you just have a Tithe, probably you don't play it. I wonder if it would be better as "When you play this, each other player may gain a Silver."

This one scares me. Mostly I worry about seating order issues, etc. I can choose to screw you over by not buying cards, which isn't fun for either of us, and lets the other players (if there are any) get a leg up. I don't think getting passed to the right makes up for it.