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Author Topic: M72: Marvel Heroes Mafia (Town Wins!)  (Read 326947 times)

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faust

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1150 on: December 04, 2015, 04:05:40 pm »

oh, and as for when using it is better than night 1:

I think there are a couple of situations where it's good. Like, if you have 3 town and 1 scum left alive, then the extra shot is 'free'

Except that there will never be a situation in this game when we can be sure that there are 3 town and 1 scum left alive...
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1151 on: December 04, 2015, 04:13:33 pm »

oh, and as for when using it is better than night 1:

I think there are a couple of situations where it's good. Like, if you have 3 town and 1 scum left alive, then the extra shot is 'free'

Except that there will never be a situation in this game when we can be sure that there are 3 town and 1 scum left alive...

if there's 1 scum team and no SK we'll pretty much be able to tell at some point

I think you should be able to figure out the # of scum later in the game because 1 more or less makes a huge impact on balance

ashersky

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1152 on: December 04, 2015, 04:24:59 pm »

Vote Count 1.12:

Ampharos (2): Hydrad, 2.7
EgorK (2): iguana, Haddock
yuma (2): Awaclus, ss
2.7 (3): EgorK, Teproc, WW

Not Voting (4): RR, Ampharos, yuma, faust

With 13 alive, it takes 7 to lynch.

Day 1 ends on December 8 at 9:00 a.m. forum time.
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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1153 on: December 04, 2015, 04:26:43 pm »

Stuff happens while I am at work. Not fair. But I am all about people who have a role, use the role.
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1154 on: December 04, 2015, 05:02:53 pm »

By the way, I think RR flavor claim had gone by mostly unnoticed. I'm not even sure if it was claim or joke

I think it was a claim.
I think it was a joke.

Um....
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1155 on: December 04, 2015, 05:04:29 pm »

Question: If yuma's plan was all along to use his role as a cover-up for night kills, why did he announce he wouldn't shoot when he first claimed?

oh so he did say that? great. vote: yuma

Why is that worthy of a vote?
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1156 on: December 04, 2015, 05:09:21 pm »

By the way, I think RR flavor claim had gone by mostly unnoticed. I'm not even sure if it was claim or joke

I think it was a claim.
I think it was a joke.

Um....
I didn't want you to be alone, but I didn't want to claim.
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1157 on: December 04, 2015, 05:14:18 pm »

By the way, I think RR flavor claim had gone by mostly unnoticed. I'm not even sure if it was claim or joke

I think it was a claim.
I think it was a joke.

Um....
I didn't want you to be alone, but I didn't want to claim.

So you are in fact, not Iron Man?
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1158 on: December 04, 2015, 05:15:02 pm »

Is it relevent?
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1159 on: December 04, 2015, 05:15:13 pm »

Question: If yuma's plan was all along to use his role as a cover-up for night kills, why did he announce he wouldn't shoot when he first claimed?

oh so he did say that? great. vote: yuma

Why is that worthy of a vote?

you claimed the power judging that it was bad for town.

now you see that the consensus is shifting and try to use it because it's good for you.

EgorK

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1160 on: December 04, 2015, 05:19:39 pm »

Ok, finished reread. Nothing that was not discussed stand out. Defends yuma, votes for Amph almost through entire game. Okish D1 lynch, but I hope we can do better
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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1161 on: December 04, 2015, 05:21:58 pm »

Question: If yuma's plan was all along to use his role as a cover-up for night kills, why did he announce he wouldn't shoot when he first claimed?

oh so he did say that? great. vote: yuma

Why is that worthy of a vote?

you claimed the power judging that it was bad for town.

now you see that the consensus is shifting and try to use it because it's good for you.

No. I claimed the power because:

Because of this up until we are at 50/50 with non-town aligned roles this is going to be a negative utility as more often than not this is going to hit town and even at the end game is just as likely to hit town as mafia. (5 alive, 2 scum, 2 town that aren't me, 1 town that is me).

I don't know if claiming is the right course here, but this isn't really a role that I feel super strongly about keeping super secret from mafia.

Honestly my main purpose is to get people to think that I am townie because this just isn't a role that makes any sense to fake claim regardless of alignment (and certainly doesn't make any sense as a scum role) and maybe... just maybe there is a way to get this power to be more effective via co-ordination somehow. I don't know... maybe there is some sort of role that can non-randomize me?? (if you exist obviously don't claim) That sounds really RMM, but who knows what ash comes up with in these crazy setups of his...

1. I wanted the towncred that comes from claiming such a role
2. to potentially get the random part off my role. If maybe there is someone out there who can do that? Possible.
3. because it is most often a negative utility role just in terms of people dying. I never said using my role was strictly bad for town. It could have negative effects I agree.

But right now where the game stands I feel that another flip would be beneficial given that it seems everyone's reads are pretty meh... If I hit mafia all the better. If not I think it would help. If people disagree with that (a sizable minority, which looks to be growing larger) I won't shoot) but a few moments ago it sounded like more people were in favor of me using it.

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yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1162 on: December 04, 2015, 05:22:19 pm »

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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1163 on: December 04, 2015, 05:30:33 pm »

I'm pretty sure that more than half of the people who said something about using it said don't use it.

I agree that the case is much less good than I thought initially though. Still, I feel like you are trying to shoot. I don't like it.

yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1164 on: December 04, 2015, 05:33:36 pm »

I'm pretty sure that more than half of the people who said something about using it said don't use it.

I agree that the case is much less good than I thought initially though. Still, I feel like you are trying to shoot. I don't like it.

I haven't gone back and looked at everyone. At the time that I said I would I was mostly seeing Egork, WW and faust with a little bit of resistance. That appears to have changed, so I very well could decide to not shoot, but will wait to hear from everyone and let the discussion go a bit further before potentially publicly changing my decision. But I do think there is likely to be a sizable minority (or majority) that will be enough to have me not shoot

And I am trying to shoot. I think it would be better for the game as a whole atm. Doesn't make me scum though.
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silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1165 on: December 04, 2015, 05:39:57 pm »

I would advocate lynching you day 2 if you shoot without a majority

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1166 on: December 04, 2015, 05:40:14 pm »

unless you hit scum, of course

yuma

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1167 on: December 04, 2015, 05:43:06 pm »

I would advocate lynching you day 2 if you shoot without a majority

you are advocating lynching me day1... so this isn't exactly a surprising threat
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iguanaiguana

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1168 on: December 04, 2015, 05:58:31 pm »

I do not want Yuma to shoot.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

silverspawn

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1169 on: December 04, 2015, 05:59:01 pm »

I would advocate lynching you day 2 if you shoot without a majority

you are advocating lynching me day1... so this isn't exactly a surprising threat

that's true  :D

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1170 on: December 04, 2015, 06:05:14 pm »

The more I think about it the more I like yuma shooting. I will write about it when I get home and am on my computer
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1171 on: December 04, 2015, 06:08:54 pm »

Is it relevent?

Yes. I think so.
Okay. Then I am Iron Man. You guys can speculate-I could be bulletproof/immune to one night kill, I could be rich (if that's a thing) I could possibly be loveable.

I'll mine as well put that out there, I don't think it's relevant.
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Witherweaver

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1172 on: December 04, 2015, 06:14:38 pm »

Sigh.
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Roadrunner7671

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1173 on: December 04, 2015, 06:15:20 pm »

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faust

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Re: M72: Marvel Heroes Mafia (Day 1)
« Reply #1174 on: December 04, 2015, 06:21:45 pm »

Ok, finished reread. Nothing that was not discussed stand out. Defends yuma, votes for Amph almost through entire game. Okish D1 lynch, but I hope we can do better

Remind me who you're talking about again?
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