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Author Topic: Codenames V -- team play  (Read 56781 times)

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EgorK

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Re: Codenames V -- team play
« Reply #300 on: December 03, 2015, 05:39:20 am »

And bear was the assasin
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ipofanes

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Re: Codenames V -- team play
« Reply #301 on: December 03, 2015, 07:55:37 am »

ok EgorK, which words did you have in mind when suggesting the clues?

Even if LINK came to my mind as a connection to Otira, I am finding the link rather weak as it's not as if the place lends itself to changing trains. Goppenstein 3 might have done it for me.

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gkrieg13

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Re: Codenames V -- team play
« Reply #302 on: December 03, 2015, 09:11:39 am »

Go team!
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Kuildeous

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Re: Codenames V -- team play
« Reply #303 on: December 03, 2015, 09:54:28 am »

Wow, that was a close one. I was worried because Egor's clues were very elaborate. I thought for sure that Blue was done for with the final clue, but that's because from my vantage, I could easily see that he was going for LINK. Of course, when you don't know the colors of the words, it's not as obvious. So we lucked out there.

Looking back, I see how dreadfully close I was to dooming our team. I didn't even think about the bear market in terms of investing. So, 50/50 shot of losing the game early. Good choice, blue.

I wanted to start off ambitious with "poke" to reference DRILL, STICK, and ROCK (admittedly a stretch). But I was certain that someone would pick up on "poke the bear" and end the game.

I thought the team format worked out. There were thought processes that I had not considered that my teammate did. But as we've seen, it was possible to go too far and reverse yourselves. This is an inherent danger in team games like this. I saw it at my in-laws' house last weekend when I introduced the game. Of course it's easier to maintain a poker face online if someone strays. It's more effort to not betray your thoughts when you hear your teammates talk about the assassin word (my cousin-in-law did admirably when her team decided to pick DEATH, which was the assassin word).

Good game. That was really quite close. I knew that if blue couldn't get the last two words then red would swoop in with Connection or some other synonym.
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ipofanes

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Re: Codenames V -- team play
« Reply #304 on: December 03, 2015, 11:27:56 am »

Congrats to the blue team. Definitely a good set of games, very instructive how spymaster's style has an impact on the flow.
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EgorK

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Re: Codenames V -- team play
« Reply #305 on: December 03, 2015, 01:20:55 pm »

ok EgorK, which words did you have in mind when suggesting the clues?

Even if LINK came to my mind as a connection to Otira, I am finding the link rather weak as it's not as if the place lends itself to changing trains. Goppenstein 3 might have done it for me.

There is railway Otira tunnel.

Well, for some reason when researching that railway through Southern Alps I had not came up with Goppenstein
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Kuildeous

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Re: Codenames V -- team play
« Reply #306 on: December 03, 2015, 03:28:07 pm »

I suppose that while I am not technically against using Wikipedia to find a word, it feels funny to me. I guess it's because if I don't come up with it naturally, it feels dirty to me? Although I would have been tempted to look for a common theme between different places.

I did Google "drill" and "table." I was thinking of using "press" as the clue. I figure that'll get "drill" but not "table." While "drill press table" is a thing, I think that may have been stretching it. Google wasn't too much help with that, as it turns out.

I almost went with "metalworking" since I was still thinking of "drill press table." In addition to "table" still being a stretch, I ran the risk of having "pipe" be guessed, which would have certainly been a loss.

Like I've said before, I tend to overthink these games, but it wasn't so bad here. Certainly, overthinking is better as a spymaster than as a guesser.
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rspeer

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Re: Codenames V -- team play
« Reply #307 on: December 04, 2015, 02:10:06 pm »

Finding clue ideas on Google or Wikipedia is a strategy that I don't think we can exclude, without playing a "no research" version of the game that's more like the face-to-face version.

But I think we've just demonstrated that overly specific Wikipedia-based clues can get overly specific Wikipedia-based wrong answers, anyway.
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EgorK

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Re: Codenames V -- team play
« Reply #308 on: December 04, 2015, 02:14:03 pm »

By the way we can start another round
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gkrieg13

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Re: Codenames V -- team play
« Reply #309 on: December 04, 2015, 07:47:42 pm »

Im good for another round
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Kuildeous

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Re: Codenames V -- team play
« Reply #310 on: December 04, 2015, 11:05:00 pm »

Since we've gone three rounds (with a substitution), we could shake up the teams a bit. I ran our names through a randomizer and came up with these teams:

Red:
gkrieg13
rspeer
ashersky

Blue:
egork
ipofanes
Kuildeous

Then I'd propose that the first teammate be spymaster and cycle through those. Any concerns?
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gkrieg13

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Re: Codenames V -- team play
« Reply #311 on: December 04, 2015, 11:19:02 pm »

Sounds good to me.
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ipofanes

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Re: Codenames V -- team play
« Reply #312 on: December 04, 2015, 11:54:26 pm »

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ashersky

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Re: Codenames V -- team play
« Reply #313 on: December 05, 2015, 05:20:17 am »

yep.
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Kuildeous

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Re: Codenames V -- team play
« Reply #314 on: December 05, 2015, 11:25:35 am »

Just need to see if rspeer is on board too. Then gkrieg or egork can generate the list.
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rspeer

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Re: Codenames V -- team play
« Reply #315 on: December 05, 2015, 11:59:28 am »

Yep, I'm in
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EgorK

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Re: Codenames V -- team play
« Reply #316 on: December 05, 2015, 12:23:59 pm »

I'll be VLA until Monday though
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Kuildeous

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Re: Codenames V -- team play
« Reply #317 on: December 05, 2015, 12:38:13 pm »

Ipofanes, would you be willing to update the opening post with the new teams? Just so there's a convenient spot to remind us all of what we have.
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gkrieg13

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Re: Codenames V -- team play
« Reply #318 on: December 05, 2015, 01:23:08 pm »

I'll be VLA until Monday though

I can still create the board and PM it to you.  I'll still randomize who goes first.

Do we want to play this one without spoiler tags and see how it goes?  Just try not to game it?
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rspeer

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Re: Codenames V -- team play
« Reply #319 on: December 05, 2015, 03:25:00 pm »

That sounds fine to me. I definitely felt kind of weirdly left out as the spymaster. And the game works IRL where there are no spoiler tags.
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Kuildeous

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Re: Codenames V -- team play
« Reply #320 on: December 05, 2015, 03:45:58 pm »

It was kind of weird with the spoiler tags. It was kind of exciting to go back and read everything that was discussed. It was like opening a present or something.

But yeah, as spymaster, your role is to just skim the black lines and look for guesses.

We just have to be careful as players not to play the game for the spymasters.
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Kuildeous

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Re: Codenames V -- team play
« Reply #321 on: December 08, 2015, 01:40:12 pm »

We ready to do this?

And it sounds like people would rather not have spoiler tags? I don't care either way. I suppose if at least one person feels the game is enhanced by spoiler tags, then we'll use them. If no one speaks up, then just post as normal.
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EgorK

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Re: Codenames V -- team play
« Reply #322 on: December 08, 2015, 02:01:17 pm »

I am ready
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gkrieg13

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Re: Codenames V -- team play
« Reply #323 on: December 08, 2015, 02:09:18 pm »

Can you make the board then?  If not I can make it tomorrow.
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EgorK

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Re: Codenames V -- team play
« Reply #324 on: December 08, 2015, 02:19:17 pm »

I'll try later today
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