The
other discussion about TR variants reminded me that, way back in 2013, I submitted a card to LastFootNote's
Cornucopia design contest that made it to the finals (with some help from LFN himself, since he liked the idea of the original version but not the implementation, and gave some feedback that greatly improved it). Here's the card:
Harvest Queen
Types: Action
Cost: $5
Set aside any number of differently named Action cards from your hand. Play them in any order.
For completeness, I'll also mention the winner of the contest, which used a very similar idea but different execution:
Storyteller
Types: Action
Cost: $4
+1 Card. If this is the first time you played a Storyteller this turn, +1 Action.
While this is in play, when you play an Action card that you don't already have a copy of in play, +1 Action.
Clarification: The first Storyteller you play only gives you +1 Action, not +2 Actions, because it wasn't in play when you played it.
And, of course, there's also now Champion, which does the same kind of thing but doesn't need to be played every turn and doesn't care about how unique said cards are (but is also a lot harder to acquire).
The feedback for Harvest Queen was, to summarise, that it's pretty neat but probably a bit weak. While I don't disagree, I think that it has potential to be somewhat devastating in the right kind of engine. Unfortunately, I don't have a regular Dominion group so I have no chance to playtest it to tweak it. Does anyone have any thoughts on where this card sits, power-wise, and how it might be improved? Is it just a case of making it $4 or do there need to be some bonuses involved?