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Author Topic: M71 - Harry Potter II: JK++ The ORDER OF THE PHOENIX WINS  (Read 168618 times)

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Twistedarcher

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Re: M71 - Harry Potter II: JK++
« Reply #25 on: November 10, 2015, 01:13:41 pm »

/tag, hoping that the flavor will be as good as HP1
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Haddock

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Re: M71 - Harry Potter II: JK++
« Reply #26 on: November 10, 2015, 01:55:37 pm »

Switch Mafia got me hooked.  I'll /in.  Though this does look quite a bit more complex than Switch.  Ah well.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: M71 - Harry Potter II: JK++
« Reply #27 on: November 10, 2015, 02:04:21 pm »

Switch Mafia got me hooked.  I'll /in.  Though this does look quite a bit more complex than Switch.  Ah well.

You can let others do the setup analysis. All you have to do is randomize SK and kill them all.

EFHW

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Re: M71 - Harry Potter II: JK++
« Reply #28 on: November 10, 2015, 02:56:00 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.
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ashersky

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Re: M71 - Harry Potter II: JK++
« Reply #29 on: November 10, 2015, 03:13:13 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

Hider.
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yuma

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Re: M71 - Harry Potter II: JK++
« Reply #30 on: November 10, 2015, 03:14:40 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

Hider.

Oh hider, the bane of all flavor names...
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Awaclus

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Re: M71 - Harry Potter II: JK++
« Reply #31 on: November 10, 2015, 03:16:38 pm »

/in
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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silverspawn

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Re: M71 - Harry Potter II: JK++
« Reply #32 on: November 10, 2015, 03:22:20 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

Hider.

I agree that hider matters, but I think it's a big reason to reveal flavor names.

EFHW

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Re: M71 - Harry Potter II: JK++
« Reply #33 on: November 10, 2015, 04:08:36 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

Hider.

I agree that hider matters, but I think it's a big reason to reveal flavor names.
How does hider make a difference?  Or do you mean town would want to use the list as a way to utilize Hider?
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EFHW

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Re: M71 - Harry Potter II: JK++
« Reply #34 on: November 10, 2015, 04:14:21 pm »

Having a list isn't built into the Hider role - lots of games don't have flavor names.  So that doesn't change anything for me, though it presents a challenge to town if there ends up being a Hider in the game.
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scott_pilgrim

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Re: M71 - Harry Potter II: JK++
« Reply #35 on: November 10, 2015, 04:16:14 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

Hider.

I agree that hider matters, but I think it's a big reason to reveal flavor names.
How does hider make a difference?  Or do you mean town would want to use the list as a way to utilize Hider?

The hider can list off all of his possible targets by his flip, so that if he dies, town can verify who he targeted that night.  Like:

If my flavor name starts with A, I am targeting EFHW.
If my flavor name starts with B, I am targeting scott_pilgrim.
etc.

Then if he dies and flips, everyone knows who he targeted, but scum won't know who he will target during that night.

So I agree with silverspawn, the possibility of hiders is a reason to reveal flavor names ahead of time so they can't use this trick.
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2.71828.....

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Re: M71 - Harry Potter II: JK++
« Reply #36 on: November 10, 2015, 11:46:28 pm »

/tag, hoping that the flavor will be as good as HP1

In fact, I think I will reveal flavor names at the start of Day 1.  They don't give any information about role or alignment, and then people can get into character if they want to.

I like it. 
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

EFHW

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Re: M71 - Harry Potter II: JK++
« Reply #37 on: November 11, 2015, 04:07:36 pm »

/tag, hoping that the flavor will be as good as HP1
You can contribute again if you want!
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Haddock

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Re: M71 - Harry Potter II: JK++ (3 spots left!)
« Reply #38 on: November 12, 2015, 10:36:46 am »

3 more! Switch only finished like 2 days ago and I already need Mafia back in my life!  Join in people! :)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EFHW

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Re: M71 - Harry Potter II: JK++ (3 spots left!)
« Reply #39 on: November 12, 2015, 01:27:02 pm »

I went back to look at the first HP flavor - can you believe that was over two years ago?  I posted the flavor as a complete story in the old thread.  Take a look. It's actually pretty entertaining!
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Awaclus

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Re: M71 - Harry Potter II: JK++ (3 spots left!)
« Reply #40 on: November 12, 2015, 01:37:13 pm »

3 more! Switch only finished like 2 days ago and I already need Mafia back in my life!  Join in people! :)

I joined already, but I got ignored  ;__;
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

EFHW

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Re: M71 - Harry Potter II: JK++ (3 spots left!)
« Reply #41 on: November 12, 2015, 01:53:58 pm »

Sorry Awaclus - I missed your post.
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Joseph2302

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #42 on: November 12, 2015, 04:37:55 pm »

/in and Vote:Yuma
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

ashersky

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #43 on: November 12, 2015, 04:49:53 pm »

I'll hammer.
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f.ds Mafia Board Moderator

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gkrieg13

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #44 on: November 12, 2015, 04:50:50 pm »

hamma hamma hamma
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gkrieg13

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #45 on: November 12, 2015, 04:51:10 pm »

I'll hammer.

please post intent first to give the game some time to claim
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EFHW

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #46 on: November 12, 2015, 10:54:01 pm »

Great, I'll send out PMs tomorrow
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ashersky

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Re: M71 - Harry Potter II: JK++ (2 spots left!)
« Reply #47 on: November 13, 2015, 02:49:17 am »

Great, I'll send out PMs tomorrow

It's tomorrow.  Obligatory sendmemypmcat.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

EFHW

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Re: M71 - Harry Potter II: JK++ (Full!)
« Reply #48 on: November 13, 2015, 12:26:22 pm »

PMs have been sent!  Confirm in your qt or by pm.

I gave everyone their own qt.  If you write some flavor in character, I will include it in a final summary narrative compiling all the flavor.
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EFHW

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Re: M71 - Harry Potter II: JK++ (N0)
« Reply #49 on: November 13, 2015, 12:26:55 pm »

THREAD LOCKED
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