So, about the plan.
In lieu of revealing everything right now, allow me to provide you with a list.
1. Town powers that are contingent upon target alignment are strengthened.
2. Scum powers (including kills) that are contingent upon target alignment are more often successful.
3. Components that may include alignment restrictions are strengthened.
4. Alignment cops can catch liars.
5. Scum are forced to commit to a lie early.
6. A rough idea of alignment balance numbers becomes available.
7. The town can keep equitable, or otherwise preferred, numbers of each faction alive.
8. PPS not withstanding, the town can alternate, or otherwise control, hammering factions.
9. The giving of components can be better coordinated.
10. Enter your text here.
If you haven't figured it out by now, these are pros and cons of a mass alignment claim. My plan took into account a number of these, combined it with my own thinking and desire to have a joint town win, and presented itself to my brain.
Look, Archetype and I are two of the longest tenured players and mods left on f.ds. I think yuma is the only player that pre-dates us, actually. We have been scum together multiple times, we've co-modded together multiple times. I believe I've co-modded or played in every single one of his games. And I think I can see some of what he was designing here.
Obviously XP throws a wrench into this, as he has one of those Nash-style crazyminds. So, it's a bit of modwifom, but for me personally, it's worth it.
I think town's best chance of winning is to combine into one town.
I thought of multiple ways to do that, not all of which worked (because Arch thought of them too, and built in failsafes). He wasn't hiding the fact that there are multiple factions -- it's right there in our win conditions. It's complicated, but there is definitely a system. And where there's a system, there's always a loophole.