Hi everyone,
I have been a lurker for a few weeks (haven't read that much, but a little bit) and a big dominion fan (I have base game, Intrigue & Adventurers in 'real life' and all the expansions on the online game). At work, I came up with a series of card
ideas, that I would like to share with you before coming up with ways to print them and playtesting them.
I am looking for comments of all sorts, ranging from (1) best idea ever to (2) concept is good, but the way it is now, doesn't work to (2B) this is how you can improve it to (3) this is the worst thing ever, kill it with fire, to (4) everything in between.
I don't really have names yet, so I used the first thing that came to my mind that was easy to use.
Also: I am looking for an easy way to print and playtest them, but I haven't found anything. I don't want to pay for new 'empty' cards for cards I might not use when I have decided to playtest them, so I am bit puzzled there. Any suggestions on that front might be useful. (I have read the guide towards making custom made cards (how great was that guide?) but that section at the end was a bit... less useful for me, I think. Anyone have any suggestions?)
I am not trying to be the most innovative kind of guy or anything; it's just 'I like the game, nd I like thinking on a metalevel about the game'. (When I was heavily into pokemon, I kept thinking of new pokémons and new pokemon attacks as well.)
Anyway, to the cards!
Added: I just realized how many cards there are.
I am not sure this is ok, but I'm willing to offer the first three people with an informed feedback post €5 (payable only via paypal) for their time and effort in providing feedback. (Contact me over PM.
I teach economics, I have no problem incentivizing people.)
Also: if a certain card isn't very useable in a very particular combination ('ow, if you have these 4 other cards, than the card is broken', then I don't mind it too much. It's just to have a collection at home of fancards, including others I have collected from the internetz. It's not to be a genuine competitor or anything, so I don't mind that too much. I do mind if you think it's straightforwardly broken/unusable with a large variety of cards.)
Cost $2Bulbasaur
Action / Reaction
+1 Card
+1 Action
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When another player plays an Attack, you may set this aside from your hand. If you do, then, at the start of your turn, this card is the first card you play and gives: +1 card, +1 buy, +$1.
Frased like this, it should mean you still have only one action to play when it's your turn, no?
(I know this card is dead in kingdoms with no attack cards, but I consider this, for my personal collection, a minor issue.)
Ivysaur
Action / Reaction
+1 Action
Show your hand. Discard all Treasure cards. If you discarded at least one card: +$3.
--------------------------------
When another player plays an Attack card, you may discard this. If you do, gain a Silver, putting it in your hand.
Stacking might be an issue. But still: given that you have to discard all your treasures... I can imagina a kind of village-smithy-Ivysaur scenario where you keep on getting money and keep on discarding it with multiple Ivysaurs, but... getting to that state seems difficult enough to allow it. No?
Venusaur
Treasure / Reaction
$1
--------------------------------
When another player plays an Attack card, you may set this aside from your hand. At the start of your next turn, +$1 and play this card.
Charmander
Action / Attack
+1 Card
Each other player reveals his hand and discards the Treasure card with the highest cost. Each player who did draws a card.
Again, accountability is an issue. I went for highest cost rather than value given the difficulty establishing value for some treasures.
Charmeleon
Action
+1 Action
Return a card from your hand to the Supply. Gain a card with the same cost but different name as the returned card.
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When you buy this, you may overpay for it. For each $1 you overpay, each other player gains a Curse.
Not actually an Attack because the cursing happens on buy.
Cost: $3Charizard
Action
+1 Card
+1 Action
+1 Buy
Trash a card from your hand.
Squirtle:
+1 Action
Reveal the top 5 cards of your deck. The player to your left chooses 3 for you to discard. Put the rest into your hand.
Wartortle
Action
Trash your hand.
+1 Card
+1 Action
Gain a Silver, putting it in your hand
Choose one:
+3 Cards; or +$3
Blastoise
Treasure
$0
When you play this, you may trash a card from your hand. If you do, +$2
Caterpie
Action / Duration
+1 Card
+1 Action
At the start of your next turn, reveal your hand. If you revealed:
No Treasure cards, +$3
No Action cards, +$2
Metapod
Action / Victory
+1 Action
Reveal your hand. If you revealed no Curse cards, +1 Card
--------------------------------
Worth 1 VP for every 2 Curse cards in your deck
Butterfree
Action
+1 Action
--------------------------------
While this is in play, cards cost $1 less, but not less than $0.
Note that other than Bridge, cost reducers work on an in-play basis rather than a per-play basis, mainly because of Throne Room/King's Court shenanigans.
Cost: $4Weedle
Action
+1 Card
+1 Action
For each unused Action you have, +$1 (Action, not Action card)
Beedrill
Action / Reaction / Victory
+$1
--------------------------------
When another player plays an Attack card, you may set this aside from your hand. The attack has no effect on you. While this is set aside, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Card and return this to your hand.
--------------------------------
1VP
Pidgey
Action
+1 Action
+1 Buy
Trash up to 3 cards from your hand
+$1 per card in the trash
Return at least one card from the trash (if possible) to the supply.
Return up to four cards from the trash to the supply.
Pidgeotto
Action / Attack / Reaction
+$1
+1 Buy
Each other player with 4 or more cards in hand discards a card.
--------------------------------
When another player plays a pidgeotto card, you may show this card. If you do, then after the Attack resolves, +1 card.
Pidgeot
Action
+1 Card
You may play a Treasure from your hand twice.
Rattata
Action / Attack
+2 Cards
Discard 2 cards
Each other player discards down to 3 cards in his hand.
Raticate
+3 Actions
+1 Buy
Spearow
Treasure
$0
Reveal your hand. +$1 for each Action card you revealed.
Fearow
Action
+$2
Spend all your unused Actions. +1 Buy for each Action spent.
+1 Action
There's no card that deliberately spends an Action, so wording is based roughly on Storyteller.
Ekans
Action
Trash an Action card from your hand other than Ekans (or reveal a hand with no such cards). Gain a Gold for each $2 in the trashed card's cost.
--------------------------------
Ekans can not be trashed with Ekans.
Arbok
Action
Choose one: +2 Cards or +2 Actions
Pikachu
Action / Victory
+1 Card
+1 Action
You may trash a card from your hand.
--------------------------------
Worth 1VP per 3 cards in the trash with a cost greater than $2 (round down).
Raichu
Action
+1 Action
Discard any number of Victory cards from your hand. +1 Card per card discarded.
Sandshrew
Action
You may discard an Action. If you did, +3 Cards, +1 Action
Sandslash
Action / Attack
Each other player with 3 or more cards in hand chooses one: he discards a card; or he trashes a card from his hand.
If this is the first time you played Sandslash this turn, +1 Card, +1 Action.
Nidoran (Female)
Action / Duration
Now and at the start of your next two turns:
+1 Action
Nidorina
Action
Trash a card from your hand that costs more than $0 (or reveal a hand with no such cards).
If the card's cost in coins was:
$1 or $2: Gain a Spoils from the Spoils pile.
$3 to $5: Gain two Spoils from the Spoils pile.
$6 or greater: Gain four Spoils from the Spoils pile.
If the card had {P} in its cost, gain a Spoils from the Spoils pile.
Nidoqueen
Action / Duration
Discard any number of cards. For each card discarded, you may set aside a card from your hand. At the start of your next turn, put the set-aside cards in your hand.
Made it Duration to match Haven and Gear.
Nidoran (male)
Action
Gain 2 Coppers.
+1 Buy
Reveal your hand. Trash all Coppers you reveal. +1 VP for each Copper trashed.
Nidorino
Action
+3 Cards
Discard a card.
Each other player discards down to 3 cards in hand.
Nidoking
Action
You may look through your discard pile and take an Action card costing at most $4. Play that card twice.
Clefairy
+1 Card
+2 Actions
If you have 4 or more cards in play (including this card), +$3
Clefable
Victory
2VP per 3 Golds in your deck (round down)
Vulpix
Action / Duration
+$1
At the start of your next turn: +$2
At the start of your next turn after that: +$3
Ninetales
Action / Attack
+1 Action
Each other player with 4 or more cards in his hand discards or trashes (his choice) a Treasure card from his hand, or reveals a hand with no Treasure cards.
Jigglypuff
Action
Set aside this and another Jigglypuff from your hand. If you set aside two Jigglypuffs, gain up to four Action cards with total cost $16 or less, setting them aside. Each turn, at the start of your Clean-up phase, you may put one of those Action cards into your hand. If you do, draw one fewer card in that Clean-up phase.
Set aside borrowed from Prince mainly to track which cards you have available to take.
Wigglytuff
Action / Duration
At the start of your Buy phase, if this is the only Action card you played this turn, +$2
At the start of your next turn, +$3
Zubat
Action / Attack
+1 Action
Put up to two cards on your Zubat mat. For each other player, if he has any cards on his Zubat mat, you may choose one and put it on top of his deck.
The returning to your deck is now considered redundant based on current rulings.
Golbat
Action
You may trash a Silver card from your hand. If you do, +$5
Oddish
Action / Victory
+2 Cards
+1 Action
--------------------------------
2 VP
Gloom
Each other player reveals his hand and discards a card you choose, then discards a card of his choice and draws 2 cards.
You may trash a card from your hand.
Cost: $6Vileplume
Action
+1 Card
+1 Action
+1 Buy
--------------------------------
While this is in play, when you buy a card, +1 VP.
Paras
Action / Duration
You may choose an Action card from your hand. Now, and at the start of your next turn, play it twice.
Parasect
Action
+2 Cards
+2 Actions
--------------------------------
You can't buy this if you have any Copper in play.
Venonat
Do this three times: Choose one:
+1 Card
or
+1 Action
or
+1 buy
or
+$1
Venomoth
Action / Victory
+1 Card
+1 Action
+$1
--------------------------------
2 VP
Diglett
Action
+3 Cards
+2 Actions
+1 Buy
+$1
Each other player gains a Spoils from the Spoils pile, putting it into his hand. They are not affected by any Attack cards played this turn.
Dugtrio
Action / Attack
+1 Card
+1 Action
+1 Buy
Silver and Gold produce $2 less this turn (but not less than $0).
If you buy Silver or Gold this turn, each other player gains a SilverCurse or GoldCurse from the appropriate pile, respectively.
Meowth
Removed because of good feedback.
Persian
Action / Treasure
If you play this as an Action card, take 3 coin tokens during your Clean-up phase.
If you play this as a Treasure card, +$1 and take 1 coin token during your Clean-up phase.
Cost: $7Psyduck
You may set this aside. If you do, set aside a Treasure card from your hand. At the start of each of your Buy phases, play that Treasure, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Golduck
Treasure
$3
+1 Buy
Mankey
Action
+1 Card
+1 Action
+$3
--------------------------------
You can't buy this if you have any Coppers or Silvers in play.
Cost: $9Primeape:
Action
Your estates count as $1.
Your duchy count as $3.
Your provinces count as $6.
Special cardsSilverCurse
Treasure / Curse
+$2
(This card is not in the supply.)
--------------------------------
-1VP
GoldCurse
Money / Curse
+$3
(This card is not in the Supply.)
--------------------------------
-2VP