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Author Topic: delaying games on purpose, how to handle?  (Read 13680 times)

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rrenaud

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Re: delaying games on purpose, how to handle?
« Reply #50 on: January 16, 2012, 09:58:08 pm »
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While I agree you shouldn't give in to jerks, and the having nice iso ratings shouldn't be a function of griefing opponents into resigning, some people just want to optimize for a fun playing experience.  Resigning against hostile players certainly maximizes fun in the short term.
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Beyond Awesome

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Re: delaying games on purpose, how to handle?
« Reply #51 on: January 17, 2012, 01:06:32 am »
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Looking at the game log, unless you discarded a Potion, turn 15 couldn't have ended on piles. However, you could have ended on turn 16 on piles. But, yah, I could see someone looking at the colonies and forgetting about the last Alchemist. It happens sometimes.
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jimjam

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Re: delaying games on purpose, how to handle?
« Reply #52 on: January 17, 2012, 01:19:12 am »
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I'd side with the OP. Playing minutes between actions is a completely unambiguous in being antagonistic. Some players may be extremely deliberate in securing a win slowly and safely, or may not notice the solution. Their opponent should just exit if they can't stand it.
 In any case I don't see why not have a Yahoo Games approach where you can set the timer to your preferences. Having only a few options (say, 30 second, 1 minute, 2 minute) would make it work well with auto-match.
If you want to get fancy with engines, have it be 1 minute +10 seconds per action, and no bonus for treasure.
« Last Edit: January 17, 2012, 01:21:15 am by jimjam »
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