As I see it, all your Pros also apply to Donald's proposal.
That was (half of) my point. 3-option and 4-option do the same thing. The other half of my point was that if you want to do better than 3 option, you need 5 options.
Additional Cons:
- You should have some bias as the default option. Dominion was designed w/o counter, so the bias should lean to that.
Both 3 option and 5 option have bias, as I described them, because to break preference ties, the counter becomes off. For example, two "don't care"s have the counter off.
- Most people do have a preferences, but maybe not strong ones. I don't think there are many players who are absoultely neutral on that matter
I don't even understand what this means. Are you philosophically objecting to having an option named "don't care"? OK then, call if "prefer off" instead if you like, everything works the same way.
- For two "don't care"s matched against each other, a coin flip would need to happen, even if both players were actually leaning to the same option.
No, because as I stated in my previous post, if two "don't care"s are matched, the counter would be off.
- Without "prefer"s there is no way for you to give a preference, but still can be matched to anybody.
OK, if you believe this is a significant problem, then use 5 options. Using 4 options does not solve this problem.
I don't know if I'm just not being clear or what. It seems so obvious to me that if you were to select "prefer on" and played 80%+ of your games without point counter, nearly everyone would switch to "require on" in that situation. Am I just wrong about that? Are there a significant number of people who prefer playing with point counter but would be happy if they only use it in <20% of their games?