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Author Topic: M72: Marvel Heroes Mafia (Town Wins!)  (Read 326794 times)

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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1200 on: December 04, 2015, 08:47:09 pm »

Huh, okay. I'm not opposed to that lynch. Can you tell me why I should vote for them?

uh...

*reads WW*
*reads haddock*

no.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1201 on: December 04, 2015, 08:50:41 pm »

There are lots of towny people this game, not so many scummy people.

let's see

Witherweaver
yuma
silverspawn
Teproc
iguanaiguana
Hydrad
Roadrunner7671
2.7...
faust
Ampharos
EgorK
Awaclus
Haddock

actually, these are qutie a few scummy people. somehow it feels like no-one is lynchable.

Okay, I think the most likely lynch for today is YPG.

so... sure. let's do YPG. vote: YPG

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1202 on: December 04, 2015, 08:51:39 pm »

and I guess I am not shooting anymore.

I am still going to write about why you should shoot. In the meantime, I am grateful I didn't just shoot myself. 3 hour meetings are the worst
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1203 on: December 04, 2015, 08:59:26 pm »

and I guess I am not shooting anymore.

I am still going to write about why you should shoot. In the meantime, I am grateful I didn't just shoot myself. 3 hour meetings are the worst

wait... just a moment. I think I got it for you.

Quote from: insert e here
I am your scum partner and if you shoot we kill one more towny without causing suspicion.

is that correct?

yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1204 on: December 04, 2015, 08:59:53 pm »

I can't believe that D1 of this game is now approaching 1200 posts. Has there ever been a game like this before? This is so so crazy.

I'm seriously getting exhausted with it. I'm starting to feel like scum just wins here because everyone looks the same.

I mean even if we do get a scum flip, then we have to go back and look at 1200 posts of stuff to figure out their partners. So crazy.

I feel demoralized.

this exactly... and is why I want to shoot
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1205 on: December 04, 2015, 09:00:28 pm »

and I guess I am not shooting anymore.

I am still going to write about why you should shoot. In the meantime, I am grateful I didn't just shoot myself. 3 hour meetings are the worst

wait... just a moment. I think I got it for you.

Quote from: insert e here
I am your scum partner and if you shoot we kill one more towny without causing suspicion.

is that correct?

back to vote: ss
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faust

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1206 on: December 04, 2015, 09:00:37 pm »


I don't get it... why are Haddock and WW suddenly towny?
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1207 on: December 04, 2015, 09:04:06 pm »


I don't get it... why are Haddock and WW suddenly towny?

well, initially I just saw both of them flying under the radar, and I thought (and still think) that under the radar people are good targets in a game like this

but when I actually reread WW I didn't get scum vibes at all. He has lots of one liners, very very short posts, very fluffy. Then, the one time where he gets active is when he pushes the lynch on me. And he initially has good reasons. There's just nothing there that makes me lean scum.

Haddock is more or less the same. Him I found towny mostly because of insecurity that I think isn't faked. I could quote a few posts if you want.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1208 on: December 04, 2015, 09:05:06 pm »

Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1209 on: December 04, 2015, 09:26:57 pm »

I can't believe that D1 of this game is now approaching 1200 posts. Has there ever been a game like this before? This is so so crazy.

I'm seriously getting exhausted with it. I'm starting to feel like scum just wins here because everyone looks the same.

I mean even if we do get a scum flip, then we have to go back and look at 1200 posts of stuff to figure out their partners. So crazy.

I feel demoralized.

we just need more people to lurk. Really you should be thanking me.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1210 on: December 04, 2015, 09:42:46 pm »

Hydrad read list time!

0 = IC  10 = IS? hmm that doesn't work 10 is scum.

1. Witherweaver  4.2: reason? uh I dunno I guess I don't have any real townie vibes from you.
2. yuma  7.3: Man I almost never break the 7 barrier with these unless they are actual IC's. Basically I feel like yumas telling the truth.
3. silverspawn 3.9: usually you seem towny to me. You feel different this game
4. Teproc 5.1: Uh sure you can be super slight town. Honestly I don't fully remember much of your stances or anything. Sorry
5. iguanaiguana 5.4: You seem to be making sense.
6. Hydrad 123445542: wow I trrust this guy. Hes also probably the strongest player in the entire game and if hes wrong its obviously because he doesn't want to ruin the game for the rest of you by finding the whole scum team instantly. What a kind person.
7. Roadrunner7671 6.1: seems like town RR
8. 2.7... 5.7: I've been liking him a bunch more since he started posting.
9. faust 6.3: I'm getting towny vibes from faust this game.
10. Ampharos 3.7: Playstyle is weird. Now I don't think I can lynch him on just playstyle but I also don't get towny vibes from his posts.
11. EgorK 4.8: I don't remember enough about you either... Sorry!
12. Awaclus 4.4: I remember even less of you... but for being awaclus you just get around a -.5 automatically. Sorry its what happens when I have no way to read you.
13. Haddock 5.3: I don't remember specifics about what you've been posting but I think I remember getting goodish feelings from it.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1211 on: December 04, 2015, 09:44:57 pm »

oh. I guess I should also say 4-6 is around null basically.
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1212 on: December 04, 2015, 09:46:08 pm »

oh. I guess I should also say 4-6 is around null basically.
Guess who's better than null!!??
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Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1213 on: December 04, 2015, 09:48:21 pm »

oh. I guess I should also say 4-6 is around null basically.
Guess who's better than null!!??

Me!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1214 on: December 04, 2015, 09:50:38 pm »

oh. I guess I should also say 4-6 is around null basically.
Guess who's better than null!!??

Me!

er... you are actually quite a bit worse than 0

Quote
123445542

this is a high number. high = scum.

Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1215 on: December 04, 2015, 09:54:01 pm »

oh. I guess I should also say 4-6 is around null basically.
Guess who's better than null!!??

Me!

er... you are actually quite a bit worse than 0

Quote
123445542

this is a high number. high = scum.

ahha that hilarious...

So edit to my reads list. 0 is scum I guess and 10 is IC.

I don't know how I managed to mess that up.
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1216 on: December 04, 2015, 09:58:12 pm »

okay

in case you were hoping for it though, this reads list does not give you obv!town status.

Hydrad

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1217 on: December 04, 2015, 09:59:01 pm »

okay

in case you were hoping for it though, this reads list does not give you obv!town status.

Ya I realize that. I'd be surprised if I got really any town points at all from it.
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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1218 on: December 04, 2015, 10:22:18 pm »

Yuma should shoot because his role was designed to shoot, town learns things through night actions, and the opportunity cost is not so high that he shouldn't shoot.


The Setup

I can just imaging ashersky in his mod qt hoping that Yuma will shoot.  It is a role he crafted for use in this game.  We don't know what other roles it might compliment or what roles it might counter or anything like that.  Yuma's role was not created in a vacuum.  We don't know any of the other roles, and more importantly we don't know what types of powers scum has.  We don't know if this is a 3 scum +1 third party, or what.  Whatever it is, this role does not break the setup.  And this role was designed to be used.

The benefit to town


Using PRs is beneficial to town.  Why?  Mostly because you can catch scum in their lies.  I mean, cops and doctors and stuff do great things, but when everyone eventually claims on D3 or D4 or whenever it eventually happens, we need to have data to go back on.  We need the tracker to tell us who he tracked.  We need the cop to give his results.  We need Yuma to have shot people.  This gives us the full picture of the setup and gives us the best opportunity to catch scum in their fakeclaims.

The opportunity cost
Yeah, yeah, yeah.  Math people have run the numbers.  It "isn't beneficial" to town.  But really?  I mean, as yuma just mentioned, the mass of people that we have right now makes it difficult to nail down reads.  Everyone has been posting and there is a ton of content to go off from D1.  One more person's reads that can be confirmed town or confirmed scum might be huge.  Even though yuma might hit town, having everything they have done on D1 confirmed to us as town might just be that key ingredient we need to catch scum.  So I believe there is an intangible benefit that the numbers do not accurately portray.  I mean, benefit of hitting scum is obvious.  Benefit (well, not really benefit...maybe...upside?) of hitting town is to confirm someone's play and help PoE.  This last point is not meant to be what puts people over the edge to make them think this is the best thing in the world, but more of an argument that the world won't end if yuma shoots.  Even if he shoots town.
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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1219 on: December 04, 2015, 10:23:40 pm »

So edit to my reads list. 0 is scum I guess and 10 is IC.

Just when I had you pegged for having terrible reads....
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1220 on: December 04, 2015, 10:27:43 pm »

I can just imaging ashersky in his mod qt hoping that Yuma will shoot.

really? really?

because I can very vividly imagine ash in this game, giving a speech about how we are all crazy to consider letting an UNCONFIRMED source RANDOMLY shoot someone. We are basically allowing someone to kill whoever he wants, and even if he is town, it is still a random kill that has a 75% chance of hitting town.

I can almost smell his frustration!

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1221 on: December 04, 2015, 10:28:07 pm »

I would be very surprised if ash would support this were he playing.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1222 on: December 04, 2015, 10:29:15 pm »


I also don't like this, you are just reiterating things other players have said and put them into a light that makes them sound good. this is a bad post. I'm not sure if it's a scummy post, though.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1223 on: December 04, 2015, 10:30:22 pm »

I didn't even have a strong preference of not-shooting over shooting, initially, but the more people argue the more I think this shot is really bad for us.

Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1224 on: December 04, 2015, 11:01:43 pm »

I just thought of a point against shooting, or at least publicly announcing.  If scum has any kind of redirection, bus driving, whatever, they can essentially control Yuma's kill.

I thought about that too, and I don't think it's the case. The ability is presumably not targeted, so it shouldn't be able to be redirected.

Why would it not be targeted?
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