Geronimoo, does your sim have some kind of anti-self-destruct wherein it won't buy the last province if it is over 6 behind? Because I was looking at a sample game log and found this:
*** Chapel/Money(Plr 2)'s turn 24 ***
Chapel/Money(Plr 2)'s cards in Hand: [Gold, Gold, Silver, Silver, Duchy]
Chapel/Money(Plr 2) played 2 Golds, 2 Silvers, has $10 to spend and 1 buy
SUICIDE!! Can not buy Province
Duchy is no more available to buy
Chapel/Money(Plr 2) buys a Estate
Chapel/Money(Plr 2) draws 5 cards
Chapel/Money(Plr 2)'s cards in Hand: [Province, Duchy, Duchy, Gold, Silver]
*** Monument(Plr 1)'s turn 24 ***
Monument(Plr 1)'s cards in Hand: [Silver, Copper, Province, Silver, Gold]
Monument(Plr 1) played 1 Gold, 2 Silvers, 1 Copper, has $8 to spend and 1 buy
Monument(Plr 1) buys a Province
Monument(Plr 1) draws 5 cards
Monument(Plr 1)'s cards in Hand: [Copper, Silver, Copper, Monument, Copper]
!!!!!!!Game ends!!!!!!!!
the Empty Piles : [Duchy, Province]
the Trashed Cards : [Estate, Copper, Copper, Copper, Estate, Copper, Copper, Copper, Estate]
Chapel/Money(Plr 2) has 37 points (0 VP-tokens)!
Chapel/Money(Plr 2) shows this deck (23 cards) : [1 Copper, 5 Silver, 7 Gold, 1 Estate, 4 Duchy, 4 Province, 1 Chapel]
Monument(Plr 1) has 49 points (10 VP-tokens)!
Monument(Plr 1) shows this deck (33 cards) : [7 Copper, 7 Silver, 3 Gold, 3 Estate, 4 Duchy, 4 Province, 5 Monument]
(Edited to Bolden important bit)