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Author Topic: MAKiNG MORE FUN: Mod for Dominion Online 2.0  (Read 172011 times)

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drsteelhammer

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #400 on: December 16, 2015, 10:10:16 pm »
+5

I'm surprised this bug took 8 hours to find considering the strength of the card
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zeruf

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #401 on: December 17, 2015, 12:20:36 am »
+3

Thanks for the update!

Love the app by the way, it's clean and all the features make playing dominion better  8)
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #402 on: December 17, 2015, 09:06:35 am »
0

Thanks for the update!

Love the app by the way, it's clean and all the features make playing dominion better  8)

Thanks a lot for the kind words. It's little tokens of appreciation like yours that make working on the mod be unusually rewarding.
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #403 on: December 20, 2015, 03:24:40 am »
+32

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Co0kieL0rd

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #404 on: December 20, 2015, 06:42:39 am »
0

Seems like a good approach to clearly arrange large hands but could you order them by category, and then by alphabet? What's the threshold number for handsize for this arrangement?
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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #405 on: December 20, 2015, 08:04:51 am »
0

Very creative solution. Is there a threshold of different cards or do you always display hand cards that way? (oh this was asked above as well^^)
« Last Edit: December 20, 2015, 08:06:19 am by assemble_me »
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thespaceinvader

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #406 on: December 21, 2015, 06:19:31 am »
+1


I'm astonished by how much you're able to fix the awful design of this app ex post facto.  Real respect for this.  As well as internet respect.
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XerxesPraelor

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #407 on: December 21, 2015, 10:42:35 am »
0


I'm astonished by how much you're able to fix the awful design of this app ex post facto.  Real respect for this.  As well as internet respect.
Yes, he has 500+ respect just in this thread.
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Chris is me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #408 on: December 21, 2015, 11:21:00 am »
0



You're the hero Dominion Online needs. This is so much better than Making Fun's half-assed solution to the problem. Thanks so much for making this game fun!
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sc0UT

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #409 on: December 21, 2015, 11:34:43 am »
0

Why are only crads in hand on the right side alternating on top? Was it a proof of principle for design aspects and good looking? I am more in favour of the alternating thing.

The card counter for urchin und scrying pool is hardly visible. So, stacked cards should always be on top or you should center the red bobble marker.
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Cave-o-sapien

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #410 on: December 21, 2015, 11:38:28 am »
+2



Bravo! It really makes it obvious that the only reason the cards are arranged in a "fan" in the app is to mimic how one would hold the physical cards. It's certainly not the most efficient way to display the critical information.

Functional UI >>> Skeuomorphic UI

(someone said we should use that word more)
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sc0UT

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #411 on: December 21, 2015, 11:40:32 am »
0

PNG
I'm astonished by how much you're able to fix the awful design of this app ex post facto.  Real respect for this.  As well as internet respect.
Yes, he has 500+ respect just in this thread.

Yes, that and 4 entries in Messages of the Week :)
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Limetime

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #412 on: December 21, 2015, 11:56:12 am »
+2


Wow banker bot is getting good at this game! It looks like he has piled the masterpieces. What a pro move!
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Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #413 on: December 21, 2015, 12:02:36 pm »
+5

Wow banker bot is getting good at this game! It looks like he has piled the masterpieces. What a pro move!

Gotta dodge that single Young Witch from the Black Market deck.
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Deadlock39

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #414 on: December 21, 2015, 12:20:56 pm »
+2

Why are only crads in hand on the right side alternating on top? Was it a proof of principle for design aspects and good looking? I am more in favour of the alternating thing.

The card counter for urchin und scrying pool is hardly visible. So, stacked cards should always be on top or you should center the red bobble marker.

The card layout here is stacked up left to right, then top to bottom, and the effect you see is a result of that.
Code: [Select]
  3
 2 4
1 8 5
 7 9
6   10

To change it to what you are describing the cards would need stacked up from the center out and then top to bottom
Code: [Select]
  1
 2 3
4 6 5
 7 8
9   10

michaeljb

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #415 on: December 21, 2015, 07:38:15 pm »
+1



To reassure those who may be tormented by the fear that MMF's sheer existence would somehow hamper the development of MF's pure, unadulterated client: these bug fixes have been shared with Jeff in advance of this release, and some of them were promptly put into their code. Making fun together makes more fun for all.

I assume you've shared this image with them as well? If not, someone should start a thread in the MF forums requesting that big hands look like this instead of the fanned out cards.
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Chris is me

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #416 on: December 21, 2015, 07:41:44 pm »
+2



To reassure those who may be tormented by the fear that MMF's sheer existence would somehow hamper the development of MF's pure, unadulterated client: these bug fixes have been shared with Jeff in advance of this release, and some of them were promptly put into their code. Making fun together makes more fun for all.

I assume you've shared this image with them as well? If not, someone should start a thread in the MF forums requesting that big hands look like this instead of the fanned out cards.

That's probably a good idea, but at the same time it feels pretty awful that we have to tell Making Fun that being able to see what cards we have is an important feature.
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JW

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #417 on: December 21, 2015, 07:55:17 pm »
+3

I assume you've shared this image with them as well? If not, someone should start a thread in the MF forums requesting that big hands look like this instead of the fanned out cards.

Done: http://forum.makingfun.com/showthread.php?8168-Hard-to-see-what-cards-are-in-your-hand&p=44229&viewfull=1#post44229
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SCSN

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #418 on: December 22, 2015, 12:34:29 am »
+7

Quote from: Jonah42;44233
My concern with the layout above is that you can't see what the cards do.

That's certainly a distinct disadvantage over the default layout, where with 35 uniques in hand you can see what each card does just fine.

And for the people wondering: I currently have it set to switch to the new system once you have 10 or more uniques in hand and to switch back once you have 6 or less (to prevent endlessly flipping back-and-forth around the threshold).
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pst

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #419 on: December 22, 2015, 05:14:15 am »
+2

That's probably a good idea, but at the same time it feels pretty awful that we have to tell Making Fun that being able to see what cards we have is an important feature.
Or that it would be a good idea to check the Dominion Online part of this forum from time to time.
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Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #420 on: December 22, 2015, 09:29:29 am »
+1

I still like the idea of just making your mouseover card magnified.  Is this what the old UI did?
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Deadlock39

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #421 on: December 22, 2015, 09:55:32 am »
0

I still like the idea of just making your mouseover card magnified.  Is this what the old UI did?

That would be a good feature, but I don't recall any Dominion UI that ever did that.

Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #422 on: December 22, 2015, 09:59:14 am »
0

Why didn't this problem come up with Goko?
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Deadlock39

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #423 on: December 22, 2015, 10:00:54 am »
+1

Why didn't this problem come up with Goko?

I'm pretty sure it did.  The UI has not changed from there.


You can drag cards out of your hand to see what they are, so it isn't 100% unplayable, but you have to be careful when putting one back in or you might accidentally play it.

You can also try to recognize the tiny sliver of the left edge of the art, but it gets harder and harder as your hand grows.
« Last Edit: December 22, 2015, 10:04:00 am by Deadlock39 »
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Witherweaver

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Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« Reply #424 on: December 22, 2015, 10:10:01 am »
0

Hm.. I don't remember having this trouble with Goko.  I thought it did a mouseover or something. 
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